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Joe T. Funk

Joe is one of the funniest characters i've ever witnessed. He is by far the funniest character I think anyone’s ever played. With his trademark, & quot; I got attachments you've never seen!" And his massively pimping pimp mobile, he is a sure shot for a fun campaign. (BTW the stats for the pimp mobile will be up eventually.) Joe is also one of the few characters that was played completely from the book, with not fun little additions thrown in by the GM, (except the free, retractable pimp hat)

He is equipped with his Pimp Supra s.m.g. which is loaded with concussion ammunition, an ionized cane w/ champagne holder, nerd-brand power sword, small wrist lasers and of course, his greater rune weapon. A baseball bat made out of the trunk of an evil millennium tree, capable of amazing thug feats.

Joe, naturally, is a pimp of the highest caliber, and is also good friends with Big Daddy. Big Daddy does not steal from Joe T. Funk out of pure respect for Joe's own scamming ability. Which branches off a hypnotic, cybernetic eye, which allows him the technological equivalent of the Psionic ability as long as the person looks him in the eye. Big Daddy is also a quite common customer of Joe's, and thus a crucial part of Big Daddy's entertainment both personally, and for his casino.


Level 10 City Rat

Level 10 Full Convert Cyborg (Bio-Tech systems)

Disposition: Always in Control. Comes of as over confident (For good reason)

Height: 6 foot 3

Weight: 580 lbs

Origin: A.R.C.H.I.E. experiment w/ transferred intel. gone horribly wrong


Attributes:

I.Q: 13

M.A: 27

M.E: 14

P.S: 38 (super natural)

P.E: 43 (super natural)

P.P: 32

P.B. 36

Spd: 60 (super natural)


M.D.C. = 720 (300 body,200 armour , 220 force shield)

Chi = 18

PPE(special) = Can hold 30 PPE /level for 1 week/level .... built in PPE batteries

Credits On Hand = 4 million or more.


Bonuses:

+15 strike

+17 dodge

+17 parry

+3 initiative

+12 roll w/ punch, fall, impact

98% trust/intimidate

+42% save vs. coma/death

immune to poisons

+2 strike w/ Rifle, heavy, bow & arrow, chain, sword, knife, SMG, energy, hand guns (automatics)

paired weapons


Attacks:

Punch: 1d6 m.d.

Kick: 1d8 m.d.

Runic Bat: 2d6x10, or auto break kneecap to people who screwed Joe over (or tried)

2 Super S.m.g (mode 1, gangster style)

3d6 md single shot, 2d6x10 md burst

2 Super S.m.g (mode 2, normal mode +3 strike)

2d6 sdc single shot, 1d6x10 sdc burst

Range all: 4200 ft. Scope adds +8 strike single shot only.


Skills (Main):

Speaks & Literate- American 98%, Goobley 98%, Euro 98%, Elf 98%, Techno can 98%, Japanese 98% Streetwise 200%, Struttin' 198%, Cryptography 68%, Optic system 80%, Radio: Basic 98%, Cook 98%, Robot Electric 98%, Sniper, Disguise 98%, Forgery 85%, Intelligence 65%, Interrogation 85%, Land Nav. 98%, Pick pockets 98%, Tracking 84%, Computer repair 94%, Auto Mech. 65%, Robot Mechanics 95%, Medical Doctor 98%, Pathology 84%, Boxing, Wrestling, Pilot Power Armor 94%, Pilot Auto 98%, Navigation 98%, Astrophysics 80%, Read sensory 94%, Basic electronics 98%, Survival 98%, Detect Ambush 98%, Pilot Tank 98%, Pilot Truck 98%

Skills (Secondary): Weapon Systems 98%, Chemistry 98%, Chemistry: Analytical 98%, Advanced math 98%, Computer operation 98%, computer Program 98%, Demolitions 98%, Demo Disposal 98%, Pilot Motorcycle 98%, Pilot Boat 98%, Pilot Plane 98%, Pilot Jet 98%, Pilot chopper 98%


Psionics (only as long as his dragon-god soul partner is alive)

SUPER: Empathic Trans., Group Mind Blk., Hydrokinesis, Hypnotic Sugg., Ment. Pos. Others, Mind Block A.D., Mind Bond, Mind Wipe, Telekinetic F. Field

 

Spells:

Lv. 1

Cloud of smoke (2)

Lv. 2

Befuddle (3) Chameleon (6) Heavy Breathing (3) Mystic Alarm (5)

Lv. 3

Breath w/o air (5) Ignite Fire (6) Imper. to Fire (5) Paralysis: Les. (5) Telekinesis (6)

Lv. 4

Blind (6) Char. Aura (10) Fool's gold (10)

Lv. 5

Domination (10) Superhuman Spd. (10)

Lv. 6

Compulsion (20) Imper. to Energy (20) Mask of Deceit (15) Teleportation: Les. (15)

Lv. 7

Globe of Silence (20)

Lv. 8

Hallucation (30) Meta: Human (40) Minor Curse (35) Whisps of Confusion (40)

Lv. 9

Curse: Phobia (40)

Lv. 10

Cont./Ensl. Ent. (80) Mystic Portal (60)

Lv. 11

Anti-magic Cld. (140) Create Mummy (160)

Lv. 12

Amulet (290) Create Zombie (250) Summon Entity (250) Time Hole (210)

Lv. 13

Create Golem (700/1000) Summon Les. Being (425) Talisman (500)