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Information about the Werehorses

Click on each tribe to learn more about the differences in the Equi.

Black Chargers, Fallaera Oberona, Kalla Khan, Palousa, Storm Runners, Taki, Zephyrs. (Sorry these links aren't working yet… they will soon)

Click on each Shadow Path to discover why each Shadow follows a given member of the Triat. (Sorry these links aren't working yet… they will soon)

Long Shadows, Even Shadows, No Shadows, Smaller Shadows, All Shadows.

Click on each breed to see why the Equi differ fundamentally from predatory shifters. (Sorry these links aren't working yet… they will soon)

Homid, Equine, Metis.


Details

The following are certain things that one needs to know to successfully play an Equi character.

1- All Equi begin with a strength of 3 automatically unless you buy a flaw that goes against this, or if it is your tribal weakness.

2- Equi are not just horses, but people. Because of this, they can tolerate Pumonca, but the instant they are aware of the werecougar, they MUST make a roll to see if they flee. Only a botch will make then flee in terror.

3- In Crinos, Hippolestes, and Equine forms, the Equi have near-360 degree vision. It is impossible to simply sneak up behind them. On the other hand, they also have no depth perception in these forms.


Gifts

Click here for a complete list of Equi gifts.