The setting is after a nuclear war in a time of anarchy where roving bands of armed malcontents harass the local population. A clean water supply is vital to the survival of any group of people and would be highly contested when there are opposing groups in the area.
A pond or well in the middle of wooded terrain. The water source should have sufficient cover for the group of hunters. The Marauder band may approach from any side of the table.
The Marauders want to take and hold the water source. The Hunters want to keep control of it. At the end of the game (6 to 10 turns), victory belongs to the side whose unit has Shaken or better morale and is within 4" of the water source.
Page Created by Jakim Friant, 2000