Before I allocate those points, I'm going to need to know a few things, if you don't mind. What are the standards for Stats and Attributes?
There are none. There will always be someone with lower/higher statistics than you. I use the data to figure out how an event or a monster will affect your character. In the Skills section, for example, your Horsemanship skill is at 1, so the character will look like a goof when he's riding a horse. The Skills thing is based on the Starocean skill system, but, since this is not a video game, you can get more than 10 points on each skill. But skill points work together to form hidden skills, so you don't want to put all the points on one skill. You don't have to worry about that too much because you'll be picking up more distributable points as the story progresses.
What numbers constitute a bad, average, or good score?
There really isn't a `bad' score. If you're not good at a skill, there's always something else you can do. Creativity overrules might.
What Stats are considered when determining the success rate of different fighting moves? (With examples, please. This will help me figure out how to allocate points to fit my fighting style.)
The fighting moves are whatever you imagine them to be. You can do a flying kung fu kick, but the damage will be related to whatever STR you have. When you fight monsters, I use your STR to deduct HP from the monster. SPD determines how many attacks you can make in a turn. DEX determines how well you can dodge, and how well you can hit a dodging monster. AGIL is for acrobatics and such. VITALITY is like stamina. It's affected by stuff like eating and fatigue. If it gets low enough, it will affect your HP. ENERGY is for special powers. I might use stats like WILL POWER, WIS, and INT occassionally, but, if I write well enough, those might not be neccessary.
As far as the Skills go, each affect a different arena in the character's life. If your Dance skill is low, you won't be much fun at a party. But that's okay, because you might be good at other things, like Chemistry, which would help you making items or having interesting conversations with nerds. The Swordsmanship skill allows you to do fencing, and to wield a sword effectively. You need to know how to wield a sword before you can damage a monster with it. Otherwise, you will be better off hitting him with your fists, or something that doesn't require a combat implement. Same goes for Shooting and Archery. Right now, you know a few sword moves from a video game, but you really don't know how to use a real one, so it's at a 2, so you're better off with fisticuffs. A more detailed explanation of the stats are at the bottom of The Generic Character Stat Page.
Define 'Ranks'. Is that like experience levels, or is it something else? And being a hobby video gamer myself, I know the difference between games and real life. I never expected Nightshade's fighting skill to translate into an inevitable place on the high score board. *nervous chuckle* I only said 'if'.
Yes, the `ranks' are experience levels. And that last ranking on the list isn't the end of the character's development. Also, if you add to your STR or HP with the free points you have, it will change the numbers you get in the next level.
"I'm no good with big speeches, so I hope you understand if I get straight to the point. I was following leads from your Gardenia site, trying to find a way into the game, and after comparing notes, I noticed that Kyisha, or whoever plays her, seemed to get in without submitting information through the public forum links provided, as the was no information to be found. Which begs the question: Did I miss something? And if so, what?"
There are many ways to play this game. You can go to the yahoo group, you can join the Livejournal or Wordpress community, or you can e-mail me at akktri@iname.com. The information can be submitted either way. Kyisha joined this game through a message I posted at a Pokemon group. She isn't really interested in all the stuff you can do in Gardenia, and she doesn't want to be on the mailing list. It all depends on your taste. Her e-mail account hasn't been listed, because I hadn't got around to asking her if she is okay with me posting it on the website.
"I don't really get the barcode game. I give you a convenient code and you name something with no obvious connection. Am I supposed to do something with it? Figure out your system?"
No, there's no system. The results are mostly random. The point is to equip your character with interesting clothing, items and weapons, and also decorate your house with nice things. It's similar to Animal Crossing. I don't think a lot of people understand the concept, so I will be removing it from the game, unless some die-hard player (will I get such a thing?) decides to try it out again. The concept was based on Barcode Battler, a Japanese LCD game where you took the labels off soup cans and such, and used it to create characters, equipment and power ups.
Please e-mail the Game Master at akktri@iname.com with your questions.
|