XS
Jenni Ognats
F) Gd10
A) Rm30
S) Gd10
E) Ex20
R) Gd10
I) Ex20
P) Gd10
Health: 70 Karma: 40
Resources: Gd Pop: 5
Known Powers
Hyper Speed: Jenni's powers are based on speed. Her movement is at CL3000 airspeed. Jenni can move at hyper-sonic speeds that approach the speed of light. Her top speed has been clocked around 2,000,000 mph. Her normal movement is at Un airspeed (600 mph). She can perform the following:
-Deliver 100 "Gd" Blows in a round
-Jenni moves so fast he is able to perform 4 actions a combat round.
-Resist Cold: Ex
-Considered Un rank for Fighting for multiple attacks and evading.
-Considered Un rank for Agility for dodging and catching projectiles.
-Considered Un rank for Intuition for initiative.
-When attempting to hit Jenni the attacker must have initiative or succeed in an Un Intuition FEAT, otherwise she will have moved out of the way. This FEAT is not required if the attacker also has Hyper-speed powers.
-She may percieve any object's momentum as though it were moving at Fe speed E.g: Arrows and bullet sized objects appear moving at 5 m/ph
-Air Control: By moving her limbs at super speed, Jenni can generate gale-force winds (Am speed - 375 mph) and can create Am wind shields or wind blasts. These cannot penetrate Force Fields or air-based shields of higher rank.
-XS is considered to have Un Endurance for movement and tiring purposes.
Energy Sheath: XS projects an aura that surrounds and protects her from excess heat and friction when she moves allowing him to ignore the enivromental effects of friction (including sonic booms) enabling her to surpass standard speed constraints. Due to this XS uses the air speed column for movement and is not restricted by atmospheric conditions. This aura seems to be a by-product of the Speed Force, and can slightly blunt physical attacks, as well as the effects of windburn and friction-heat. While moving Jenni is considered to have Gd protection vs. Physical, and In protection vs. Heat and Friction, due to the aura that the Speed Force provides.
Limitations:
The Call of the Speed Force: If Hyper-Running is successfully pushed to Sh-X or above, XS must immediately make a Reason FEAT at a -2cs penalty. If XS does not score at least Green, she hears "the call" of the Speed Force. She must devote all her subsequent actions to breaking the "Speed Force Barrier" (Pushing her Hyper-Speed to achieve a speed of Sh-Y or higher; Jenni must make a Red Power FEAT. Once she does, she must make another Reason FEAT with a -2cs penalty. If this check fails, XS is absorbed by the Speed Force (and effectively "dies"). If the check scores Green or better, XS is instead bounced into the future an amount of time determined by the GM and no longer must attempt to break the Speed Force Barrier.
Equipment:
Flight Ring: Ty material, Allows XS to perform the following power stunts:
-True Flight: Ex
-SOS: Able to broadcast an SOS with a 500 light year range.
-Group Flight: When travelling in a group, the rings act in concert so the group will all travel at the fastest character's speed.
Telepathic Ear Plug: Ty material, these permit Ty telepathic abilities.
Transuits: These suits permit XS to utilize her own unique abilities without penalty. Additionally the suits provide CL1000 Life Support.
Talents: Pilot, Martial Arts E
Contacts: Flash Family, Iris Allen, Legion of Super-Heroes