FMA Scenarios
Capture an Enemy Officer
Summary
This is set in the Twilight:2000 timeline where WWIII errupted between NATO and the Warsaw Pact countries. This is a special op mission to capture an officer who may have knowledge of local military operations.
Units
- Russian Squad (631pts)
- 1 Regular w/ Kevlar Vest, Machine Pistol (m 2)
- 6 Regular w/ Kevlar Vest, Assault Rifles (m 3)
- 1 Green w/ Kevlar Vest, SAW (m 2)
- Russian Officer (88pts)
- 1 Green w/ Kevlar Vest, Light Pistol (m 3)
- NATO Team (552pts)
- 1 Veteran w/ Kevlar Vest, Assault Rifle and GL (m 1)
- 2 Veterans w/ Kevlar Vest, Assault Rifles and 1 Grenade (m 1)
- 1 Veteran w/ Kevlar Vest, Sniper Rifle and 1 Grenade (m 1)
Setup
The Russians have set up a temporary HQ in a ruined village. The terrain is hilly with scattered forests. The Russian player gets two dummy counters and one objective counter to represent the officer and places them in any of the buildings. The NATO team may enter from any edge of the table, but must exit from the same edge.
Goals
The NATO team must capture and extract the officer from the same edge they entered table on. The Russians must prevent the capture of the officer. If the officer is killed then neither side gets a victory.
Special Rules
- The NATO team must search the houses in the ruined village by one of the figures entering and making a quality roll to reveal the counter. If it is the officer then (s)he is automatically captured.
- If the figure who captured the officer is killed and none of the other team is within 2" of the officer, (s)he must make a quality roll to see if (s)he is brave enough to make a run for it. If not the officer will go prone and wait until a NATO or Russian comes within one inch to join them (if it's a Russian then the officer can move and act normally).
- If the officer escapes (s)he may be recaptured by a NATO soldier entering into close combat with the officer and making a successful hit.
Page Created by Jakim Friant, 2000
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