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The Original Green Lantern

Green Lantern

Alan Scott

F) Ex20
A) Gd10
S) Gd10
E) In40
R) Gd10
I) Ex20
P) In40

Health: 80 Karma: 70
Resources: Ex Pop: 25

Known Powers:
None

Equipment:
Mystic Ring: Green Lantern has extensive energy manipulation powers able to effect the entire spectrum including gravity, radiation, heat, light at Mn ability. Green Lantern can only create 1 effect per round, but can maintain up to 3 existing effects by making a sucessful psyche FEAT roll. On the creation of solid objects, the GM decides which creations are within the power of the ring and assigns a power intensity FEAT: Simple weapons, entrapments devices, common geometric shapes, gigantic hands and simple containers are all powers stunts and are usually Mn rank. Powers stunts include:
-Energy Blasts: Mn Energy
-Kinetic Blast: Mn Force
-Force Field: Mn
-Create objects of solid energy: Mn
-True Flight: In airspeed in Earth's atmosphere, CL3000 in space
-Energy Sheath: This life sustaining aura protects him from harm. He can generate a field of life sustaining atmosphere and protection from harmful radiation, even if he is unconscious. It also offers Mn defense against Physical and Energy.
-Electromagnetic Scanning: Am ability to detect most normal electromagnetic phenomena, including radio, television, infrared and ultraviolet.
Mystical Lantern: Un material,
-Energy Source: Un
-Energy Absorption: Un
-Invisibility: Am

Limitations:
Vulnerable vs. Wood: The energy is ineffective against wood. Items made of wood cannot be lifted or broken by energy from the ring nor can barriers of emerald energy stop projectiles crafted from wood.
Recharge: The ring must be recharged every 24 hours within the lantern
His Endurance drops to Ex when not wearing the ring.

Talents: Business/Finance, Leadership

Contacts: Justice Society of America, Jade, Obsidian, Hal Jordan, Kyle Rayner, John Stewart, Guy Gardner

Alan Scott as Sentinel

Alan Scott armed to face off against Gog