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Fixing Type I


Juzam Djinn
The legality of Juzam Djinn and other impossible-to-find cards make Type I a hard format.
Type I is the format of Magic tournament play that has the largest card pool, comprising every set ever released and promotional cards. It also is the only format to have a restricted list, limiting you to 1 copy of the cards on it. It is also the least-played format. Why?

The first reason is the above. Many newer players can only dream about owning a Black Lotus, or even a Mox. Those lucky enough to have been playing since day 1 instantly have an advantage in that respect, as do those with truckloads of cash to shell out. The sheer size of the card pool is also somewhat overwhelming. Unless you're a professional player, you probably don't have the time to sift through every Magic card to find the best kill card for your blue control deck, or pick the best elves for an Armageddon deck.

Magic Interactive Encyclopaedia
The Magic Encyclopaedia is the first step in making Type I more popular.
Of course, narrowing the card pool stops Type I from being what it is, so what solution is there to this problem? Well, the first step has been taken with the release of the Magic Encyclopaedia. This little gem, along with freeware variants available all over the web, enables players to search the entire database of cards for what they want, in addition to cataloguing your collection for you, so you know what you need to trade for. It doesn't give you the money to buy cards, unfortunately, but it's a start. The fact that most of the power cards are restricted goes some way to levelling the playing field, so at least you know that Random Rich Kid will only be able to play with one of his Ancestrall Recalls. And finally, the card pool problem can be solved by playing a deck that really doesn't have a lot of good cards in the older expansions, like Big Green Monster...
Thorn Elemental
With fatties like the Thorn Elemental on the board early, you won't have much to fear...
The Big Green Monster
2 Uktabi Orangutan             3 Cursed Scroll        2 Seeker of Skybreak   
4 Priest of Titania            2 Elvish Lyrist        2 Citanul Centaur      
2 Llanowar Elf                 2 Chimeric Staff       2 Emperor Crocodile    
4 Skyshroud Elf                2 Elvish Piper         2 Ancient Silverback   
2 Rofellos, Llanowar Emissary  2 Child of Gaea        2 Call of the Wild     
1 Rushwood Elemental           1 Sylvan Library       3 Gaea's Cradle
2 Verdant Force                2 Thorn Elemental      17 Forest            
It should be pretty obvious how to play this deck: get loads of small creatures in play, then drop loads of big creatures and BANG! Easy enough. Brutal enough too. You should be bale to drop any creature in the deck on turn 4 or 5.
Type I Banned List

Amulet of Quoz, Bronze Tablet, Channel, Chaos Orb, Contract from Below, Darkpact, Demonic Attorney, Falling Star, Jeweled Bird Mind Twist, Rebirth, Tempest Efreet, Timmerian Fiends.

Type I Restricted List

Ancestral recall, Balance, Black Lotus, Black Vise, Braingeyser, Crop Rotation, Demonic Tutor, Doomsday, Dream Halls, Enlightened Tutor, Fastbond, Fork, Frantic Search, Grim Monolith, Hurkyl's Recall, Library of Alexandria, Mana Crypt, Mana Vault, Memory Jar, Mind Over Matter, all the Moxes, Mystical Tutor, Regrowth, Sol Ring, Strip Mine, Stroke of Genius, Time Spiral, Time Walk, Timetwister, Tinker, Tolarian Academy, Vampiric Tutor, Voltaic Key, Wheel of Fortune, Windfall, Yawgmoth's Baragin, Yawgmoth's Will.

What else is killing Type I? Well, a lot of people feel that even with restrictions and bannings, it is still far to easy to get killed on turn 2 or 3. This is rapidly becoming untrue. The bans that have been made have pretty much rescued the environment (although the unbanning of Sharahzad and Divine Intervention remain a complete mystery to me).You don't have to worry about Tolarian Blue, MemoryGrim, Dream Halls, Channel/Fireball, or any of that nonsense. Even new combo decks like Bargain are restricted here. True, you can still meet up with a blindingly fast Hatred or Sligh deck, or come to bear with a Draw, Go deck containing every counter ever, but you can counteract this with one of your own, like:

Shadow Hatred

4 Dark Ritual        4 Dauthi Cutthroat
4 Hatred             4 Dauthi Warlord
2 Bad Moon           2 Dauthi Mindripper
4 Dauthi Horror      4 Dauthi Embrace
4 Dauthi Ghoul       4 Dauthi Trapper
4 Dauthi Slayer      20 Swamp
Although the deck may seem to be defenseless if it doesn't draw a Hatred, the Trappers and the Embraces ensure you have blockers, and the Cutthroat combined with either of these is guaranteed creature kill. The Ghoul will get bigger every time you do this, and you may end up not needing the Hatred for the win. With the dream draw, this deck can win on turn two, more realistic is turn 4 or 5.