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Melgin's Keep Monsters, Classes and Races


The Dagashi

The dagashi were created by Drow scientists as infiltrators, spies and assassins. They all appear human, with some minor adjustments, and are trainhed to speak common. They can take any class except Paladin.
A dagashi will have at least 3 species in his genetic makeup. The first one will affect his ability scores, abilities and have a large affect on his appearance. The second will have an affect on his appearance and may give an ability. The third will have only minor cosmetic changes. Any subsequent ones are unlikely to have any effect at all.
Normal                  Special
01-11  Minotaur          Salamander
12-19  Orc               Doppleganger 
20-31  Bugbear           Nymph
32-48  Owlbear           Kenku
49-60  Lizard Man        Merman
61-70  Gnoll             Ogre
71-86  Hobgoblin         Troll
87-93  Roll Twice        Harpy
94-98  Special           Centaur
99-00  DM's Choice       Roll Twice
The adjustments for the first species are as follows:
Minotaur: +2 Str, +1 Con, -2 Cha, -1 Int. Red eyes and hair, 50% chance of horns.
Bugbear: +1 Str, +1 Dex, -1 Int, -1 Wis. Yellow eyes, brown hair, VERY hairy.
Owlbear: +2 Str, +1 Con, -2 Cha, -1 Int. Orange eyes, brick red hair, large hooked nose.
Lizard Man: +2 Dex, -2 Wis. Grey eyes, green hair, 60% chance of vestigial tail.
Gnoll: +2 Str, -1 Int, -1 Wis. Black eyes, yellow hair, 66% chance of BIG ears.
Hobgoblin: +1 Str, +1 Con, -1 Int, -1 Cha. Yellow eyes, brown hair, HUGE feet.
Orc: +1 Str, +1 Dex, -2 Int. Pink eyes, grey-green hair, 75% chance of sharp teeth.
Dopplganger: +1 Int, -1 Cha. Alter Self at will. Grey hair and eyes, no pupils.
Nymph: +3 Cha, +2 Int, -2 Str, -2 Con. Must be female. Teleport 1/day, Charm Person 3/day. No armor.
Kenku: +2 Dex, -1 Str, -1 Int. Bright yellow eyes, no hair, wings. 50% chance of claws.
Merman: +1 Dex, +1 Cha, -1 Str, -1 Int. Blue eyes, seagreen hair. Breathe underwater, Swim 18. 45% chance of scales.
Ogre: +3 Str, +2 Con, -2 Cha, -2 Int, -1 Wis. Purple eyes, green hair, butt ugly. 40% chance of warts.
Troll: +1 Str, +2 Con, -3 Cha. Olive eyes, black hair, big nose. Regenerate 1HP/3 rounds.
Harpy: +2 Dex, -2 Cha. Brown hair, white eyes, 80% wings. Charm person 3/day.
Centaur: +1 Str, +2 Dex, -1 Wis, -2 Con. Brown hair and eyes. Move 24. 50% chance of four legs.
Salamander: +1 Int, +1 Wis -1 Con, -1 Cha. Red hair, orange eyes. Affect Normal Fires at will, Burning Hands 3/day. +2 damage/die from cold, 45% chance of a prehensile tail.

For the second species, divide all percentages by 2. Any special abilities have a 30% chance of being manifested. Any listing without a percentage should be treated as 100%. The third species should be divided by 3, the fourth by 4, and so on. All Dagashi are evil.

Blademaster

The Blademaster is a Warrior-group class, masters of the edged weapon. They are stylish fighters, and rely as much on their reputation as a warrior as their actual ability.

Requisites: Str 12, Dex 13, Int 9.
Weapons Allowed: Any sword, dagger, knife, scimitar.
Armour allwed: Studded leather or lower.
Alignment allowed: Any lawful
Races allowed: Elf, half-elf, human, dagashi.

Granted powers:

XP Table:
XPLevelHD
2400
4800
9600
24000
48000
96000
180 000
336 000
+360 000 / level
2
3
4
5
6
7
7
8
9
10+
1d10
2d10
3d10
4d10
5d10
6d10
7d10
8d10
9d10
9d10+3