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Okay, so there’s no treasure. Worse, as you push past Indy toward the exit, you trip on a leg bone. You hurtle toward the wall. Your instinct tells you to throw your hands out, grab something to break your fall. Unfortunately your instincts don’t know beans about deserted mines. The beam you grab is rotten. It cracks into splinters.
“Hug the wall, kid!” Indy shouts just before a ton of rocks and beams crashes down.
When it is over and the dust settles, the tunnel looks like a cat’s cradle of twisted, broken supports. Boulders and mounds of dirt fill the tunnel exit. A half-conscious groan rivets your eyes to a terrible sight—Indy is pinned to the ground under a pile of rubble!
You rush over, ready to help clear the mess, but he stops you. “Don’t move it, kid. This place is a house of cards. You could bring the whole mountain down on us.”
Now what? You’ve got to get help before Indy’s prediction comes true.





If you want to crawl through the rubble toward the opening of the mine, turn to page 62.

If you think you can save Indy without leaving the mine, turn to page 67.