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GLAMOUR

The stuff of dreams, the magical clay, the energy of awe, the workings of wonder, the breeze that blows the cobwebs of disbelief from our eyes--Glamour is all these things and more. The abiity to live your dreams, to percieve the true and fanststic essence of the world abides in Glamour. Everyone can create it, even normal humans. Only the Fae however, have the ability to give it form, to use it, and to wield its progeny as a weapon. Only Fae have a connection to and a command of glamour that no other creature shares.

Raw Glamour can take physical form, and changelings not only percieve it, but also see its presence. It appears to Changelings as multicoloured flickers of ever changing energy. Unlike an Aura, raw glamour does not radiate, but seems to carress over and wind through things and beings never still, ever evolving. When embued in a cantrip, Glamour flickers and sparkles around both the caster and the target of the cantrip. This makes it very difficult for a changeling to cast a cantrip without all the other changelings present realising exactly who did it. A changeling has to be extremely subtle to hide his use of Glamour from other creatures of the dreaming. Once infused into an item or being, Glamour becomes more rigid, but nevertheless maintains a certain ethereal quality. For example a chimerical sword swung through the air, would leave a trail of shimmering Glamour behind in a wake.

Uses for Glamour:

You must spend a temerpary Glamour point each time your character casts a cantrip.

Sometimes you can spend a Glamour point to extend the duration of a cantrip.

You can use Glamour to create a token in order to encahnt a mortal. To do so, the changeling invests a number of temperary glamour points into a small item, such as a ribbon or a coin, equal to the number of days the changeling wishes the enchantment to last.

Several methods exist for gaining temperary Glamour. Only in the rarest of conditions can a fae regain lost Permament Glamour.

Epiphany: A changeling may take Glamour from mortals or other changelings. Epiphanies are achieved through Ravaging, Reverie or Rapture. For more on this see Chapter Seven: Glamour Systems Changeling: The Dreaming

Sancturary: Getting a full eight hours of uninterrupted sleep within a freehold provides a character with one point of temporary glamour. A Freehold may only support only the number of Changelings twice it's level. Furthermore the Character must Dream. If the sleep is troubled or disturbed at the characters descretion, the Glamour may be withheld.

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