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Spin Doctor I

Spin Doctor II

F) Ex20
A) Am50
S) Gd10
E) Am50
R) Gd10
I) Ty6
P) Ty6

Health: 130 Karma: 22
Resources: Gd Pop: 0

Known Powers:
Lightning Speed: Sh-X land speed
-Sh-X strength for breaking a grappling attack.
-Extra attacks with Sh-X ability or multiple attacks that inflict up to Am damage, ignoring body armor (only one to hit roll is made).
-Create cyclones for Gd damage and Sh-X stunning or slamming
-Catch arrows
-Increase speed to CL1000 (Endurance FEAT every 2 rounds or pass out)
-Water Running: 1000 feet with a 100-foot approach
-Wall Runnning: 300 feet with a 500-foot approach
-Invisibility by moving extremely fast, Red Intuition FEAT to notice
-One must make a Red FEAT to hit Spin Doctor with anything other than an area or psychic attack. If Spin Doctor is making multiple attacks against the same target, the FEAT is reduced to Yellow.
Resistance to Cold: In
Enhanced Metabolism: In resistance to Drugs or Alcohol

Equipment:
Body Armor: Ty protection vs. Physical and Energy

Talents: Military

Contacts: First Strike, S.H.A.D.E.