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Set Ability Reminders


Channel
For each Channeler in play, other than this one, the activated abilities of this creature cost (1) less to play. This cannot reduce any ability's mana cost below 1.

Fade: X
You may play this card from your graveyard by paying X rather than paying its mana cost. If you do, remove this card from the game instead of putting it anywhere else any time it would leave the stack.

Backstab: X
At the beginning of any opponent's upkeep, that player may pay X to gain control of this creature.

Patriotism: X
This creature comes into play with X revolt counters. As long as it has revolt counters on it, it cannot attack or block, and abilities with TAP in the activation cost cannot be played.
State-based effect (does not use the stack): Whenever any creature with Patriotism you control has no revolt counters on it, remove all revolt counters from this creature.

Flash X: Ability
When you play this card, you may pay the Flash cost once in addition to the play cost of the spell to activate the ability. Carry out the ability after resolving the rest of the spell text, unless its a self-replacement effect.
Flash abilities on creature spells, unless they grant abilities or it is otherwise stated, are carried out during resolution but before the creature spell puts itself into play. (Follows Kicker otherwise.)

Spellshift: X
X, discard a card with Spellshift: Return this card to your hand if it is in your graveyard. You may play this ability at any time you could play an instant.
This is a card ability played from the graveyard.

Stealth
This creature may not be blocked except by walls and other creatures with Stealth.

Exotic
When playing this card, you may either pay its mana cost using all exotic mana, or pay double its mana cost using any combination of exotic and non-exotic mana. All costs of abilities of this spell (includes spellshift, etc.) may only be paid for with exotic mana. Written out mana costs ("*color* mana") cannot be changed by color word changing effects.


MTG Advanced Abilities


Cumulative Upkeep: X (At the beginning of your upkeep, put a CU counter on the card and pay X for every CU counter.)

Echo (During your next upkeep after this permanent comes under your control, pay it's mana cost or sacrifice it.)

Buyback: X (You may pay an additional X when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)

Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.)

Poison (Whenever this creature deals damage to a player, that player gets a poison counter. Whenever any player has ten or more poison counters, he or she loses the game.)