Squaresoft’s
Chrono Trigger was considered to be one of the most amazing
and enjoyable games in the history of SNES era. From the
“dream team” of Yuri Hoji of Dragon Quest, Hironobu
Sakaguchi of Final Fantasy, and Akira Toriyama of Dragon Ball
Z, CT was created. With its original plot with the theme of
time travel, CT was crowned to be the best. 5 years later came
Chrono Cross, the ultimate sequel to CT, which quickly became
the best seller among the gaming industry even with the fact
that the “dream team” was nowhere to be found. Does it
matter really? The answer, no, Hironobu Sakaguchi took care of
everything under his hands. This is the ultimate itself; this
is the perfection itself; this is Chrono Cross.
The story takes place in a small village of Arni where Serge
lives peacefully with his mother. Still with her immature
mind, Leena, Serge’s girlfriend, wants the popular Komodo
Scale necklace and asks Serge to meet her at Opassa Beach when
he had collected the scales. As Serge headed to Opassa Beach
with the scales, his life and faith was at their peak. As the
two lovebirds were discussing about their future, Serge is
thrown into a parallel world, where he meets up with a girl
named Kid who is after the Frozen Flame. Now the duo must find
the Frozen Flame and make sure that it won’t fall under
Kid’s demi-human enemy, Lynx.
Chrono Cross’ battle system is somewhat similar to that of
Xenogears where the attacks are divided into 3 individually
powered attacks, which depends on the stamina. One of the
aspects of CC, which differs from the traditional RPG is that
there are no more ATB gauges in the battle. In the place of
ATB is the stamina gauge. This gauge will be crucial in the
battle since it controls the turns of attacks. Whenever you
attack an enemy, the stamina gauge will decrease. As long as
you have the stamina, you can change between characters and
attack. When you’re out of the stamina, you can either let
the other character in your party attack who still has their
stamina, or defend if the party’s stamina’s wiped out. The
stamina will fill up slowly after every turn.
CC’s magic system was also altered from the traditional RPGs.
These magic spells in CC world are called “Elements”.
These elements can be bought as well as it can be found in the
dungeons. After you’ve retrieved the elements, you can equip
it on to a character just like the materias. The unique factor
in the system is that there are certain levels to the elements
and to the character’s element grid. In order to
successfully defeat the enemies using the elements, you need
to understand the rules to these elements and the grid. You
need to equip the elements in a desired grid, which meets
their level. For example, if the element you have is at Level
3, then you need to put that element into your Level 3 grid.
If placed it on a lower or higher grid, that specific element
will be weakened or become more powerful. While being weakened
will be crucial to the magic power, being upgraded won’t do
much good, so it is important to place the right element in
the right grid. Another factor which is important to the
element system is the element colors. There are six different
element colors and they are grouped. White and Black, Blue and
Red, Green and Yellow. These element colors will be crucial to
your success in the battle with the elements, since you can
crank up the damage by casting elements which has the color
that is opposite from the enemies’ Innate color. For
example, you can cast White element on enemies who have Black
Innate colors to inflict a maximum damage. Another way you can
inflict more damage by using the Innate colors is to turn the
elemental field which is located in the upper left corner on
the battle screen into a certain color. For example, you can
use Turn Blue element to turn the field into blue in order to
inflict more damage when using the Blue elements. There is
also the dual tech system, which acts like the limit breaks
from the famous Final Fantasy series. Having certain
characters who can combine their unique Innate Elements
(unique limit breaks) together can pull off these techs. These
basic techniques and knowledge are crucial in the battles that
will occur later in the game.
In terms of a unique game play followed by the interactions
between characters to the menu selection, CC features a whole
new key items list section. The items in this section are
needed to advance forward to the game, recruit characters for
your party, and bypass obstacles in certain points of the
game. It also gives player a unique realism that only CC can
provide. Another great aspect of the game has to be with the
amount of characters in CC. Topping off at 43 party members
total in the game, each and every one of these characters have
their own unique texts which makes the game more enjoyable
while it expends the value of the title, along with enormously
large amount of side quests.
All right, now that the game plays are taken care of, let’s
get into CC’s superb sound department. One of the most
important factors which make a game superior depends on its
music. CC was not an exception to this rule. CC’s
soundtracks are powerful, emotional, dramatic, and whatever
else you can think of, all composed by Yasunori Mitsuda, the
man behind the soundtracks of CT. Some die hard fans of CT
will recognize some altered tunes from CT, which makes CC more
“friendly” and gives somewhat of a “welcome back to the
series” message. The sound effects are also beautiful, and
done at the right situation. While the soundtrack is not
perfect, it is definitely a fantastic aspect of the game.
With all these great aspects of the game, can there be
anymore? Of course. CC also provides players a huge amount of
eye candies. The environments are detailed and the colors are
vibrant, giving players a more of a realistic and “earth”
like feeling that are lively than the cold, future esque of
which the recent FF titles provided. The character models are
also well modeled and detailed, as well as the monsters and
enemies that you need to face in the battle. The special
effects are also stunning and fresh every time, since the
colors provide more of a lively feeling than those of sharp
yet dull feelings of FFs, which makes the game more enjoyable.
Chrono Cross can be only described as the god of RPGs. While
it may not be perfect, there’s nothing that can be compared
to it, not even the famed FF series. The gameplay’s fun, the
battles are deep, the soundtracks are wonderful, the graphics
are stunning, and the replay value goes through the roof.
Squaresoft’s ultimate weapon has arrived and do not dare on
missing the greatest RPG, no, one of the greatest games to
ever grace on a console, because simply put, missing this
title means on missing one of the greatest gaming experience
of all time. |