Shadows White: 20 (6 Creatures, 7 Spells, 7 Enchantments) (6 Rare, 6 Uncommon, 8 Common) Blue: 20 (7 Creatures, 8 Spells, 5 Enchantments) (6 Rare, 6 Uncommon, 8 Common) Black: 20 (8 Creatures, 6 Spells, 6 Enchantments) (6 Rare, 6 Uncommon, 8 Common) Red: 20 (9 Creatures, 8 Spells, 3 Enchantments) (6 Rare, 6 Uncommon, 8 Common) Green: 20 (10 Creatures, 5 Spells, 5 Enchantments) (6 Rare, 6 Uncommon, 8 Common) Gold: 5 (5 Uncommon) Artifacts: 5 (5 Rare) Land: 5 (5 Common) Angelic Legion Enchantment 2WWW During your upkeep, put a 2/2 white flying Angel creature token into play under your control with "Attacking doesn't cause this to tap." SD-R Azurewing's Blessing Enchant Creature 2W Enchanted creature gets +1/+2, has flying, and attacking doesn't cause it to tap. "So you have called me, so I have come. May Azurewing bless us." - Mirana, High Paladin SD-U Azurewing's Touch Enchant Creature 1W When Azurewing's Touch comes ito play, you may untap up to two basic lands you control. Enchanted creature gets +2/+2. Filled with Azurewing's power, the soldier charged the elven Cremorian troops, at the same time forgiving his god of the deaths he would cause. SD-C Borrowed Strength Instant 2W Target creature has all abilities and it's power and toughness is set to those of another target creature until end of turn. The second creature loses all abilities and is a 0/1 creature until end of turn. SD-U Calderian Invigoration Enchantment W At the end of each of your turns, gain one life. 1W: Gain 1 life. Play this ability as a sorcery. SD-U Calderian Tactics Sorcery 2WW Search your library for up to three of any combination of Knight or Soldier cards, reveal them to all players, and then put them into your hand. Shuffle your library afterwards. SD-U Calderian Warrior Creature - Soldier W 1/1 Flash W: Gain two life. When Calderian Warrior comes into play from your hand, untap up to one basic land. The Calderians constantly defend their islands from the continual assaults of the Cremorian Varal elves. SD-C Devoted Guardian Creature - Soldier 3WW 2/6 Devoted Guardian may block up to three creatures each combat. W: Prevent the next one damage that would be dealt to Devoted Guardian. Guards in pristine armor, with red capes and silver swords, stood guard outside of Queen Kira's throne room. SD-R Exalted Hymn Enchantment 3W Whenever a creature you control is put into the graveyard from play, you may gain life equal to that creature's toughness. SD-C Greedy Meerkat Creature - Meerkat WW 1/1 Plainswalk. When Greedy Meerkat comes into play, move all creature enchantments that can legally target Greedy Meerkat onto Greedy Meerkat. "I have never seen a meerkat run so quickly carrying so many discarded objects in it's paws as this one did." - Derel, called the Wanderer SD-R Healer's Ward Enchantment 2WW Prevent all damage dealt to you. Whenever a card is put into an opponent's graveyard, put a deterioration counter on Healer's Ward. Whenever there are five or more deterioration counters on Healer's Ward, remove Healer's Ward from the game. SD-R Holy Intervention Enchantment 4WW Flash 3W: Holy Intervention loses "Sacrifice two permanents: Put a time counter on Holy Intervention. Any player may play this ability." When Holy Intervention comes into play, put two time counters on it. At the beginning of your upkeep, remove a time counter from Holy Intervention. If you cannot, you win the game. Sacrifice two permanents: Put a time counter on Holy Intervention. Any player may play this ability. SD-R Kira's Command Instant 1WW Flash 3: Destroy all red creatures. Destroy all black creatures. SD-U Mirana, High Paladin Creature - Knight Legend 2WW 3/2 Flash 1W: Destroy target creature with power 4 or greater. It can't be regenerated. First Strike. W: Mirana gets +1/+0 until end of turn. WW: Mirana has protection from a color of your choice until end of turn. SD-R Offensive Tactics Sorcery W Flash 1: Attacking does not cause target creature to tap this turn. Two target creatures get +1/+0 and attacking does not cause them to tap this turn. The Calderians attacked the Cremorian scouting party, crushing them underfoot. SD-C Opal Mage Creature - Wizard Channeler W 0/1 1W, T: Gain X life, where X is equal to the number of Channelers you control. SD-C Priest of Azurewing Creature - Cleric Channeler 1WW 1/3 Flash W: Gain three life. Protection from black. W, T: Prevent the next two damage dealt to target creature or player. SD-C Retreat Instant W Untap a plains you control. Untap any number of attacking creatures you control. Those creatures neither deal nor receive combat damage this turn. SD-C Silencing Hymn Instant 3WW Destroy up to X target artifacts or enchantments, where X is the number of Channelers you control. SD-U Territorial Struggle Sorcery W Flash 1: Untap up to two basic lands. If an opponent has more lands in play than you, you may search your library for a basic land card and put it into play, then shuffle your library afterwards. SD-C Dancer's Agility Enchant Creature UU When Dancer's Agility comes into play, draw a card. Whenever enchanted creature deals combat damage to a player, return a creature that player controls to it's owner's hand. As Jovak spun, misty wisps appeared until she wore the mist as she wore her cloths - all twirling majestically, keeping the audience spellbound. SD-U Derel's Knowledge Instant U Flash 2: Tap or untap target permanent. Draw a card. "I know more than perhaps any man, if only I can remember to recall it." - Derel, called the Wanderer SD-C Distorting Image Enchantment 1U All basic lands are islands. Remove the top five cards of your library from the game: Remove Distorting Image from the game. Any player may play this ability. SD-R Dream Theft Instant 1UU Flash 2: Untap up to five lands. For each tapped creature target opponent controls, draw a card. SD-C Epiphany Sorcery 1UU Each player may search his or her library for any card and put that card into his or her hand, then shuffle his or her library. SD-R Jovak, Mistdancer Creature - Channeler Legend 2UU 1/3 Flash U: Draw three cards, then choose two cards from your hand and put them back on top of your library in any order. U, T: Counter target spell unless it's controller pays an additional 3. 1UU, T: Put a 0/5 blue Illusion creature token into play under your control that counts as a Wall. At end of turn, sacrifice it. SD-R Liquefaction Instant XXU Return X target lands to their owner's hands. The tiny fishing village lived in peace and prosperity - until the merfolk found out. SD-R Merfolk Aide Enchant Creature 1U Enchanted creature has islandwalk. 1U: Untap enchanted creature. SD-C Merfolk Sorcerer Creature - Merfolk Channeler 2U 1/1 At the beginning of your upkeep, if you have at least two cards in your hand, you may choose and discard a card, then draw a card. SD-C Mimicking Illusion Enchantment 2U When Mimicking Illusion comes into play, put an Illusion creature token into play that is a copy of target creature. When either Mimicking Illusion or the Illusion token leaves play, sacrifice the other. When Mimicking Illusion is put into the graveyard from play, draw a card. SD-R Misthome Shapechanger Creature - Shapeshifter 5UU 3/3 When Misthome Shapechanger comes into play from your hand, untap up to 5 basic lands. 2U: Misthome Shapechanger has flying until end of turn. 1U: Untap Misthome Shapechanger. U: Misthome Shapechanger cannot be the target of spells or abilities until end of turn. 1: Misthome Shapechanger gets +1/-1 until end of turn. 1: Misthome Shapechanger gets -1/+1 until end of turn. "There are wonders and horrors here on Misthome. The Shapechanger is but one of them," Jovak explained. "One of which?" Exodore asked. Jovak replied: "Both." SD-R Misthome Merfolk Creature - Merfolk 1U 2/1 Flash 1U: Return target creature to owner's hand. SD-C Mystic Dismissal Instant 3UUU You may discard a blue card and return three islands you control to their owners' hand(s) instead of paying Mystic Dismissal's mana cost. If you paid Mystic Dismissal's mana cost, you may untap up to 6 basic lands. Counter target spell. Draw a card. SD-U Raging Torrent Sorcery 1U Flash U: Tap up to three creatures without flying. Tap up to three creatures without flying. SD-U Rain Spirit Creature - Elemental U 1/1 You may play Rain Spirit any time you could play an instant. As the rain fell, the puddles danced. SD-C Siren's Scream Sorcery XU Flash 3: If the player targeted by Siren's Scream has three or more cards in his or her hand, that player draws X - 3 cards instead of X cards in the following ability. Target player shuffles X cards from his or her hand into his or her library and draws X cards. SD-U Spellcrafter Creature - Channeler 2U 1/2 T: Shuffle your library and reveal the top card. If it is a non-land card, put it into your hand. Otherwise, put it in your graveyard. SD-C Tarian Mistdancer Creature - Channeler UU 2/1 Sacrifice an island or mountain: Tarian Mistdancer is unblockable until end of turn. If you control a mountain, Tarian Mistdancer gets +1/+1. The Mistdancers disappear in the mists of Misthome, and so move about unnoticed. SD-C Tidal Barrier Enchantment 2U Flash 1U: Return target creature to it's owner's hand. Creatures cannot attack unless their controller has played a creature spell that turn. 3: Return Tidal Barrier to it's owner's hand. Tidal Barrier's owner draws two cards. Any opponent may play this ability. SD-U Vanishing Verse Instant 3UU Return up to X target permanents to their owners' hand, where X is the number of Channelers you control. SD-U Abyssal Darkness Enchantment 1B At the beginning of your upkeep, all opponents discard a card at random and you choose and discard a card. SD-R Archlich Enchantment BBB Skip your draw step. You cannot gain life. Your life total is 1. For each point of damage that would be dealt to you or life point you would lose, sacrifice a permanent instead. Archlich cannot be the target of spells or abilities. Sacrifice a permanent: Draw a card. Remove a card in your hand from the game: Draw a card. B, Get a poison counter: Draw a card. SD-R Bile Instant 3B As an additional cost to play Bile, lose 2 life. Target player gets 2 poison counters. SD-C Bogbreath Enchant Creature 1BB Enchanted creature gets +1/+0 and has Fear. If enchanted creature leaves play, Bogbreath becomes a 1/2 black Specter creature with Fear and "If Bogbreath damages any player, that player discards a card" instead of being put into the graveyard. SD-U Caliban's Edict Instant BB Flash BB: Target player sacrifices a creature. Target player sacrifices a creature. SD-C Cremorian Priest Creature - Channeler B 0/3 All non-black creatures you control get -1/-1. 1B, T: Put target creature card in your graveyard on top of your library. SD-C Cremorian Scout Creature - Imp B 0/1 Flying. Pay 1 life: Cremorian Scout gets +1/+0 until end of turn. You may play this ability no more than three times each turn. The imps are favorites of the Varal generals to quell revolutions. They're easy to command and expendable. SD-U Dawning of Evil Enchantment B All permanents are black. Sacrifice Dawning of Evil: Target land is a basic swamp permanently. SD-U Death Chant Enchant Creature 1BB If enchanted creature would go to a graveyard, remove it from the game instead. 1BB: Return a target creature card in your graveyard to play with Death Chant enchanting it. Play this ability only if Death Chant is in your graveyard. If Death Chant is the target of a spell or ability, the creature Death Chant enchants is removed from the game. SD-C Dread Hunger Sorcery BBB Dread Hunger deals 3 damage to target creature or player. Gain 3 life. SD-U Funeral Dirge Instant 3BB Destroy up to X target creatures, where X is the number of Channelers you control. Those creatures cannot be regenerated. SD-U Gathering of Gargoyles Sorcery 3B Until end of turn, all artifacts you control lose all abilities and are */2 black flying creatures, where * is equal to the artifact's mana cost. SD-R Grip of Despair Instant 2B Sacrifice X creatures: Target player discards X*2 cards. "My people are going hungry and growing anxious. We need supplies, and Calderia has them." - Sinastion Vari, Varal Emperor SD-U Noxious Zombie Creature - Zombie 2B 1/1 Poison. B: Regenerate. SD-C Pit Fiend Creature - Demon 4BB 8/8 Flying. At the beginning of your upkeep, tap three black creatures you control other than Pit Fiend or Pit Fiend becomes tapped and deals 8 damage to you. "Not even I can leash such a rampant beast." - Nicel, Keeper of Caliban SD-R Sinastion Vari, Varal Lord Creature - Elf Legend 2BB 2/2 Flash 1B: Target player sacrifices a creature. T: Target creature gets -1/-1 until end of turn. 2BB, T: Look at target opponent's hand and choose a non-land card from it. That player discards that card. Play this ability only during your turn. SD-R Spawning Vats Enchantment 1BB B: Put a 0/1 black Imp creature token with flying into play. Play this ability only during your upkeep, and only once per turn. SD-C Varal Seductress Creature - Dark Elf Channeler 2B 1/1 Pay 2 life, T: Return target creature card from your graveyard to your hand. "Have your travels made you weary? Come to me . . ." SD-C Varal Silibant Creature - Dark Elf Channeler BB 2/1 Pay 2 life, T: Add BB to your mana pool. SD-C Varal Skyraider Creature - Dark Elf 3BB 3/3 Flying. Varal Skyraider cannot block. Pay 1 life: Varal Skyraider gets +1/+0 until end of turn. You may play this ability no more than three times each turn. SD-R Berserk Rage Instant 2RR All creatures you control get +X/+0 until end of turn, where X is equal to that creature's power. All creatures you control have their toughness reduced to 1 until end of turn. SD-R Cinder Blast Instant RR Flash 3: Cinder Blast targets a player instead of a creature. Cinder Blast deals X damage to target creature, where X is equal to the number of red instant and sorcery cards in your graveyard. With a wave of his arms, the thundermage created a conflagration. SD-C Danesi Defenses Instant 2R Put a 2/2 red Ogre creature token into play that has first strike and flanking. The Ogre bellowed, and the mountainside crumbled. SD-C Danesi Ogre Creature - Ogre 4R 5/5 Flash R: Danesi Ogre has trample permanently. SD-C Dust Devil Creature - Elemental 1R 1/1 Flying. Haste. "Cursed winds!" The soldier spat. "Cursed devils," Papal corrected. SD-C Dwarven Wizard Creature - Dwarf Channeler 2R 2/2 R, T: Dwarven Wizard deals up to X damage to target creature, where X is equal to the number of Channelers you control. SD-C Electrical Spike Sorcery 1R Electrical Spike deals 3 damage to target creature and 1 damage to that creature's controller. SD-C Fire Tempest Sorcery 2RR Flash RR: Destroy target land. Destroy target land. SD-U Goblin Statesman Creature - Goblin 1RR 0/2 When Goblin Statesman is put into the graveyard from play, put all Goblin cards from your hand into play, tapped. When the goblin king died, the others threw a party. Nobody likes a politician. SD-U Goblin Toughie Creature - Goblin R 2/1 Creatures blocking Goblin Toughie have first strike. 1R: Goblin Toughie has first strike until end of turn. SD-C Ironfist's Command Enchantment 2R Sacrifice a land: Destroy target artifact. SD-U Lavablood Enchant Creature 2R Enchanted creature has flanking, haste, and gets +1/+0. When enchanted creature leaves play, Lavablood becomes a 2/1 red Elemental with flanking and haste instead of being put into the graveyard. SD-U Lightning Nimbus Creature - Elemental 3RR 3/1 First Strike. Haste. X, T, Sacrifice Lightning Nimbus: Destroy all creatures and artifacts with converted mana cost equal to X. SD-R Lightning Strike Instant 2R Name a creature type. Reveal your hand and put all creatures of the named type into play. Those creatures have Haste. Remove those creatures from the game at the end of your turn. SD-R Pinch of Alkali Enchant Land 1R When enchanted land becomes tapped, destroy enchanted land at end of turn. "If they insist on keeping the land, then they can keep whatever I allow them to." - Papal Sabboth, Varal General SD-C Pyrox, Thundermage Creature - Wizard Legend 2RR 3/2 Flash R: Deal 3 damage to target creature or player. T: Deal 1 damage to target creature. XRR, T, Sacrifice Pyrox, Thundermage: Deal X damage to target player and half of X rounded down to each creature. SD-R Random Lightning Sorcery 1R Name a card type. Reveal cards from the top of your library until you reveal a card with the named type. Put that card into your hand and shuffle all other revealed cards into your library. Their predictions are always precise, but their prices tend to vary. SD-R Tarian Thundermage Creature - Wizard Channeler 1RR 2/2 Your red sorceries and instants cost R less to play. This cannot reduce a spell's cost to less than R. SD-R Thundering Epic Instant 3RR Deal up to X damage divided any way you choose among any number of target creatures and/or players, where X is equal to the number of Channelers you control. SD-U Whiplash Hydra Creature - Hydra 2RR 2/2 First Strike. All creatures blocking or blocked by Whiplash Hydra get -2/-2 until end of turn. Only the mighty can stand up to them, and only the elite survive. SD-U Dryad's Song Instant 1G Flash 0: Target opponent gains three life. Untap all lands. If Dryad's Song was played with Flash, tap all lands instead. The trees that had been cut down grew back as the dryad's music rose above the din of battle. SD-U Enraged Eyrar Creature - Cat 3G 3/3 Flash 2G: Enraged Eyrar comes into play with two +1/+1 counters. Trample. SD-C Faerie Guide Creature - Faerie Channeler 2G 1/3 Flash 2G: Search your library for a creature card, show that card to all players, and put it into your hand. Shuffle your library afterwards. Flying. SD-U Fleeting Gibbon Creature - Ape 1G 2/2 Flash G: Destroy target artifact. SD-C Jade Wyvern Creature - Wyvern 2GG 2/2 Flying. Jade Wyvern cannot be the target of spells or abilities. G, Sacrifice a forest: Regenerate Jade Wyvern. "Ah, a jewel among the creatures here. No one may touch it, yet everyone is touched by it's beauty." - Raven Leafglow, Elder Voice SD-R Leafglow's Peace Sorcery 1G Play Leafglow's Peace only during your second main phase. Untap all creatures you control. "For peace to prevail, our fighting must be stopped. If the fighting can only be stopped with more fighting, so long as it eventually ends, I will continue to oppose our enemies." - Raven Leafglow, Elder Voice SD-U Leafglow's Vigor Enchant Creature 1G Enchanted creature gets +1/+1 and has trample. 0: Untap enchanted creature. Play this ability only once per turn. SD-C Limited Options Enchantment 2G Flash 1G: Draw a card. Flash abilities may not be played. SD-R Prowess Enchant Creature 1G Enchanted creature has trample. When enchanted creature is blocked, it gets +2/+2 until end of turn. SD-U Raven Leafglow, Elder Voice Creature - Druid Channeler Legend 2GG 3/2 Flash G: Search your library for a basic land card, reveal that card to all players, and put it into play. T: Untap two target basic lands. T: Untap target creature you control. SD-R Shallowroot Treefolk Creature - Treefolk 1G 4/4 When you control no Channelers, sacrifice Shallowroot Treefolk. SD-R Shallowroot Wurm Creature - Wurm 3GG 4/4 Flash 1GG: Shallowroot Wurm comes into play with four +1/+1 counters on it. Trample. SD-U Spitting Cobra Creature - Snake 2G 2/1 Flash G: Target player gets a poison counter. Poison. "It is a relatively small serpent, but it is only one of few that I know that can kill from a distance." - Raven Leafglow, Elder Voice SD-C Stoning Gaze Enchant Creature 1GG Enchanted creature's power is 0 and is a Wall instead of any other creature type. "A cockatrice is very hard to kill. You must see it before it sees you. It's magic can turn you into a beautiful statue. I have seen it happen." - Raven Leafglow, Elder Voice SD-R Sweet Honey Instant 1G Gain 5 life. SD-C Tanglewood Defenses Enchantment 1G Sacrifice Tanglewood Defenses: Creatures deal no combat damage this turn. SD-C Tanglewood Druid Creature - Druid Channeler 1GG 2/2 Sacrifice a forest: Creatures you control can't be the target of spells or abilities until end of turn. SD-R Tanglewood Elf Creature - Elf Channeler 1GG 2/1 T: Add G to your mana pool for each channeler you control. SD-C Vitalizing Honey Sorcery G Flash 1: Target creature gets +2/+2 until end of turn. Target creature gets +2/+2 until end of turn. "A little honey can do miracles." - Jek, Tanglewood Elf SD-C Whispered Chant Instant 3GG Search your library for up to X lands and put them into play, where X is the number of Channelers you control. The dryads, druids, and elves of Tanglewood can grow a tree in a matter of days instead of the usual timespan of decades. SD-U Betrayer's Pendant Artifact 3 If Betrayer's Pendant is untapped, white and black spells cost you 1 less to play. "He has betrayed us," Queen Kira said. "One of our warriors has joined the Cremorians." SD-R Bluewood Amulet Artifact 3 If Bluewood Amulet is untapped, blue and green spells cost you 1 less to play. A small patch of Tanglewood has a floor of water instead of dirt. This is the Bluewood - with snapping creatures and healing waters. SD-R Caliban's Pendant Artifact 3 If Caliban's Pendant is untapped, black and green spells cost you 1 less to play. A demonic visage appeared in the sky, and the Cremorians bowed to their god. "Pappal Sabboth of the Cremorian Empire is the rightful ruler of these isles. May his power please me." SD-R Mistdancer's Pendant Artifact 3 If Mistdancer's Pendant is untapped, blue and red spells cost you 1 less to play. Pyrox gripped Jovak's pendant, a bond between water and fire. SD-R Shimmering Pendant Artifact 3 If Shimmering Pendant is untapped, white and red spells cost you 1 less to play. Exodore rummaged through his prize of iouns, ignorant as to what they could do. SD-R Bluewood Snapper Creature - Crocodile 2UG 4/3 Islandwalk. Forestwalk. With a splash of water, a snap of jaws, a screech of a bird, and an explosion of feathers, the forest hawk was gone. SD-U False Light Instant WB Untap all tapped permanents target opponent controls, then tap that number of permanents. Draw a card. SD-U Fatal Instinct Sorcery 1BG Choose a creature type. Destroy all creatures of the chosen type, they may not be regenerated. Each player gains X life, where X is equal to the number of creatures that player controlled that were destroyed in this way. SD-U Rogue Paladin Creature - Knight WR 2/2 First strike. W: +0/+1 until end of turn. R: +1/+0 until end of turn. SD-U Steam Column Instant XUR Counter target spell. Unless that spell's controller pays X, Steam Column deals X damage to that player. Where Pyrox had stood only a moment before, now rose a column of smoke and fire. SD-U Calderian Battlefield Land T: Add W to your mana pool. 1, T: Add B to your mana pool. 1, T: Add R to your mana pool. SD-C Bluewood Highlands Land T: Add U to your mana pool. 1, T: Add R to your mana pool. 1, T: Add G to your mana pool. SD-C Overgrown Swamp Land T: Add B to your mana pool. 1, T: Add G to your mana pool. 1, T: Add W to your mana pool. SD-C Danesi Flats Land T: Add R to your mana pool. 1, T: Add W to your mana pool. 1, T: Add U to your mana pool. SD-C Tanglewood Marsh Land T: Add G to your mana pool. 1, T: Add U to your mana pool. 1, T: Add B to your mana pool. SD-C