Yeti's are primal, snow dwelling creatures living high in the mountains. They stand up to 10 feet tall, have bleach white hair all over their body. They're somewhat notorious for their horrible stench. They can live for centuries but are too unintelligent to make any use of their years. They seldom use nor need weapons, because they attack with their fists for 1d4 damage.
Yeti's are generally solitary. They may attack random passerby's, but they will surrender if defeated. Upon surrender, a Yeti may choose to follow and help a party.
Players who choose yeti's for their characters have 10 points to spend on other racial abilities. Yeti's may be fighters only.
Yeti Abilities
Sheer Strength (10): Yeti gets a +4 to his strength score.
Huge Body (10): Yeti gets a +4 to his constitution score.
Howl (5): Yeti can use a scream attack to frighten away potential enemies.
Stench (5): Anyone who comes within 5 feet of the yeti save vs. paralyzation/poison or lose 1 point of constitution for 1d3 hours.
Tough Skin (5): Yeti has a natural AC of 7.
Snow White (10): Yeti may hide in snowy areas with 75% accuracy.
Tools (10): A Yeti may use a club as a weapon.
Optional Restrictions
Large Size (+10): Yeti takes damage as a large creature.
Hideousness (+5): A yeti receives a -2 to his charisma score.
Animal Intelligence (+10): A yeti receives a -3 to his intelligence score.