Note: I own no power cards. Neither does anyone who plays in my tournaments. These are fun, competitive Type I decks for people who don't normally play for the format, or for those financially challenged. Some may be rare-heavy, but the rares should all be pretty easy to come by. And if you play in my tournaments and you're reading this, I've made all these decks, and you probably won't be ab;e to get the cards off me that you need. Still, it's worth asking...
I welcome any comments on older cards I may have forgotten that would make these decks better. I'm not perfect, it's just the lighting.
Elf Balls, Type I, version 2 | Loses to Wildfire. Click to see why.
4 Llanowar Elves | 4 Skyshroud Elf 4 Priest of Titania 4 Seeker of Skybreak 4 Multani's Acolyte 4 Fyndhorn Elves 4 Elvish Lyrist 2 Overrun | 2 Collective Unconscious 4 Scavenger Folk 3 Fireball 2 Cursed Scroll 15 Forest 3 Gaea's Cradle |
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Strengths: The deck is damn fast. Very easy to play, very hard to mess up. Few decks can deal with a deck that can generate this sort of mana. Can deal with any kind of threat. Unlikely to be outrushed.
Unlikely to get mana-hosed. With the Unconscious, you will practically never run out of steam.
Weaknesses: Like all weenie decks, any sort of mass-damage is going to hose you, more so because your key cards, Gaea's Cradle and Collective Unconscious, require you to have creatures. Perish
is this deck's worst enemy, and is fast enough to cause you trouble. The sideboard must include ways around that. Thran Lens is a possiblity to avoid Perish. Unfortunately, Green is VERY light on damage prevention
that occurs outside of combat. Therefore, Repopulate is your only hope. Coat of Arms may be worth looking at too.
This deck beats: Control decks (too many threats), other weenie decks (much faster), Necro (too much offense).
This deck loses to: Wildfire (too much creature destruction), white defensive decks (Wrath of God).