MYST (1991) was a revolutionary game at the time and since then many companies have tried to duplicate the success of it's creators--Rand and Robyn Miller. Instead of having a three-dimensional world on your computor (causing extreme slowness in computers of the time, as they had to render your journey frame by frame), all 2500 images were pre-rendered, so all your computor had to do was load the next picture in the series. This enabled beautiful pictures at reasonable speeds.
In this gamethere is no killing and no lives. you find a book which takes you to a small island where it becomes your duity to judge two brothers, who, it seems, are of equal right to stay trapped forever in the prision books they have found them-selves in.
Riven (1996) (the sequel to MYST) was also done in this manner. It was even more beautiful and intruiging (which I found is just another word for "Causes people to stay up late into the morning aided by huge amounts of caffene to solve the sometimes rediculously difficult puzzles just so you can have the warm-fuzzy feeling of being able to say 'Ha! I beat the game-only-to-take-a-huge-toll-on-my-social-life'") than it's predeccessor.
Now it is your turn to trap your friend's evil father, to prevent him from becoming a god to the natives of the worlds he writes. You find many clues to the ancient civillisation of the D'ni (from which Atrus--your friend--comes) in this game.
ExilE...(2001) This game was done by Presto Studios after having been lent some of the rights of the Myst series from Cyan Worlds (the creators of MYST).
It was considered by many AVIDS (a MYST fanatic such as Rishahnu...:) ) to be an abomination to the series.
It was too clean and new-looking, compared to MYST and Riven's "well worn" look.
That is not how the Myst series is supposed to be.
Well worn is the best way to describe it and a feeling of great age. (no pun intended...;) )
(Brad Dourif(Saavedro)'s over(bad)-acting had something to do with it too...)