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Superboy-Prime

Superboy-Prime

Clark Kent of Earth-Prime

F) Rm30
A) Mn75
S) Sh-Z500
E) Sh-Z500
R) Ex20
I) Ex20
P) Am50

Health: 1105 Karma: 76
Resources: Rm Pop: 0

Known Powers:
Kryptonian Physiology: Exposure to a Yellow sun alters a Kryptonian to allow great physical abilities that provide Superman with the Agility, Strength, and Endurance Ranks listed under statistics and includes the following powers:
-Invulnerabilities: CL1000 resistance to Heat, Cold, Disease, Corrosives, Toxins and Radiation. His body's cells protect his internally as well so even his insides wouldn't be melted by drinking a vial of acid.
-True Invulnerability: Un protection vs. Physical and Energy
-True Flight: Un airspeeds in atmosphere, CL3000 speed in space.
-Heat Vision: Un Heat, 10 areas
-Hyper Speed: Superboy-Prime possesses hyperspeed at CL5000 rank. he may perform the following power stunts:
--Substitute for Fighting for multiple attacks and evading. May make up to 3 combat actions per round.
--Substitute for Agility for dodging and catching projectiles.
--Substitute for Intuition for initiative.
-Hyper Breath: Am Cold within 1 area
-Recovery: Superboy-Prime's body continues absorbing solar radiation even after death. This energy may eventually return him to life making it virtually impossible to kill him. Superboy-Prime needs an Earth like atmosphere to breath in. His Endurance enables him to last for extended period holding him breath, but in space he will eventually need a space suit. His greater constitution provides little need for sleep, however eventually he will tire and require rest.
Superhuman Senses: Superboy-Prime has the following heightened senses as shown below:
-Enhanced Hearing: Un
-Microscopic Vision: Am
-Telescopic Vision: Gd
-X-Ray Vision: Un
Power Boost: Superboy-Prime can direct his bodies energies into his Strength, Flight or Speed, raising them as high as +2cs. It is an instantaneous boost and will be used when the challenge calls for it. He would normally raise +1cs, then +2cs if the initial boost is ineffective. He can boost immediately to Sh-Y if he needs too. To activate an increase, he must make a Psyche FEAT.
-Blue result he drops -1CS for a day.
-White result he drops back to normal levels.
-Green result sustains heightened rank for 1 round.
-Yellow result keeps him at his heightened ranks for 1-10 turns
-Red result would keep his at the new level for 1-100 turns.
Solar Absorption and Storage: CL3000, that provides Superboy-Prime with mass amounts of energy that support all his other powers and abilities. He directs this stored energy to enhance his abilities.

Equipment:
Power-Suit: Am material, Superboy-Prime designed his own power suit patterned after the Anti-Monitor's armor; it collects and feeds him yellow solar energy with Un ability.

Weakness:
Vulnerable to Kryptonite: Superby Prime is vulnerable to the several different forms of Kryptonite from Earth-Prime.
Vulnerable to Magic: Against attacks of a Magical nature, Superboy-Prime's defensive stats are reduced to Pr (ie. Endurance, Invulnerability, etc.). He cannot use his powers or abilities to affect constructs of a Magical nature (he couldn't smash down a magical wall, or break enchanted chains with her strength).
Yellow Sun Power Source: All his powers are based from solar energy of a yellow sun. If Superboy-Prime is put on a world with a different color sun, the level of his powers gradually drops -3cs every round until they are no more.

Talents: None

Contacts: Sinestro Corps

Superboy-Prime before donning his armor

Superboy-Prime's First Power Armor

Superboy-Prime's Sinestro Corps Uniform

Superboy-Prime after absorbing the energy of a Guardian of the Universe