Steel
John Henry Irons
F) Am50/Ex20
A) In40/Gd10
S) Mn75/Ex20
E) Mn75/Rm30
R) Rm30
I) Ex20
P) Gd10
Health: 205/90 Karma: 60
Resources: Ex Pop: 25
Known Powers:
None
Equipment:
Steel Power Armor: Steel's powers vary in accordance with what hardware is currently available to him. He has modified the original weapons systems and suit several times since its debut and continues to refine its abilities. With his engineering, physics and ballistics knowledge, it is conceivable that the suit may potentially possess even greater power in the future. Currently, it possesses the following abilities:
-Alter Ego: Stats change as shown above
-Body Armor: Mn protection vs. Physical and Energy. The armor also has the ability to learn. After being attacked the same way for 5 rounds, the armor raises the resistance rank +2cs for the duration of the combat.
-Flight: Am airspeed
-Rivet Cannon: Mn Shooting
-Sensors: Am intensity at a 3 area range in the Ultraviolet, Infrared, Sonar, Radar, Spectral and more frequencies. Mn ability to communicate on all radio frequencies
-Magnetic Control: Am
-Life Support: The Armor is designed for use in the vacuum of space as well as the depths of the ocean.
-Regeneration: Rm
-Computer: Steel's Armor is controlled by an onboard computer system. His computer is able to perform the following:
--Targetting Computer: Grants Steel +2cs to Agility to fire the suit's weapons systems.
--Computer Link: Steel is able to link with computer systems, guarded or otherwise at Mn intensity. He may use this ability to scour computer files, access security records, see through security cameras, see through survelliance satellites.
--Immunity System: Steel has Mn immune systems in his armor to help him fight off computer viruses. It takes about 30 seconds to get rid of the virus but after the 30 seconds he is free of it. With this ability, whatever computer system that gave him this virus, he will be able to fully control it when he's within a dozen feet of it.
--Mind Control Protection: Mn protection, This system also protects him against physical mind control agents like Queen Bee's hypnotic pollen.
--Reboot: The onboard computer can be attacked either with viruses or electromagnetic pheonomena that will temporarily override the suits operation for 30 seconds while the system reboots. This reboot does not stop motor operations and Steel retains control of the armor unless the attack damages the boot level operation protocols, which are separate from the operating system proper.
Kinetic Hammer: Mn material, Mn damage. His hammer has the ability to increase it's kinetic energy the further away it is thrown. At a distance up to 20 yards, it can stop a car, 30 yards, a truck, 60 yards, a tank, at distances greater than 60 yards, its destructive capacity rivals that of Superman for damage dealing capabilities. It has the following power stunts:
-Steel's Fighting is Mn while using the Hammer
-Programmable Flight: Can stop in mid-air and be called back into his hands.
-Voice Controlled: When Steel says "STOP", the hammer will stop in mid-air. When he says "RETURN", the hammer will fly right back into his hands.
-Electromagnetic Sensors: The hammer has sensors on it to measure electromagnetic energy with Am ability.
-Electromagnetism: The hammer can create several effects with electromagnetism, such as the following:
--Electromagnetic Pulse: Am
--Magnetic Field Tuning: It can also set itself in tune to the Earth's magnetic field, making it virtually impossible to move.
--Magnetic Cling: When not using the hammer, he can magnetically attach it to his back with Am ability.
Talents: Weapons Design, Engineering, Construction, Leadership, Pilot, Marksmanship, Weapons Specialist: (Hammer)
Contacts: Superman, Steel II/Natasha Irons, Steel Works, Justice League, Supergirl, Superboy, S.T.A.R. Labs, Guy Gardener