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New Character Attributes




Enhanced Senses (2 points/level)
Moreso than with Heightened Senses, a character with this attribute has one truly superhuman method of perception. One sense is selected when this attribute is chosen. In the case of hearing, smell, or vision, range may be greatly increased, and certain things outside the normal range of human detection may be spotted (or heard, or smelled). Just about any sensory feat is possible, subject to GM approval. This attribute may be explained through cybernetic implants, genetic manipulation, or actual superpowers. Note that it also automatically includes an equivalent level of Heightened Senses.

Relevant Stat: Mind

IS A Big Robot (3 points/level)
Why simply own a big robot when you can be one? In the right setting, a mecha can be fully aware, or have sufficiently advanced AI technology to be playable as a character. Obviously, this character will have several advantages, notably armor and perhaps weapons. Depending on the level taken, there are also significant drawbacks. It can be awfully hard to go to the mall with your friends when you're a four-story war machine...

Level 1: human-sized, armor 1, weapons that do 1-6 damage
Level 2: up to 20' tall, armor 2, weapon damage 6-10
Level 3: up to 100', armor 3, weapon damage 10-15
Level 4: up to 500' tall, armor 4, weapon damage 15-30
Level 5: up to 1000' in height, armor 5, weapon damage 30-50

Relevant Stat: None


Jumping (1 point/level)
This ability allows characters to leap great distances, or leap from rooftop to rooftop. Each level increases the amount of distance a character can jump.

Level 1: Forward 5 meters or up 2.5 meters.
Level 2: Forward 10 meters or up 5 meters.
Level 3: Forward 25 meters or up 10 meters.
Level 4: Forward 50 meters or up 25 meters.
Level 5: Forward 100 meters or up 50 meters.

Relevant Stat: Body


Creat Object (Variable points/level)
This is the ability to create something out of nothing. With this attribute, a character can have an object or device appear in his or her hands, ready to use right away. The point cost depends upon the type or types of objects capable of being created. If the character can only create one specific object, then the cost is 2 points per level. If a certain class of objects can be made (for example: guns, clocks, or pens), then cost is 3 points per level. If any type of object can appear, then the cost is 4 points per level. The complexity and nature of the created object depends upon the level of this attribute.

Level 1: Only simple objects of one material can be created, e.g. knives, plastic cups, etc.
Level 2: More complex objects, made of more materials, but still with few or no working parts. Pens, flashlights, etc.
Level 3: Small devices such as calculators or pistols.
Level 4: Larger complex machines, e. g. rifles.
Level 5: Just about anything, limited only by size.

Relevant Stat: None




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