Donar
F) Un100
A) Ex20
S) Mn75
E) Mn75
R) Gd10
I) Gd10
P) Rm30
Health: 270 Karma: 50
Resources: Ex Pop: 50
Known Powers:
Invulnerability: Ex protection vs. Physical, Heat, Cold, Radiation, Toxins, Aging and Disease. Ty protection vs. Energy.
Illusion Detection: +1CS intuition
Equipment:
Mjolnir: CL1000 material, Donar's fighting is Sh-Y and he inflicts Un damage. The hammer can be thrown up to 10 areas.
-Automatic return
-Flight: Am
-Deflection: Rm protection vs. Physical, Energy and Magical attacks.
-Weather Control: Un, Mn lightning, even without a storm
-Air Control: Mn
-Worthiness: only a pure and noble person can pick up Mjolnir. (Ex strength and 1000 karma)
-Unfettered Might: Sh-Y damage, Sh-Z with belt of Might. Unless he is wearing his special gauntlets, this attack cuses him 40 damage. It also causes him to lose half his karma.
-Power Absorbtion/Reflection: energy up to CL1000 but it must be reflected the following round.
-Light Emission: In
-Magic Detection: Gd
Gauntlets: CL1000 material, Sh-Y protection vs. contact powers.
Belt of Strength: +1CS strength. (When removed End -2CS for 24 hours.)
Talents: Leadership, Asgardian Lore, Swords, Weapon Specialist: (Mjolnir)
Contacts: Thunder Guard