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Super Secret Tech!

PangoSources.dec, Type 1 Version 1a

GreenWhiteLand
4 Pangosaur
4 Winter's Grasp
4 Plow Under
4 Llanowar Elf
3 Harrow
3 Skyshroud Ranger
4 Skyshroud Elf
4 Limited Resources
3 Disenchant
3 Swords to Plowshares
2 Enlightened Tutor
11 Forest
4 Savannah
6 Plains

The deck is actually fairly quick, but it may need some protection against weenie hordes. The idea, of course, is to get Pangy out as quick as you can, then drop a Limited and make him stay there. Plow Under and Winter's Grasp guarantee that, should you need it, you can get the land advantage. I'm thinking of Fallow Earth, and maybe Birds instead of Skyshroud Elf, to lower the mana curve. Skyshroud Ranger may be replaced with something big and nasty, not sure yet. Suggestions welcome.

Version 2 Thoughts
2 BoP and 2 Skyshroud Elf is a better mix. 3 Plow Under is enough, along with 2 Swords, 2 Disenchant and 0 Tutors. Not needed. Only 2 Harrow. Replace with more land kill, in the form of Creeping Mold (thus the reduction in Disenchant). Rampant Growth actually works well in the deck, thins it out and helps you draw a Limited. A deck getting the jump on you for land won't hurt too much, as you drop a Limited and that should level the field. Even land destruction doesn't hurt, cos all you need is one Savannah and you can go for the Birds, gving you options. The land kill really makes the deck unfair. It's amazing how often Limited will nuke 3 or 4 lands and then you just use your Rangers to give you the advantage. Haven't tried it against Stompy yet...

Lan(d)sdell Beats, Type 1 Version 1a

GreenBlueLand
4 Exploration
4 Burgeoning
4 Manabond
4 Argothian Enchantress
4 Trade Routes
4 Arcane Denial
3 Counterspell
3 Forbid
3 Wasteland
3 Stalking Stones
4 Treetop Village
3 Faerie Conclave
1 Rishadan Port
4 Tropical Island
6 Forest
6 Island

Not by any means my best deck ever, but it's fun to play and actually wins every now and then. Draw mad cards with Enchantress and Trade Routes. Forbid all the threats. Maybe throw in a Thwart or two, 'cos you won't need all those islands! The kill comes from the man lands and only the man lands. Oh yes: Sunder is not a problem. Wrath and the like don't scare you. Armageddon is not too hard to recover from, especially with a Trade Routes in play. Green speed is bad, so drop War Tax in the sideboard.

Version 2 Thoughts
First change: Goodbye Manabond, hello 3 Horn of Greed. It is awesome in this deck! The other slot? Feldon's Cane. Yes, really. If you should have some trouble killing with damage, this deck will easily outlast to deck the opponent. Maze of Ith, Strip Mine, Dust Bowl, 3 Gaea's Blessing, 3 Thwart in. Denial, Counterspell out. Yeah, so it's 62 cards. And? This deck draws so many cards at insane speeds that it doesn't matter. Oh yes...3 Trade Routes is enough, as you only ever need one at a time. Mishra's Factory > Stalking Stones. The deck is amazing, and I mean that. Man, more tricks than I thought with Trade Routes. Get some land back for a Forbid buyback. Thwart is lovely when you recurse it, and Sink is built for the deck. Maze holds of Covetous meanies, Masticores, Morphlings...Use Trade Routes to save man lands after damage is assigned. Beats Replenish with counters, Necro with counters, Ponza with the Maze, and contorl with Port/Strip Mine. Rhystic cave may find its way into this deck.