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Bounty Hunters- Why we need that scum

Boba
IG-88

Bounty Hunter decks have always been strong. The first ever game of Star Wars I played was against one of these decks, but now that I'm a bit more experienced, I see how it could have been done so much better.

The deck wins by retrieving huge amounts of Force, and plain outlasting the opponent. On the rare occasion that it does manage to drain faster than the opposing deck, it kicks in an overdrive of Force generation. My deck is by no means the best Bounty deck available, so I will list just the key elements.

.All Wrapped Up
This Effect is plain awesome in the deck. You will nearly always have at least one bounty hunter present during a battle to grab whatever you can make the opponent forfeit, and even if you don't, We Have a Prisoner (WHaP) plays for free. It absolutely must be deployed via Twi'Lek Advisor to start. Using Boba Fett with his blaster rifle almost guarantees a capture every battle. And as if that wasn't enough, the darn thing is immune to Alter!

.Twi'Lek Advisor
As stated above, the main function of this in the deck is to put All Wrapped Up out nice and early. Once you retrieve the Advisor, which won't take long the way this deck activates and retrieves Force, use it to recycle Bounty.

...Yuzzum
"WHAT???" I hear you cry. Yes, the Ewok antithesis, the other cute furry things, really do fit in this deck, and how. Deployment restriction really doesn't come into it, as you will nearly always have a bounty hunter around. For those pesky non-bounty hunter characters in your deck, the critter can grab a WHaP (they're free to play now remember). It can even grab it to use for itself!

.Jabba The Hutt
Not really a surprise was it? He won't be moving very far, and you will almost always be dropping him straight in the Audience Chamber and leaving him there.Jabba Since all bounty hunters, leave 4-Lom and IG-88, are aliens, the activation bonus is going to add up and help you drop those pricy bounty hunters that much faster. And he's a battle destiny draw, with immunity to attrition <4, so he won't run away to quick.

.Taym Dren-garen
Yes, so what? I love Sand People, especially when I'm playing Skrilling/Tusken Scavengers. I also run Krayt Dragon Bones in the deck, so he guarantees a favourable outcome. He's also very cheap, and leaving him at the Audience Chamber gives you some quick beatdown tools named Tusken Raiders.

.Danz Borin
I love surprising my opponents. Nothing beats dropping a bounty hunter weapon on this guy and watching the opponent go "Huh? He's not a warrior!" Or even better, snaring an opponent's character when he started a battle, not realizing Danz was able to grab them. In a pinch, he can also pilot Slave I or IG 2000, giving it a nice bonus at the same time.

Bounty
Another given, and even more deadly when you can grab it back. Dropping this on, say, Daughter of Skywalker, retrieves you 8 Force when you drop her in JP: Dungeon.

Rancor
Come home to mama! If you don't feel like leaving the LS characters on the table, just drop em off at the Rancor Pit for Captain Drool to devour. Provided you can keep it down to <3 characters fighting him at a time, he should be able to stay around a good while. His ferocity is gonna be around 10 or 11, leaving most decks requiring total power of 12-13 present to beat him if they get a destiny draw. And he retrieves Force for you!

Tusken Scavengers
>This card is very, very strong. It's awesome for a destiny draw (can you say ferocity 13 Mr Rancor sir?), and with a Skrilling on the table, removes anything that isn't a starship or a character from their used pile and into yours. And we like them having characters.

.Salacious Crumb
Why is it that the most annoying characters in the movie have such great cards? His drawback is actually a bonus for this deck, as it thrives on battle and wants the opponent to start them as often as possible (twice the chances at capture). And let's look at his text...think of the destiny number of Luke...Obi-Wan...most uniques...it's 1. Losing any power card they draw for destiny is gonna smart.

Locations
The deck starts with Tatooine: Jabba's Palace. On your first turn, deploy the Audience Chamber, and if you have enough Force, use its ability to grab you a bounty hunter or Jabba. Next turn, you either grab Dungeon or Rancor Pit, depending on the game circumstances. When you're holding a bounty droid, grab the Droid Workshop. Since most JP sites have no LS icons, the opponent is only gonna be able to deploy at the Audience Chamber or the exterior site. It's light on drain possibilities, but with the Force you retrieve, you can afford to outlast your opponent.

Bossk

Please send any comments you have to ccgheaven@angelfire.com

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