Site hosted by Angelfire.com: Build your free website today!
Medical
For many reasons, (time and a lack of desire to go through the trouble of making a new character, mostly) we have implemented new rules for "healing" wounded characters.  The better the medical skill the more hits can be removed.  Characters may already heal 1 hit point per day of rest.  Add a medic and it goes up to 2.  This is pretty realistic, but not fun for game play.  (Especially, if you are used to games with healer classes i.e. D&D, Role Master, Shadowrun, etc.)
 
Medic Skill                     With Rest*    w/o Rest*    Initial Treatment (first aid)
01-20       Hits healed          2-3                  1-2             1-2
21-40       Hits healed          2-4                  1-3             1-3
41-60       Hits healed          3-5                  1-3             1-3
61-80       Hits healed          3-6                  1-4             1-4
81-90       Hits healed          3-7                  1-4             1-4
91-95       Hits healed          4-7                  1-4             1-4
96-99       Hits healed          4-8                  1-5             1-5
100          Hits healed          4-8                  1-6             1-6
Medic must have equipment or results are halved.                             (*per day)
 
Wounds - There are different wound classifications:  Minor, Major, Severe, Critical and Dead.
 
·   Minor Wounds - Any wound that is less than or equal to the character`s base hits for an area.  From nicks to "Holy Schnikeys, that hurt."  
·   Major wounds - Any wound that surpasses the character`s base hits for that area are considered.  Characters with these types of wounds must have rest and will not heal without the rest.  All healing of wounds of this nature are halved until the base hits for that area are reached for all treatment EXCEPT the initial treatment.  The character treating wounds like this MUST have a doctor`s medical kit or healing is halved again.  For example: Peter Pincushion took a round in the arm.  Peter has 23 hits in his arm.  He takes 29 points of damage.  That`s 6 points over Peter`s base hits for that area.  Once the fire fight is over, Merv Medic (MED 80) gets out his Doctor`s Medical Kit and treats Peter.  It`s an initial treatment he rolls a 4 and fixes 4 points for Peter.  Peter is now at -25 instead of 29.  He MUST rest the next 24 hours or he will not heal.  He rests and Merv treats him again.  Merv rolls on the "with rest" table for his 80 skill level and rolls a 4.  Peter is healed 2 points of damage.   Peter is now at -23 hits (which is equal to his base hits for that area.).  His healing will be as shown on the table above from this point until he is back at 100%.  
·   Severe Wounds - Severe wounds are wounds more than 2 times the base hits for that area.  Except for head wounds - The head can only take twice the base hits.  Anything over that and the character is dead.  (Of course miracles have happened - be nice Referees.)  Severe wounds are treated as Major wounds, except that without rest the character will not only NOT heal, but will actually take damage.  The character for the most part is incapacitated.  For every 30 minutes of activity the character will take 1 point of damage and 1 fatigue point.
·   Critical or Deadly Wounds - Critical or Deadly wounds are wounds that are more than 3 times the base hits.  The character is unconscious, and will be until they have healed to severe status.  Character must remain immobile or suffer 3 hits every 10 minutes.
·   Dead - Twice the number of base hits to the head or 4 times the number of hits to other areas.  
Optional Rules
Home
Body Guard