9.1 War or War-games healing: The following rules apply to every DIE forum Healer and the Combatants they are healing:
9.1.1 Healing during a war or war-games match can be done but at a cost to the one requesting the healer. The person requesting healing MUST have Life Points (clearly shown in their profile) equal to the amount of Life Points healed. (See Example 9-1a).
9.1.2 In order to be healed the healer MUST be present during the match and MUST be a registered forum healer (proper healer title/number in profile) but does NOT have to be from the same organization (guild, clan, family, etc) as either combatant.
9.1.3 The healer MUST be present in the realm at the time of need and MUST do the healing in front of both combatants.
9.1.4 The healer IS allowed to heal both combatants regardless of who requested the healer's presence and MUST do so if requested. Or each combatant may have their own healer.
9.1.5 After the log has been turned on and the combatants state their names, ranks and affiliations, the healer MUST also state name, rank and healing die. (See Chart 9-1 for rank/die list).
9.1.6 The proctor may NOT also heal during the match.
9.1.7 Healing can ONLY be done after 10 HPs have been taken by the combatant requesting the healing. (See Chart 9-3 for amount of times healing is allowed per match).
9.1.8 Healing constitutes one round. The healing points awarded are added to the respective players scores. At the end of the match the proctor states how many points the combatants must pay for the healing services rendered. (See Example 9-1a).
9.2 DM Level 2 Resurrecting: All combatants and healers must adhere to the following stipulations regarding resurrecting. There are absolutely no exceptions to the rules. If you do not wish to risk deleting your character, do not DM.
9.2.1 The healer MUST be from the same affiliation as the combatant requiring rezzing.
9.2.2 All rezzes MUST be logged with the healer clearly stating his name, rank, affiliation and die, the log MUST be sent to his affiliation forum representative.
9.2.3 The healer has 24 HOURS from the end of the DM Level 2 to perform the resurrections If not done in 24 hours the combatant must delete his SN no exceptions.
9.2.4 The healer rolls their die and MUST roll a 20 or higher for the rezz to be successful. (See Example 9-2a).
9.2.5 One rezz attempt per hour is allowed in the 24 hour time frame by any qualified healer in the combatants affiliation. All logs must reflect time accurately in order for the rezz to be acceptable. A member of the opposite affiliation must be present for each attempt. If there is no member of the opposite affiliation present in the realm within the 24 hour time, rezz is automatic and the rules of a DM Level 1 then take place.
9.2.6 The healer acts as proctor during a rezz, logging and getting all pertinent information on the record.
Basic Rank | Healer Equivalent | Dice |
Private | Initiate | 1d20-1d24 |
Lieutenant | Acolyte | 1d25-1d29 |
Major | Cleric | 1d30-1d34 |
General | Priest/ess | 1d35-1d39 |
Division Cmmdr | High Priest/ess | 1d40-1d45 |
Rolled |
Points Awarded
|
|
0-9 |
=
|
0 LPs
|
10-19 |
=
|
2 LPs
|
20-29 |
=
|
4 LPs
|
30-39 |
=
|
6 LPs
|
40-45 |
=
|
8 LPs
|
Match
|
Attempts
|
Simple Spar |
0
|
Prize Match |
0
|
Slave Match |
1
|
Scar Match |
1
|
Honor Match |
1
|
POW Match |
2
|
Release Match |
2
|
Death Match Lvl 1 |
2
|
Death Match Lvl 2 |
2
|
Death Match Lvl 3 |
3
|
Type | LPs | GPs | |
Wedding | 5 | 10 | |
Funeral | 5 | 10 | |
Baby Delivery (per baby if multiple) | 5 | 20 | |
Valid Match Healing (per person healed) | 5 | 10 | |
Tourney Healing (per person healed) | 10 | 15 | (+ the total of heal pts rolled added to LPs) |
Wargames Match Healing (per person healed) | 15 | 10 | (+ the total of heal pts rolled added to LPs) |
War Match Healing (per person healed) | 20 | 15 | (+ the total of heal pts rolled added to LPs) |
Create Healing Potions (allowed amt tbd later) | 30 | 20 | |
Create Healing Amulet (allowed amt tbd later) | 35 | 20 | |
Create Healing Warstaff (allowed amt tbd later) | 40 | 25 |