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James Bond has found quite a bit of success through the video games media. Of all the lesser media covered on my page, the video games are probably the most dominant and widespread. The games are not only fun for tried-and-true Bond fans, but have also undoubtedly made Bond fans of video gamers who weren't already fans. This page is an attempt to give you a little more information about the Bond video games. This page does not have all the information on these games. You could fill up an entire website on just the games alone.

James Bond 007- Gameboy


In this game for Nintendo's Gameboy, an arms smuggling ring threatens to create a new world order. The peace and security of the entire planet is at stake. MI6 sent agent 008 into Turkey to dismantle the operation. Soon, thereafter, all contact was lost with 008. M makes a decision to send their best agent, James Bond, to investigate the whereabouts of 008. As Bond caries out this latest order, he becomes entangled in his deadliest mission yet.
As James Bond, you must use all of your experience to unravel the sinister plot. It is up to you to determine friends from foes as you uncover clues. Along the way, weapons and items will be found that assist you in overcoming the many obstacles placed in your path.
This game is not the best Bond video game. It is limited in its graphics and game play, as you can see by this picture. It isn't really much of a shooter, and is much closer to a Zelda-like role playing game.

However, it does have a benefit in that it has an original storyline, and is not just a rehash of one of the movies.

James Bond Jr.- Super Nintendo, Gameboy


As Bond, James Bond... Jr., go on several missions as you criss-cross the world to battle evil villains. Collect fabulous items than enhance your personal weapons, take on scores of enemy jets, missile launchers & robotic devices. Use flying kicks & body rolls. Take a wild ride in a minicopter, speedboat & jet.

Goldeneye- N64


This game is my personal favorite Bond video game. It is based on the movie Goldeneye (duh), but it also has several levels that aren't really in the movie. For example, the dam level shows what happened all the way up until Bond makes the famous dam jump. These extra levels allow for a game that is not just the movie. The game is great fun, and with four different difficulty levels, anyone can be challenged, from the complete beginner, to the most seasoned veteran.
This game also features one of the best multiplayer games ever. It is simply two to four people trying to kill each other, but if you play someone who matches your skill-level, the challenge can be very exciting and enjoyable.

Tomorrow Never Dies- Playstation


This game for Playstation is based on the movie, but it actually picks up where the movie left off, thus giving the player a whole new experience, even if they have seen the movie. I would say that the game is quite comparable to Goldeneye, but the Playstation gave it arguably better graphics, and a more controllable Bond. Also, rather than having only foot-based levels, there are skiing, SCUBA diving, and flying levels.

The World is Not Enough- N64, Playstation, PS2, PC, Gameboy

The World is Not Enough has game play extremely similar to Goldeneye. Every control but one is the same in the two games. The only difference is that Bond can now jump. Not only are the controls similar, but so are the game levels. The game is a series of missions, taken from the movie. There are a few added things, that bolster the plot, and fill in gaps that the movie didn't show. One great thing about this game is that now multi-player can have an added dimension, since human players can play against A.I. bots. (Artificial Intelligence bots, which are controlled by the game.)

007 Racing- Playstation

In 007 Racing, you get a chance to drive all the great Bond cars; BMW, Aston Martin, Lotus. The point of the game is to drive through levels, shooting at people, cars, helicopters, pretty much anything in an attempt to complete a "mission". The idea of the game was good, but the designers didn't use the idea well. The Bond cars have very few gadgets, and there is almost no Bond theme at all. If it weren't for the background music and the occasional tip from Q, one would forget that this is a Bond game.
Also, the game has no time trials or practice. If you are looking for a true racing game, and not one where a car shoots at stuff, you will have to look elsewhere.

James Bond 007- The Duel- Sega Genesis, Gamegear

One of the first mainstream console games featuring our hero, James Bond 007: The Duel stays true to the series and provides us with a thrilling and challenging game. You are Bond, James Bond. The game involves shooting, jumping and running your way through five extremely difficult levels, facing enemies from throughout the series such as Oddjob and everyone's favorite metal-mouthed goon: Jaws. At the end you must face a new, original villain who has masterminded a plan to take over the world.

James Bond 007 in Agent Under Fire-PS2, XBox, Gamecube

This is the latest James Bond game for PS2 and Gamecube, which has a completely unique story line written exclusively for the game. In it, an evil power yet again threatens to destroy the world unless James Bond can save the day by battling through twelve single player levels. What's interesting is that there are both first person shooter levels, and driving levels. There are plenty of new gadgets and guns, and a multi-player mode. It looks like Bond games continue to blow away the competition.
  PLOT: Zoe Nightshade, a C.I.A. agent, goes missing in Hong Kong. She was investigating Nigel Bloch's botanical research firm, Identicon, where she discovered vials of an unknown substance. Bond goes in and rescues her, and steals the vials. After an extensive chase, Bond escapes and delivers the vials to R. However, the Jackal, a lethal female assassin, tries to kill Bond but hits Nightshade instead.
  Analysis shows that the vials contain nine human blood samples, labeled with the names of the G8 nation leaders and Reginald Griffin, who is a diplomat at the British embassy in Romania. Bond goes to find Griffin and finds him dead. However, a clone of Griffin appears, and Bond is forced to kill it. Bond then downloads some information on Griffin's computer that puts him on the trail of Malprave Industries in Switzerland. Bond poses as Mr. Sommerset, a journalist with the desire to interview Ms. Malprave, in order to infiltrate Malprave's base.
  Bond discovers that Dr. Natalya Damescu, a former Malprave employee, escaped with a data chip containing information on Poseidon. Damescu is back at the British embassy in Romania, and the Jackal has been sent to kill her before she can give the chip to any one. Bond goes back and kills the Jackal, rescuing Damescu. With her information, Bond learns that Poseidon is a secret laboratory where the clones are being made. To get to Poseidon, Bond must first go to an oil rig in the South China Sea. Bond arrives and has to fight Bloch and his men, but makes it to the underwater transport system. After another chase with Bloch in which Bloch is killed by falling into a vat of lava, Bond reaches Poseidon, and destroys the lab. Bond makes it to a sub and meets the real Nightshade. It turns out the woman who was killed was only a clone.
  With Nightshade, Bond makes it to a carrier where the eight world leader clones are. In an attempt to stop Bond, a nuclear bomb is armed. However, with help from the attractive lady captain of the ship whom Bond rescues, the bomb is disarmed. However, the clones have time to escape. Bond follows them to the Swiss Alps, where Malprave has her headquarters. He rescues the real G8 leaders, who were kidnapped, and kills the clones. Bond runs into the real Bloch, having only killed his clone before. Bond defeats Bloch, blows up Malprave Industries, and escapes with the help of Nightshade.

James Bond: Nightfire- Gamecube, XBox, Playstation 2

This is the latest Bond game produced by EA. It seems that they wanted to make this the best one yet. Not only does it use Pierce Brosnan's face as the template for Bond, but it has an all new story line, and even its own theme song that might have been taken right from a movie. Also, with Zoe Nightshade, a character from Agent Under Fire, returning, it seems as though the Bond video games are creating their own Bond mythos. The game play is very similar to Agent Under Fire. It has a few truly great levels, but goes a little heavy on driving levels, including an underwater car level, and a flying level. Fans of first person shooters may be a little disappointed, but the graphics and story are better than Agent Under Fire's.
PLOT:   On New Year's Eve, in Paris, Bond has to save Dominique, a French Intelligence agent, and he also stops a plot to blow up the Eiffel tower. Shortly after this trip Bond is sent on a new mission. It turns out that some missile guidance hardware designed for the U.S. space weapons program was stolen. This could mean a huge blow to the defense capabilities of the U.S. if the hardware were reverse engineered. The prime suspect is Raphael Drake, whose company, Phoenix International, dismantles old warheads. Bond goes to Drake's castle in Austria, where he hopes to retrieve the hardware before it is handed over by Alexander Mayhew, the head of Phoenix's Japanese branch. At the castle, Bond meets Dominique, who is France's deep cover agent trying to stop Drake. Bond also runs into Zoe Nightshade. Bond manages to get pictures of the handover, and overhears some information about project Nightfire. Bond is discovered, however, and has to escape with Nightshade. The escape involves shooting down Rook, Drake's security man's, helicopter and a snowmobile and car chase.
  After escaping, Bond goes to Japan. Mayhew fears that Drake will kill him for the setback in Austria. In exchange for protection, he offers information connecting Drake to project Nightfire. Mayhew's villa is attacked, and Mayhew is killed by a ninja, who is in turn killed by Bond. Kiko Hayashi, Mayhew's supposed assistant offers some information, and Bond discovers a disk which gives him a lead to Phoenix's headquarters in Tokyo. The disk also contains Mayhew's keycard and password. Bond uses these to break into the headquarters and plants a Q-Worm into the computers so that MI6 can access them.
  Phoenix's files point to a shutdown nuclear power plant outside Tokyo. Phoenix International is there, claiming to be dismantling nuclear bombs, but they are really constructing equipment for project Nightfire. Bond infiltrates the plant, and meets Kiko, who shoots him with a dart. It turns out she works for Drake. Bond ends up on the top of Drake's building in Tokyo. Drake reveals that he knew about Dominique, and Kiko throws her off the building. Bond manages to fight his way out, with the timely help of Alura McCall of Australian Intelligence.
  Bond goes with Alura to a south Pacific island, where Drake has a missile disassembly works. He is finishing the rockets which he will use to send the Nightfire astronauts into space. Bond makes use of the underwater capabilities of the new Aston Martin Vanquish to get deeper into the island, destroying a few missiles and nuclear subs while he's at it. He then uses a stolen mini-plane to destroy some more equipment and get into the heart of Drake's base. Bond has to fight Rook, who did not die in the helicopter crash. Bond defeats him, and learns exactly what project Nightfire is. Drake wants to have a corporate takeover of the entire planet. There would be no government, only a board of directors. There would be no nations, but rather areas divided into uses such as agricultural, energy production, industry, and research.
  Bond fights his way to the rockets, and boards one after killing Kiko. Aboard the space station, Bond sabotages Drakes missiles and takes out Drake's fighters. The core of the base goes critical and blows up. After a last second fire fight with Drake, Bond escapes just in time to meet up with Alura for some post-mission recreation.

James Bond: Everything or Nothing- Gamecube, Playstation 2, XBox

   The latest James Bond game is by far the most ambitious, and is an attempt to make the game feel as much like a movie as possible. In order to accomplish this, the game is now in third person (not, first, as most previous Bond games), and special attention was taken to create the most realistic characters ever. Pierce Brosnan, Judi Dench, and John Cleese all provide their voice and likeness for the game-counterparts, and Willem Dafoe, Shannon Elizabeth, and Heidi Klum all provide their voice and likenesses for new characters. (Plus, Richard Kiel is listed as playing Jaws, even though he has no speaking parts. The movie also has a title song, sung by pop star Mya. Also, the number of actions Bond can perform has increased. There is an all new hand-to-hand combat control, Bond can use a "Bond sense" to target objects and people, Bond can repel up and down walls, and there are walking, car, motorcycle, and helicopter levels. Also, there is an all new two-player cooperative mode, where two people can work together to complete the same mission. But perhaps most importantly, the game has an all new plot, written by James Bond screenplay writer Bruce Fierstein.
PLOT: The game starts out with a brief mission that doesn't relate directly to the plot. (As occurs in many Bond pre-title sequences in the movies.) Bond goes to the Pamir Mountains in Tajikstan to prevent a nuclear bomb-suitcase with a PU239 twelve kiloton-yield bomb from an ex-Soviet stockpile from exchanging hands. He does so, after using a rocket launcher to shoot down the enemy helicopter and blowing a hole in the wall to escape to safety. Bond then returns to MI6 for a brief training session in a high-tech training simulator. Afterward, he is briefed on the main mission.
  Oxford scientist Dr. Katya Nadanova has been kidnapped. She was working on nano-robots, which were originally designed to fix nuclear reactors. Bond has to find her. He traces her to a weapons research facility in Egypt. However, after blowing up the facility and rappelling down the building to safety, Dr. Nadanova has been moved onto a train. Bond chases the train down, and sneaks into it. After fighting through a number of thugs, as well as fighting Jaws, whom he defeats by knocking him into an electrical discharge, Bond rescues Nadanova and flies off in a helicopter as the train crashes off a bridge. Bond then follows an enemy general and destroys his base before dropping Nadanova off. After Bond flies off, Nadanova meets up with Nikolai Diavolo, Max Zorin's mentor. (Bond fought Zorin in A View to a Kill.) It turns out that Nadanova's kidnapping was faked, and that she is working with Diavolo.
  Bond goes back to MI6's headquarters in Scotland. (Which looks exactly like the actual building from The World is Not Enough.) Bond learns that Diavolo is up to something. Diavolo is an ex-KGB operative, who was kicked out. He is now after revenge against the world. (And especially Bond, who killed his mentor, Zorin.)Bond learns that MI6 lost contact with 003 in Peru, and after a brief stop at Q-branch to look at the new Triumph Daytona 600 motorcycle, Bond heads to Peru to find 003. After arriving in Puerto Viejo in Peru, Bond meets up with Serena St. Germaine, 003's last contact. (St. Germaine is named after the place where events took place in Fleming's short story From a View to a Kill.) Bond has to fight his way to 003's safehouse to meet Serena, only to get a phone call from her. She tells him she's at the Hotel Americana, and he must fight his way there to meet her. (The police in the city are being paid by Diavolo.) Serena tells Bond that 003 was investigating a platinum mine near a fortress outside of town. Bond drops Serena off and goes to the fortress to find more information. Bond arrives in time to see Diavolo shoot 003. Diavolo escape, but Bond reaches 003 in time for him to tell Bond that Bond should look for clues in New Orleans. Meanwhile, Serena has been captured, and Nadanova throws her over a cliff. Bond jumps after her, and with help from his repel gun, catches her, and they both survive the fall. They escape in a tank, driven by Serena, and Bond makes it to an escape plane that takes him back to MI6 headquarters in Scotland. Bond is briefed, shown the new Aston martin vanquish, and heads to New Orleans. Bond is supposed to meet American NSA agent Mya Starling. After Mya fails to show up at the rendezvous, she calls Bond and tells him about Arkady Yayakov. He is linked to Diavolo, and Bond highjacks a driver's truck to sneak into Yayakov's warehouse. He first places a tracking devise on one of the trucks. Bond then eavesdrops on an important conversation, and realizes that Mya has been discovered. He then has to race to the Kiss Kiss Club, where Mya is posing as a singer, to save her. She is taken away, however, by Jean Le Rouge, who is a professional killer. Bond fights his way through many guards, to rescue Mya and kill Le Rouge. He then returns to Yayakov's warehouse, and uses an RC car to blow it up.
  After dropping Mya off (with a brief stay in her apartment for recreation), Bond goes to the Louisiana bayou, where the tracker on the truck leads him. Bond breaks into Yayakov's lair and discovers that Diavolo has added fungal spores and acid cartridges to the nanobots, so that they now dissolve all metal. Diavolo plans to dissolve the metal of the dams and flood the city. Bond kills Yayakov by crushing him under one of his own machines, and then prevents Jaws from delivering the nanobots to the city by stopping him from getting across the Lake Pontchartrain Bridge.
  Bond then goes back to Peru and meets up with Serena. He enters a local race, the winner of which gets to meet Diavolo. Bond wins, but is ambushed when he meets Diavolo. Diavolo knows who Bond is, and Bond has to fight his way out and rescue Serena. Bond then goes on a rooftop race to the platinum mine, where he is shot by Nadanova with a dart. He wakes up about to be impaled by a huge drill, but uses an EMP grenade to disable it. Bond then learns that Diavolo plans to destroy the Kremlin, take over Russia, and then the world. Diavolo has a number of platinum tanks, which are unaffected by the nanobots, which ignore platinum. Bond destroys the platinum mine and then heads to Moscow with Serena. He highjacks one of the platinum tanks, and goes underground to destroy the bomb filled with toxic gas under the Kremlin. Bond then destroys the support pillars, causing Diavolo's tanks to fall into a huge hole.
  Bond then goes into Diavolo's underground base, which is an abandoned Soviet base from the Cold War. After defeating a flame-thrower toting jaws, he shoots down Diavolo's jet, which had a final nanotech payload. Diavolo escapes, but Nadanova is killed. Bond then chases Diavolo, who has one final missile, aimed at London. Bond shoots the missile down, then reunites with Serena.

Goldeneye, Rogue Agent- Gamecube, Playstation 2, XBox

   This Bond game focuses on a new villain, Goldeneye, as the main character. Bond (now anonymous and not played by Brosnan) shows up very briefly in the first mission. Then the game focuses on the world of Bond villains. The gameplay has returned to first person, and the controls are very similar to other Bond games. This game has no driving levels, and only six levels. In my opinion, the levels are redundant and too crowded with bad guys. There is no room for finesse in this game, you just keep shooting.
PLOT: Three years ago, an MI6 agent had his eye shot out by Dr. No. It is unknown exactly what occurs in the subsequent three years, but by the end of them the agent has to undergo a training mission. The training mission involves Goldfinger's Operation Grand Slam, which is to detonate a nuclear device in Fort Knox to inflate the price of his own gold. The agent allows Bond to die, and fails to save Fort Knox. M claims he is too reckless and unfit to be an MI6 agent. Therefore, the former agent takes the offer to work for Goldfinger. One of Scaramanga's contacts implants an electronic eye into the agent, earning him the nickname Goldeneye. The eye is given four powers, such as the ability to generate EM fields.
   Dr. No has apparently broken ranks with "the organization" (presumably SPECTRE). Dr. No and his men attack Auric Goldfinger's base in order to steal the OMEN (Organic Mass Energy Neutralizer), which dissolves organic materials instantly. Goldeneye helps fend off the attack and is taken by Pussy Galore to Hong Kong, where he is supposed to shoot Dr. No with a sniper rifle from a building neighboring Dr. No's. However, the Triad member Goldfinger paid to set up the assassination betrays Goldfinger because Dr. No offered him more money. Goldeneye must then escape the Hong Kong rooftops, with Pussy's help.
   Goldfinger moves the OMEN to the safes in the Midas Casino, where he believes it will be safe. However, Dr. No sends another team, this one including Xenia Onatopp, to steal it. Goldeneye again protects the device, then sets it off to destroy Dr. No's men as he is taken to safety in Pussy's helicopter. After a second failed attempt by Dr. No, Goldfinger decides to go on the offensive. Dr. No has a seismic bomb at the Hoover Dam, which he is going to use for his own purposes. However, Goldfinger sends Goldeneye to detonate the bomb while Dr. No's men are still there, hoping to wipe out Dr. No's army. Goldeneye must fight his way in, ultimately killing Xenia before detonating the bomb.
   After the relatively successful attack at Hoover Dam, Goldfinger decides to attack Dr. No at his base of operations, Crab Key. However, he doesn't know exactly where the island is. Blofeld shows up, and tells Goldfinger that the location is recorded in the computer on "The Octopus", an underground layer that acts as the organizations trading place, where weapons and vehicles can be bought. Goldeneye goes to the Octopus and learns of the location, after buying a vehicle and some explosives on Goldfinger's account. The vehicle helps him escape the base. The explosives come in handy soon. Goldeneye goes to Crab key and uses the explosives to sabotage the mining equipment, creating a distraction so he can accomplish his real mission. He has to sabotage the cooling rods of Dr. No's nuclear reactor to create a meltdown and destroy the island. Goldeneye electrocutes Dr. No after a shootout and causes the meltdown. He escapes on Dr. No's personal aircraft.
   Just before escaping, Goldeneye learns that Goldfinger was just using him, and wanted him to die in the explosion. Goldfinger has taken over the organization's Volcano Layer, in hopes of taking over the organization. Scaramanga gives Goldeneye a virus that will disable the OMEN. Goldeneye goes to the layer and frees the loyal organization members to help him. He then uploads the virus into OMEN, causing it to discharge and kill Goldfinger. It turns out that everything was a plot of Number 1 (Blofeld) and Scaramanga to make the potentially dangerous Dr. No and Goldfinger kill each other. (Both men wanted to take over the organization.) The plot seems to have worked, but now Number 1 might have a new enemy; Goldeneye, who was rescued from the lair by Pussy Galore.

From Russia With Love- Gamecube, Playstation 2, X-Box

   From Russia With Love returns to the third person perspective, with controls similar to that of Everything or Nothing. The game, like so many other Bond games, features awards you can get based on kills, time, Bond moments, etc. to unlock videos of the making of the game, and features about the Bond girls and Connery. You can also get research points to upgrade weapons. The graphics are great, and it's wonderful to hear Connery as the voice of Bond one last time.
   The plot follows the movie fairly closely, with a few noted exceptions. The game starts out with Elizabeth Stark (played by singer Natasha Bedingfield), the prime minister's youngest daughter getting kidnapped, and Bond donning a jet pack to engage in a firefight with the helicopter the men are using to escape in. (The jet pack is a little over used in the game.) From there, the game progresses much like the movie. You even get killed by Red Grant at the beginning, only to learn you were playing as a lowly henchman with a Bond mask on. As in the movie, Rosa Klebb plans on using Tatiana Romanova to tempt Bond with the Lector. (It should be noted that the bad guys in the game are not the Russians, but actually a private terrorist organization known as Octopus.) With a few embellishments, such as an extended scene in the Turkish underground waterways using a jet pack, the plot progresses like the movie, until you fight Red Grant on the Orient Express and it looks like he is killed and Klebb comes to your room trying to kill you with a poison shoe and is killed. However, while this is where the movie ends, the game continues with all new plot. It turns out that Octopus has stolen a nuclear warhead and plans on blowing up London. After infiltrating there base and killing Grant's right hand woman, Eva Adara (played by Maria Menounos), you meet up with Red Grant, who apparently didn't die in your last fight. Now Grant is at the controls of a huge arsenal "robot", and you must defeat him again, this time for good.

   There are other James Bond games, but many of them are obscure, or were never even fully produced. What follows is a brief list of other Bond games:

James Bond- Made for the Atari and Commodore systems, this was the first ever Bond game. It is a basic first-person shooter, with some driving.

Q's Armoury- Made for the fairly obscure ZX Spectrum system.

Secret Mission Also for the ZX Spectrum

Octopussy- For the Spectrum and the Atari, the game was designed but never went beyond a prototype.

Diamonds Are Forever- For the Commodore 64

A View to a Kill- For the computer, the game is not much more than interactive text, where the player types commands to determine what Bond does.

Goldfinger- For the computer, this is also an interactive text game.

A View to a Kill- This game for the PC, Spectrum, and Commodore is really three mini games in one, following three sub-plots of the movie.

The Living Daylights- For the Atari, Commodore, Spectrum, and various other minor consoles, the game is a cross between platform and shooter.

Live and Let Die- This game for Atari, Spectrum, Commodore, and others takes place exclusively on the boat during the boat chase scene from the movie.

Licence to Kill- This game is divided into many different levels of various game play.

The Spy Who loved Me- For the Atari, Commodore, Spectrum, and Amiga, this action game is divided into three parts, including a driving level with the Lotus.

The Stealth Affair- For the Atari and PC, this game has an original storyline in which Bond works for the CIA to recover a stealth fighter plane.

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