Vulko
F) Ty6
A) Ty6
S) Ty6
E) Ty6
R) Gd10
I) Ex20
P) Rm30
Health: 24 Karma: 60
Resources: Am Pop: 0
Known Powers:
Atlantean Physiology: Vulko's very body gives him the following abilities:
-Body Armor: Gd protection vs. Physical
-Water-Breathing
-Water Freedom: Doesn't suffer penalties from any underwater battles
-Enhanced Senses: Ex Sight
-Hyper Swimming: Gd waterspeed
-Resistance to Cold: Ex
-Night Vision: Doesn't suffer any penalties against darkness
Equipment:
None
Limitations:
Dehydration: Vulko needs to immerse himself in water for at least an hour every 24 hrs to keep his powers and stats at peak levels. For every two (2) hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One (1) hour's immersion in water will immediatley restore all lost ranks and health.
Talents: Atlantean Science, Ocean Life, Oceanography, Bi-Lingual (English, Atlantean), Diplomacy, Resist Domination, Marine Biology
Contacts: Aquaman, Mera, Tempest, Dolphin