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A Nuclear Explosion

When a nuclear weapon explodes, in about a millionth of a second a temperature of up to eighteen million degrees Fahrenheit, comparable to that inside the sun, is produced. About half of this is immediately lost in the close vicinity of the explosion as a luminous white fireball appears, expands and begins to rise.

For up to a minute, energy in the forms of radiation, EMP (electromagnetic pulse), light, heat, sound, and blast is released in all directions. The fireball then ceases to be luminous and begins to cool as its cloud rises many thousands of meters at u p to 480 kilometers per hour. As the cloud billows out into its eventual mushroom shape it sucks up after it a column of dust from the earth's surface. This dust mixes with residue of the weapon and becomes radioactive fallout.

Components of the Nuclear Explosion

Light
This is largely ultraviolet and infrared, more intense than it appears to be, and liable to cause blindness, even though sight may return within a few days.

Heat
One third of the energy of a nuclear weapon is emitted in this form. It radiates in straight lines at the velocity of light, but has little penetrating power and is weakened by haze or mist. Its range, however, is greater than that of blast or of initial radiation, and it may cause injury or death to those exposed and damage to property by starting fires.

Blast
A wave of compressed air moves away from the site of a nuclear explosion at about the speed of sound. Lasting several seconds, it maintains pressure upon objects in its path in a manner more usually associated with a very high wind than the shock wave of an explosion. It is the main cause of damage to buildings, and a hazard to those outside or within. A wave of air rushes back in to fill the void seconds after the initial blast wave passes. This wave is not as strong, maybe several hundred kilometers per hour.

Side Affects of the Nuclear Explosion

Radiation
The electromagnetic spectrum consists of cosmic rays, gamma rays, x-rays, ultraviolet rays, visible light rays, infrared rays, and radio rays. Of these, gamma rays are of chief concern to us. Gamma rays, alpha and beta particles, and neutrons result fro m decay of radioactive substances, and all four are emitted following a nuclear explosion. Their effects are all referred to below as radiation.

When ionizing radiation enters the body, some of it is absorbed. This ionizes molecules in some of the body's cells, producing chemical changes so they cease to function. What is called "radiation sickness" may then occur.

Fallout
With surface explosions, or at altitudes low enough for the fireball to touch the ground, huge quantities of earth and debris, together with the fission products, are sucked into the fireball. As the fireball cools, the radioactivity condenses on the particles that were lifted from the ground; many of these are large particles and they come down by the force of gravity within a day, or, at distances not too far from the burst, some hundreds of kilometers. This constitutes the "local" or "early" fallout. The extent and location of the early fallout depends primarily on the meteorological conditions, e.g. the velocity and direction of the wind. They also depend on precipitation conditions; the particles may come down to earth with the rain or snow, which is referred to as "rainout" or "snowout".

In addition to surface bursts and air bursts, underwater bursts occur at times. Radioactive fission products would mainly be absorbed by the water. However, some would escape to produce radioactive materials carried in a cloud of fog/spray which could drift in over land, adding to the exposure.

It should be noted that all nuclear weapons detonated in the air give rise to fallout, but where and when it occurs depends primarily on the altitude of the explosion. With explosions in the air at altitudes such that the fireball does not touch the g round, the fission products, which are initially in gaseous form, rise with the fireball to great heights into the troposphere or stratosphere. When the temperature of the fireball becomes sufficiently low, the radioactive materials form particles, through condensation and coagulation. These particles are very small, and as a result their descent is very slow; it may take many months before they comedown to the ground.

EMP (Electromagnetic Pulse)
This is a byproduct of the immediate energy release from a detonated nuclear device which, as well as the other effects mentioned above, also has the effect of altering the electrical properties of electrons in the nearby atmosphere. This can produce intense electrical and magnetic fields that can extend for considerable distances from the point of detonation. The resultant electrical current eddies which pass through these disturbed electrical fields give rise to the EMPs that can, by themselves produce so much energy that they can severely affect electronic-based equipment and electrical and radar transmissions to the point of destroying equipment circuits, components and communications. The effects of EMP diminish sharply with distance from the point of detonation but can still cause damage at ranges greater than those for the other 3 major effects (under certain circumstances). Their main significance will be to communications; the communications networks will probably be rendered inoperative for considerable periods of time by interference from EMPs, and the results of such breakdowns can well be imagined. At the very moment when radio and other links (including land lines) between various command levels are at their most important the EMPs will render them virtually useless over large areas. Even when a nuclear explosion has passed, the reverberations produced by the EMP in the atmosphere may well linger to cause continued interruptions. Heavy concentrations of fallout will produce radiation to create further interference across radio and other communication frequencies.

Mass Fires
There are two types of mass fires - the conflagration and the firestorm. Both are created from the hundreds of individual fires that are started as a result of the nuclear blast.

 

Nuclear Weapon Explosion Data (Surface Burst)




Yield



Crater
Diameter

[1]

Fireball
Diameter

[2]
Total
Destruction
Radius

[3]
Heavy
Damage
Radius

[4]
Moderate
Damage
Radius

[5]
Light
Damage
Radius

5 Kt

0.068

0.084

0.469

0.678

1.042

1.303

10 Kt

0.085

0.111

0.591

0.919

1.313

1.642

20 Kt

0.108

0.146

0.745

1.158

1.655

2.608

50 Kt

0.146

0.211

1.011

1.572

2.246

2.807

100 Kt

0.184

0.278

1.273

1.981

2.830

3.537

200 Kt

0.232

0.368

1.604

2.495

3.565

4.456

300 Kt

0.265

0.433

1.836

2.857

4.081

5.101

500 Kt

0.315

0.531

2.177

3.387

4.838

6.048

1 Mt

0.396

0.700

2.743

4.267

6.096

7.620

2 Mt

0.499

0.924

3.456

5.376

7.680

9.601

3 Mt

0.572

1.087

3.956

6.154

8.792

10.980

4 Mt

0.629

1.219

4.355

6.774

9.677

12.096

5 Mt

0.678

1.333

4.691

7.297

10.424

13.030

8 Mt

0.792

1.609

5.486

8.534

12.192

15.240

10 Mt

0.854

1.759

5.910

9.193

13.133

16.417

20 Mt

1.076

2.322

7.466

11.583

16.547

20.684

25 Mt

1.159

2.538

8.021

12.477

17.825

22.281

30 Mt

1.231

2.730

8.524

13.259

18.942

23.677

40 Mt

1.355

3.063

9.382

14.594

20.848

26.060

50 Mt

1.460

3.349

10.106

15.720

22.458

28.072

100 Mt

1.839

4.420

12.733

19.807

28.295

35.369

150 Mt

2.105

5.198

14.575

22.673

32.390

40.487

Kt = kiloton (1 Kt = 1000 tons = 2 million lb.)
Mt = megaton (1 Mt = 1000 kilotons = 2 billion lb.)
NOTE: All measurements are in kilometers.

Damage Radius Modification Factors for Various Bursts Heights

Subsurface Explosion (-100 meters)

x0.80

x0.80

x0.80

x0.80

x0.80

Extra Low Air burst (600 meters)

x3.00

x3.00

x3.00

x3.00

x3.00

Low Air burst (2.5 kilometers)

x3.50

x3.50

x3.50

x3.50

x3.50

Medium Air burst (5.3 kilometers)

x4.00

x4.00

x4.00

x4.00

High Air burst (10 kilometers)

x4.50

x4.50

x4.50

x4.50

Extra High Air Burst (25 - 30 kilometers)

x0.75

x1.00

x3.00

x6.00

Outer Atmosphere Burst (Above 30 kilometers).
No significant damage done, EMP is the most destructive effect of this type of detonation.

Crater Depths
Crater formation will occur when the height of the burst is less than 1/10th of the maximum radius of the fireball.

(All values can be extrapolated for values in between.)

Radius M.D. Factors for Ground and Aerial Targets
The following damage factors take Heat and Blast effect in account.

Note: A nuclear Detonation goes out in all directions - up as well as along the ground.

TDR:

 Totally Destroyed

HDR:

 3d6 x 1,000 M.D.

MDR:

 2d6 x 100 M.D.

LDR:

 Only S.D.C. Inflicted

Note: For aerial targets roll the following percentage additions against the particular skill used to fly the aerial vehicle only if the vehicle survives the initial blast wave. Roll again for the second return blast wave with the same modifications.

HDR:

 -90%

MDR:

 -70%

LDR:

 -40%

If the roll fails, the pilot loses control of the aircraft/mecha, which results in the aircraft tumbling out of the sky and should be role-played to it's fullest.

Sub-Surface Explosion:

TDR:

 Totally Destroyed

HDR:

 4d6 x 1,000 M.D. to structures on/under the ground only

MDR:

 3d6 x 100 M.D. to structures on/under the ground only

LDR:

Only S.D.C. Inflicted to structures on/under the ground only  

Miscellaneous Notes on Nuclear Explosions