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Races

Northman (barbarian)

Northman (Dorwinion)

Daleman
(Dale, Laketown)

Woodman

Bonus Dice

STR and END

INT and PRS

INT and DEX

WIS and AGL

Defense % bonus

8 %

8 %

6 %

10 %

Damage Bonus

@ 40 %

@ 40 %

@ 40 %

@ 40 %

Weapons Modifiers

Swords

+ 10 %

+ 15 %

+ 5 %

+ 5 %

Crushing

+ 15 %

+ 10 %

+ 5 %

+ 5 %

2-handed

+ 10 %

+ 5 %

+ 0 %

+ 0 %

Short Blades

+ 0 %

+ 0 %

+ 10 %

+ 10 %

Spears

+ 5 %

+ 5 %

+ 10 %

+ 10%/+15% (staff)

Hand weapons

+ 5 %

+ 5 %

+ 10 %

+ 10 %

Missile Weapons

+ 5 %

+ 5 %

+ 15 % (bow)

+ 10 %

Abilities

Class Bonus

Prime Attribute

Northman (barbarian)

Northman (Dorwinion)

Daleman

Woodman

Binding

Scout

INT

1

3

2

2

Bushcraft

Woodsman

WIS

2

1

1

3

Camouflage

Woodsman

WIS

2

1

1

2

Direction Sense

Scout

WIS

2

2

2

2

Evaluation

Rogue

INT

2

3

2

1

Hand to Hand

R** / S**

DEX

3

2

1

1

Herb & Root

Woodsman

INT

1

1

2

3

Intuition

Woodsman

WIS

3

1

1

2

Languages

Scout / R*

INT

0

2

3

1

Move Silent

Scout

AGL

2

1

1

3

Sign Language

Scout

WIS

2

2

1

1

Throwing

R** / W**

DEX

2

1

1

1

Tracking

Woodsman

WIS

2

1

2

3

 

 

 

 

 

 

 

Mapping

Rogue

INT

0

3

2

1

Open Locks

Rogue

DEX

0

1*

1*

0

Pick Pockets

R**

DEX

0

2*

1*

0

Trap Lore

Rogue

INT

0

1*

3*

2*

 

 

 

 

 

 

 

Sight

S*

PRS

2

3

3

1

Smell

W*

PRS

1

0

1

3

Hearing

R*

PRS

2

2

2

2

 

 

 

 

 

 

 

Horsemanship

R** / S**

AGL

0

2

1

0

Horse Archery

 

AGL

0

0

0

0