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Ultraman

Ultraman

Clark Kent

F) Am50
A) Mn75
S) Sh-X150
E) Sh-Y200
R) Rm30
I) Rm30
P) Am50

Health: 475 Karma: 110
Resources: Rm Pop: 100

Known Powers:
Invulnerability: CL1000 resistance vs. Heat, Cold, Disease, Corrosives, Toxins and Radiation.
Body Resistance: Un protection vs. Physical and Energy
Flight: Un, CL1000 in atmosphere
Self-Sustenance: Able to survive in Space
Superhuman Senses: Superman's heightened senses are as below:
-Heat Vision: Un Energy, 10 areas, Usually won't use higher than Mn unless necessary.
-Enhanced Hearing: Un Hearing
-Microscopic Vision: Un
-Telescopic Vision: Un
-X-Ray Vision: Un
Hyper Breath: Am Cold, 1 area
Super-Speed: Sh-X ability to perform any action (combat or non-combat).
-May substitute for fighting for multiple attacks and evading. May make up to 5 combat actions per round.
-May substitute for agility for dodging and catching projectiles.
-May substitute for intuition for initiative.
-May reach maximum flight speed in 1 round and has no problems making high-speed turns in flight or running, and can make sudden stops with no penalties.
-Create cyclones of Mn intensity. By drawing oxygen from cyclone, opponent must roll endurance vs. Mn intensity or be KO'd for 1-10 rounds.

Equipment:
None

Weakness:
Anti-Kryptonite: All his powers are based from exposure to Anti-Kryptonite. If Ultraman is put on a world without Anti-Kryptonite, the level of his powers gradually drops -3cs every round until they are no more.

Talents: Martial Arts A, C, Leadership, Journalism, Kryptonian Technology, Computers, First-Aid, Repair/Tinkering, Crime

Contacts: Crime Syndicate of Amerika