Hole 3: The Cyan Building (downstairs) We finished
our tour of the upper level of the building near the elevator, when
our two guides, Al Carlson and Richard Watson, insisted we take the
stairway down to the lower level. Because of the embankment in the
front of the building, this lower level is not actually underground.
Much
of the equipment on this level played a direct role in the technical
creation of Riven. The first area we visited was the sound studio,
which included MIDI keyboards and other audio equipment where Robyn
recorded the scores for the Riven soundtrack. Apparently, Robyn would
often refer to the actual images of Riven when writing the music for
a specific area of the game. He tried to capture the same mood as
was depicted on the screen.
Many
of the other sound effects in Riven were completed by Tim Larkin and
Broderbund at Mike Salvatori and Marty O'Donnell of O'Donnell/Salvatori
Studios. It was
interesting to see all the Myst and Riven merchandise available. We
also saw special items such as the limited edition prints, Gehn's
Crest Artifact, and copies of the Myst novels personally signed by
Rand Miller.
The
central feature of this production area is the lounge, which is a
circular area Near
the production area is the server room, where two multi-processor
Silicon Graphic Challenger servers worked around the clock for weeks
in order to render the complex scenes of Riven's landscape.
"If the upstairs of the building was interesting, the downstairs was awesome," Doug remembers. "One of the interesting things they told us was that the production area was actually added to the building as an afterthought, which is surprising considering the design. I loved the wooden posts everywhere. The downstairs definitely had a strong sense of atmosphere. We did spend a fair amount of time in most of the areas, such as the shipping room and production area. In other rooms, such as Robyn's office, we were only able to visit briefly. I'm glad I took these pictures, because they capture details which I didn't notice while we were actually there." "Walking into the downstairs was like finding Noah's Ark - for real" said Gordon. "The total creative atmosphere simply cannot be explained...words don't describe feelings you get. The computers and the incredible technical background behind the game rang home with me when I actually saw the hardware they were working with. I have to admit that Doug's ping pong ( tabletennis to some ) skills would have come in handy with that table in the basement of CYAN. Seeing the merchandise area was pretty cool as well. It seemed everywhere we went, new things popped up followed by more questions. The presence of wood, stone and steel made this one of the best areas in the building." "I have to say that as I left the lower floor of the CYAN headquarters, I couldn't help but feel that the building was sort of ...alive. The D'ni were calling and this was one place I planned to return to.... " commented Gordon.
All photos © 1998 - Doug McBride. |
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