1. Hit Lines
A. Leaders (3 Leaders Max. Per Clan): 10
Hits.
B. High Council of Clans: 9 Hits.
C. Offspring of Leaders: 8 Hits.
D. Heads of Ranks in Clans: 7 Hits.
E. Regular Ranked Clansman: 6 Hits.
F. Non-Ranked Clansman: 5 Hits.
G. Regulars: 4 Hits.
H. Vistors (Newbies): 3 Hits.
2. Attacking and Defending:
3. Cheating
4. Vanishing/Disappearing:
5. New Characters:
6. Resurrections:
7. There must be 2 DMs present at all fights
and both must confirm the kill.
8.Magic:
9. Name the oponents in every attack. If the
names are not included the attack line does
not count. Also the body part being attacked
must be named. In the #Arena, the DM will
give you the names for which you will go by
in the Fight.
10. No talking while watching a fight, please
be curteous to the fighters and remain quiet
until the battle is over. Remember their
character are at stake!
11. The DMs will type in caps, they will
call hits and misses, and the typos as they
occur. This allows fighters to realize how
many hits are on each fighter.
12. The actions you do must relate to the
fight. Same with the reactions. If you get
tripped your character must stand up in order
to attack depending on the weapon your using.
*This would include if your character is
turned frozen or anything affecting your
flesh or body, YOU MUST make a reaction to
this or your following actions will NOT
count.*
13. Keep in mind that no one is truly
immortal in Tyran and even the most powerful
characters can be killed.
14. If your character is confirmed dead, the
nickname will be posted in the Tyran's Cove
death post and to be put on the ignore
list.
15. There are NO instant kills in Tyran, You
must complete the required number of hits
before asking for a confirmation.
Example:
/me slashes Nulls arm<----Fighter 1
/me sees him bleed<------Fighter 1
That is a HIT.
/me slashes Nulls arm<----Fighter 1
/me jumps to the side<------Fighter 2
/me sees him bleed<----Fighter 1
That is a MISS.
Typos within action or reaction will make the
attack not count. So watch the spelling.
*ALL defends must consist of a least 3
words.*
/me dodges left, dodges right etc...
Pop ups, IRCs, and Cut and Paste are NOT
allowed. If you use one of the above you
will be killed and confirmed. To make this
easier to check all fighters, you must use
different reaction lines!
Example:
/me sees him bleed
/me sees blood gush
/me sees blood squirt out
Continual use of the same reaction line will
bring into question your Honor and whether
you are cheating or not. This is to avoid
that.
Rendering you opponent helpless, is another
thing that must be addressed. *You can NOT
slice off arms, feet, hands, legs or any
other limbs!* That will make the fight
armless and so on. Not anymore, NO
dismembering allowed. The head is the ONLY
part with which can be taken off. And then
ONLY as a FINISHING move.
Fighting in rooms designated as "Safe Havens"
is prohibited. No DMs are to confirm a kill
in a room that is a Known Clan safe
haven.
Lords, Ladies and High Council: 3x per
fight
Knights, Mages, Priest in Recognized Clan: 2x
per fight
Regulars and Newbies: Once per fight.
All disappearing last 10 seconds. If the
person that is invisible attacks, cast spell,
etc.. during that time the invisibility ends.
This is in a way a "break" for fighters to
rest for 10 seconds. DMs will count off the
time by means of:
1.1000, 2.1000 and so on until 10, at which
time the DM will state the invisibility is
over unless the person has done something to
end it before hand.
A. Can NOT fight or Challenge to #Arena.
B. Can NOT Confirm Kills.
A. Ressurections in #VampPub: Kills in the
pub make a person dead for 24 hours. If the
person ISNT brought back after the 24 hour
period then they stay dead till they are
brought back. The 24 hours start from the
time the kill is posted.(If the kill is
posted much later than when the kill was
made, then the approximate time of the kill
should be posted along with where, who, and
who confirmed it.)
B. Resurrections in #Arena: People killed in
the arena are dead permanently UNLESS
resurrected by the killer. At least one of
the confirming DM's (not necessarily the one
who called the fight, but was there to
witness and confirm) present to confirm the
resurrection. The resurrection must be
posted as well by the killer.
Magic can be used in combat much the same way
as weapons.
/me casts a fireball spell at Null's
body.<----Fighter 1
/me watches him catch fire.<-----Fighter
1
That would be a HIT.
/me casts a fireball spell at Null's
body.<----Fighter 1
/me dodges the fireball.<----Fighter 2
/me watches him catch fire.<-----Figher 1
That would be a MISS.
*If your opponent casts a spell on you that
turns you to ice, or mud, or stone, and you
do not counter this, then you must undo
yourself (/me thaws out) or none of your
attack moves after will count and you can be
easily killed!!!. Also you must name the
body part you are aiming the spell at it. If
you want the whole body to take the spell
then state Null's body or if just body part
state Null's arms, etc...*
16. You MUST ask for a confirm at the end of
the match when you think you have killed your
opponent. The Dungeon Masters will only
Confirm a Kill when asked too. If you dont
ask for a confirm and the other fighter does
before you, then the first one who asked gets
the confirm. (this all applies to the
rules).
17. You must post your kill, if you dont
then it is not valid..meaning...NO POST NO
KILL...there will be no exceptions to this
rule.
FAQ