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Rules Page 2


[Chapter Two: Understanding UWF Operations]

[2.1 Foreword] UWF is a hundred percent dedicated as a sports entertainment simulation, which requires people to take the role of the athletes, which compete, in the squared circle. In many ways this is similar to the Fantasy Role-playing game craze first inspired by the Dungeons and Dragons game in the 70’s, which reached, it’s popularity pinnacle in the early 1980’s. However our medium is not the tabletop, with the advent of technology we are now finding a home on the Internet. With such a large audience and being unable to foresee exactly who may see these pages in the future it becomes necessary to exhibit a bit of responsibility and professionalism and express exactly what we are and what we are not prior to delving into our core game rules.

We are a sports-entertainment role-playing game dedicated to the purpose of realistically simulating the action of televised professional wrestling for the benefit of our audience, the intelligent professional wrestling fan with a penchant for writing stories and drama.

We are a non-discriminatory organization. We accept players from around the globe who range from all ethnic groups and religious denominations. The only requirement is the ability to read and write the English language.

We are non-profit. We do not charge legal tender for the purposes of membership or playing the game. However we do sometimes charge tender for services to our members such as artwork or music to cover our own expenses only. All legal trademarks and names which are copyright to WWF Entertainment Inc., World Championship Wrestling, or Extreme Championship Wrestling which may be used throughout the site, are used without permission but are not used or intended to generate monetary profit of any kind and are not used to any detriment of said companies. In most cases, we are generating interest in said organizations among a vast audience. To the gentlemen from said organizations who have viewed the UWF sites in the past, I ask kindly that I may be afforded contact prior to taking any legal actions so that all claims may be handled civilly.

We are not your parents. The vast majority of the audience of said efforts appears to be in the teenage to young adult age groups of the male gender. As such we ask you to maintain a professional attitude towards your behavior when taking part in this game. The nature of this organization centers on storytelling and plot, but a great deal of how that plot takes shape through winning and losing. We ask you to realize the value of knowing how to lose and doing so gracefully. If everyone wins all the time nothing would be accomplished.

We are not linguistically challenged. We are dedicated to the purpose of realistically simulating the action of televised professional wrestling. This purpose being kept in mind, no language is to be used either in interviews or on the out of character boards that would not be aired on television during a wrestling program. Any sexual content or language considered offensive to lifestyle, ethnic, or religious groups will be dealt with quickly and with no regrets.

Now on with the core rules…

[2.2 Character Guidelines] With so much emphasis being placed on the role-playing aspect of the game it becomes necessary to define what makes a good character a good character and the rules the UWF has in place to protect those characters and allow them to grow as the federation grows. Keep in mind that this section should be read prior to filling out or submitting an application using the "App" link on the main page.

The Gimmick – Before line one is written about your character, his height, weight, or anything some serious thought should be placed on his gimmick. For the uninitiated a gimmick is the device by which the wrestler interacts with the fans of professional wrestling. Shawn Michaels when outside the world of wrestling is merely Micheal Hickensbottom, however when he’s in front of the crowd he’s the Heartbreak Kid Shawn Michaels and takes on a whole separate personality. Such a personality fits his body style and look. The Sexy Boy would not be such a great hook if he were 7’4 and 400 lbs. Take the time to create as unique a personality and gimmick as possible, look through old issues of PWI. Find gimmicks that didn’t quite work in real life and rework them into something interesting. Some guidelines of what a complete gimmick consists of are…

The Premise – Is the unifying part of the gimmick, is he a lawman, a rebel, a rockstar, a pimp, a gothic nightmare, etc. This will be the feel of your character regardless of any other choices and will effect your performances more than any other part of the gimmick. In general the other aspects of your gimmick may change rather often, but the premise usually does not change without a major plot or storyline. In short the premise should be the hardest thing to decide and take the most time to develop so choose well and handle with care.

The Look – The look is the next part of the gimmick and is greatly influenced by the premise. The Undertaker, having the premise of the Lord of Darkness would look entirely silly if he dressed as an ice cream vendor prior to his entrance and wheeled out a cart of sno-cones to ringside. Once the premise is decided work on an appropriate wardrobe to convey it so that if no one ever heard you speak a word of interview time they’d know you by sight and what you were about. The Godfather comes out quite honestly looking like a pimp out of the old 70’s b films; the only addition I’d make is a long fur coat. The Undertaker comes out looking like evil incarnate and Shamrock has the look of a professional fighter. Ninety percent of your success is perception remember that.

The Entrance – The entrance is the production that is made as you are coming to the ring to face your opponent. During this time the ring announcer will do his job and tell people you’re coming but in today’s wrestling no one really notices it. You should at least try to picture the effects and fanfare that proclaims "I’m here" to the crowd and elicits their response in your favor or not. A good description of an entrance consists of music, entrance video, and pyrotechnics or other visual effects. All of this should emphasize your premise and accentuate your look. Forgive me for using the Undertaker again but since he’s the most dependent on such things I will continue to. The ominous sound of his music and feel of his lighting effects combined with a stunning black light induced entrance video complete his look and round him off nicely.

The Finishing Move (Finisher) – The finisher move is the move you use that 9 times out of 10 signals the end of the match once it’s been hit. There’s nothing special about it other than you supposedly deliver it better than anyone else that delivers it and it usually has some connection to your overall gimmick. Undertaker’s Tombstone Piledriver, The Stone Cold Stunner, (which subconsciously refers to his career as Stunning Steve Austin) The Rock’s Rock Bottom are all good examples another that comes to mind is Hitman Hart’s Sharpshooter. In many cases should the rest of the gimmick be the head and body of a letter the finisher is the signature at the bottom.

The Catch Phrase – Lastly the catch phrase, The catch phrase is what can make or break your wrestling career. As professional wrestling made the transition from sport to entertainment over the past 30 years and became more dependent upon television as it’s primary source of proliferation it became more and more necessary to think of athletes as actors and wrestling as a mature soap opera with a lot of physical action. The attention span of the common television viewer being as short as the time necessary to click a button on a remote control there needed to be some way to maintain the viewers interest between matches. (Yes in the 50’s 60’s and 70’s people actually tuned in to see the matches.) Ratings would drop between matches, as physically sound athletes would be interviews and sound like marble mouths. At the beginning of the 70’s it became obvious to promoters that this would not do and voila…the catch phrase was born, the most notable being Superstar Billy Graham. The catch phrase is what makes you memorable in your interviews and connects you with the fans on a verbal level…Examples are "Austin 3:16 says I just whipped your ass", "Oh Hell Yeah!" and any one of a hundred others. The key is having something that fits your character and being able to use it in a variety of ways so it doesn’t get old.

Good sources for catch phrases are popular literature, the Bible, television shows, the key is to take something familiar and turn it around a little to be rather catchy or amusing. If a line fits your gimmick perfectly, so be it.

[2.3 Original v. Real Wrestlers] Extreme Wrestlings Alliance's roster is made up of 110% fantasy wrestlers! But would we be willing to make any exception?

The answer to that question is a stern "no". In order to participate in action within the UWF, you must first create a personality and prove your ability to effectively interview and be a constructive part of the EWA.

[2.4 UWF Events] The action the UWF provides takes its athletes around the world many times over during the course of the year for matches as well as promotional events. It would seem without a scorecard or schedule you’d lose track and all of it would fall apart. The UWF Booking Committee keeps it all together by posting the upcoming weekly matches, and PPV events, on their accorrding pages. These events include but are not limited to matches, promotional events, house shows, etc. and provide a framework from which the athletes of the UWF can base their interviews.

[2.5 Roleplaying] As with all sports entertainment companies centered on professional wrestling the success of failure of an athlete depends upon the winning and losing of matches. The UWF is 100% booked. What this means is we do not use a simulator, or machine to determine the outcomes of matches. We request that you only do 1(one) Roleplay a day, any more than one a day will not count towards the match and be considered done simply for storyline advancement or character development. Roleplays are rated on the following scale.

Originality – The originality of the interview when compared to existing "real" wrestling storylines and plots. This also relates in some regard however small to the originality of the wrestler’s gimmick when compared to both "real" wrestlers and the other wrestlers currently employed by the UWF. It serves no purpose to have 20 Undertaker clones running about attempting to all be the man who lurks in the shadows. Not only is it boring to read on the matchboards, but it would drain heat from all of the affected parties and bore the fans into oblivion. The UWF maintains a strict original gimmick policy for this reason; there must be a significant difference between similar gimmicks within the company. Whenever this issue is in doubt, the senior member of the roster is considered the "original". Also interviews from 'House Shows' is not at all original.

Consistency to Gimmick – The ability of the interviewer to stay consistent to his chosen gimmick and remain in character. For example, the Undertaker comes out and releases a 5-minute diatribe on how he is the lord of darkness and that all will rest in peace. Provided he stays in character and doesn’t start telling people that he’s "gonna bust a cap in their asses" he probably won’t get yelled at by Vince and will go a long way towards being far more believable.

Grammar – The dreaded spell check. The interview should maintain consistency with standard grammar and spelling. In other words write your interviews in a word processor before posting them. Errors in spelling will be noticed and in the context of a live or taped interview be considered either an accent or speech impediment. Depending on the severity of the mistake it could either work for or against your wrestler. The only advice I can give is be careful.

[2.6 Wrestler Requirements] All wrestlers must be atleast 5'10" in height and weigh over 150lbs. No wrestler may be over 7'2" or over 500lbs.

All wrestlers weighing 230lbs and under may wrestle for the Cruiser weight title. The only time a Cruiser weight may wrestle for a Heavy weight title is if he/she has won the Cruiser Weight title.

A wrestler must be at least 231lbs. to wrestle for the U.S. title and the World Title.

All wrestlers may wrestle for the T.V title as it is a open belt.

[2.7 God Rule(s)] If you complain on a regular basis you will be banned from all UWF boards. Also the UWF reserves the right to ban any one we deem necessary.

Fin - These rules are changable at any given time. Please read them, remember them, and most of all. Follow them.