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Dr Mario's Attributes

SIZE
WEIGHT
POWER
SPEED
JUMP
USAGE

Dr. Mario's Moves

BUTTON COMBO ATTACK NAME DAMAGE
A Button Left Jab 2-4%
A Button (second) Right Cross 1-3%
A Button (third) Toe Kick 3-6%
A (while dashing) Slide 4-9%
Left or Right + A Dr. Kick 3-9%
Up + A Uppercut 4-10%
Down + A Reflex Test 4-9%
Smash Left or Right + A Defibrillator 9-27%
Smash Up + A Ear, Nose and Throat 7-21%
Smash Down + A Surgical Sweep 8-24%
A Button (in air) Dr. Kick 5-14%
Forward + A (in air) Dr. Punch 8-17%
Backward + A (in air) Drop Kick, M.D. 3-8%
Up + A (in air) Bicycle Kick 5-10%
Down + A (in air) Bone Drill 1-19%
Z or (R + A) Grab 0%
A or Z (while holding) Eye Exam 1-3%
Forward (while holding) Routine Physical 4-9%
Backward (while holding) Traction 6-12%
Up (while holding) Check Up 4-8%
Down (while holding) Hospital Bed 3-6%

Dr Mario's Special Moves

MEGAVITAMINS SUPER SHEET SUPER JUMP PUNCH DR. TORNADO
Pig!!!!!! Left or Right + Up + Down +
Dr. Mario's Megavitamins dish out slightly more damage than Mario's Fireballs. They also have a wilder trajectory. Press the B Button to send a capsule flying toward your foe. Press the Contol Sick Left or Right and hit the B Button to slap foes with the Super Sheet. Compared to Mario's Cape, the sheet has a shorter horizontal range but higher vertical range. Even though Mario is wearing doctor's gear, he is still Mario and he still can jump. Dr. Mario's Super Jump Punch is identical to Mario's big-air move. Use it for more height while you're flying. The whirling dervish that is Dr. Mari's Dr. Tornado sends foes flying to the left or right, while Mario's Tornado move sends foes staight up. Press Down and B to start turning.



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