This deck is rather effective, mostly because it has a good balance between classifications. Battle is likely and even supported, but not necessary for this deck to win. The weakness is probably in the dilemma area.
SEED CARDS Facilities Klingon Outpost Neutral Outpost Doorways Missions
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Dilemmas
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PLAY DECK
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Ships I.K.C. Fek'lhr I.K.C. Vor'Cha I.K.C. Vorn I.K.C. K'Vort I.K.C. K'Ratak I.K.C. T'Ong Husnock Ship Combat Vessel Mercenary Ship Equipment Events Interrupts
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Links
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