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Apocalypse Battle Ship. Sea Faring Model


Stats:
     Height - 3 km
     Width - 3 km
     Length - 14 km
     Weight - 62 billion tons
     Speed - 50 knots maximum.  Cruising- 20 knots.
     Cost to Construct - 230 trillion credits

MDC By Location -  Main Body
                          Port - 1.2 million
                          StarBoard - 1.2 million
                          Bow - 3.6 million
                          Stern - 2.4 million
                   Rudder(55) - 84'000
                   Rear Props (40) - 12'000 each
                   Main 200 mm cannons(44) - 4800 each
                   Apocalypse Cannon - 600'000
                         Bracers(120) - 120'000
                         Loading Cranes - 350'000
                   Forward Utility Arms (2) - 16'000
                   Anit Aircraft Cannons (340) - 400
                   Close Range Flame Throwers (180) - 200
                   I.C.B.M. Bay doors (6) - 450'000
                   Air Fields (6) - 12'000 to make unusable
                         Ramps(6) - 10'000
                         Hanger Doors (18) - 55'000
                   Missle Racks(200) - 92'000
                   Control Towers(4)- 1 million
                   Radio towers(8) - 700'000 (houses most sensors)
                   Sub Bay Doors(8) - 320'000
                   Mini-Sensor Arrays(32) - 55'000
                   Depth Charge Racks(6400)- 12'000


Weapon systems:
            Apocalypse Cannon (666 m cannon)
                    Rate of Fire - Once per 10 minuites
                    M.D. - 5d6x10'000
                    Blast Radius - 190 km
                    Range - 1800 km
            
            Main 200 mm cannon
                    Ammonut - 44 in total
                    Coverage : 35 front
                               25 sides
                               10 back
                    Rate of Fire - 3 times per melee round
                    M.D. - 4d6x100
                    Blast - 200 meters
                    Range - 200 km
                    Bonouses - Targetting computer.  +2 strike
           
            Anti Aircraft Flak Cannons
                    Ammont - 340
                    Coverage - 90 front
                               150 sides
                               85 back
                    Rate of Fire - 7 attacks per melee round
                    M.D. - 2d6
                    Blast - 20 ft radius
                    Range - 50 km
                    Bonouses - highly trained operators, + tracking/targetting computers.  +8 strike
       
            Anti personal Flamers
                    Ammount - 180
                    Coverage - 20 front (like anyones going to try to board that big spike)
                               80 side
                               30 back
                    Range - Straight down hull to water. or up to 20 meters away from hull.
                    M.D - 1d6x10 (hit by 5 at bottem.  3 half way up. and only 1 near top)

            Inter-Continental Ballistic Missiles
                    Ammount - 6
                    Rate of Fire - Volly of up to 6.  Takes 20 days to construct.
                    M.D. - 4d6x1000
                    Blast - 90 km
                    Range - Can cover any world aprox the size of earth.
                    
            Missle Racks - 
                    Ammount - 200
                    Coverage - 80 at any point
                    Payload - 1000 missles each
                    Rate of Fire - Volleys of 20, 200, or 1000

            Depth Charges -
                    Rate of Fire - 1 per melee round
                    M.D. 1d4x50
                    Blast Radius- 50 m (1/4 damage at 20 m or out, 1/2 damage if not a direct hit)
                    Range - 800 m

            Ramming Spike -
                    M.D. - 3d12x2'000 cruising, or 3d20x5'000 for 35 knots
                                      +500 per knot over 35
            
            Utility Arms -
                    Can be equipped with versitle arms to do repairs, or blades to help harvest
                                      land/do damage, or grapples to pull a target into the
                                      ramming spike.
                    M.D.- Hands - 5d8x2
                          Blades - 4d8x10
                          Grapple - 3d6x10 + can hold most large battleships/aircraft carriers.
                                        Very difficult to hit small ships.  (-10 strike) 

APOCALYPSE MISSLE
            This is a last chance weapon.  Chances are that what ever world it is fired on
               will be completely decimated, if not by the blast, then from the fallout,
               radiation, shockwave, crime, tectonic upheaval, weather system, disease, destroyed
               atmosphere, insuing chaos, or by simply being thrown out of orbit.
               Even though the apocalypse battleship can survive even these, there is not much of
               a world left to conquer.  This is even a risk for the battleship as not even it can
               survive being swallowed into the sea and under a tectonic plate.

        Area Of effect (culmutive)
             ex. Somthing hit by the shockwave, is also hit by the return shockwave, dust wave, and
                    outskirt radiation as well.

               Point of Contact - 60 m 2d6x100 from getting hit by the missle itself.
               Total Destruction - 2km Total destruction. (3d4x500'000 md) Radiation causes
                         8d6x1000 M.D. per second.
               Actual Blast - 3km 2d6x100'000 md.  Radiation causes 3d6x100 per melee round. from
                            radiation
                        -People up to 500km away feel blast.
               Fire/Heat Blast - 100 km, 1d6x10'000 + 2d6x10 per melee round
                        -People up to 10'000 km away feel blast. About 2 seconds gone by.
               First Shockwave - 200 km, 1d6x5'000 + 1d6x10 per minuite from radiation
                        -World Shaken.  Blast seen world wide.
                        -Vacuum does 3d6x10'000 md to anything completly inclosed ie. power
                                armour, houses, buildings, bunkers, underground structures, etc.
                        -2nd shockwave 20 seconds later does 1d6x500 md.
               Dust/Debris Damage - 1000 km, 3d6x100 md up to d20 times to each target(prolonged
                         exposure)
                         - outskirts hit 8 seconds after blast
               Outskirts - 2400 km, 1d6x1'000 s.d.c. +3d4 s.d.c /day from radiation
               Extreme outskirts - 20'000 km, 1d6x10 sdc, +1d4 s.d.c. from radiation
                 
                    RADIATION ONLY AFFECTS LIVING CREATURES
     Special Rules:
              Earthquakes worldwide, tectonic plates split, and course altered.
              Viruses - The apocalypse missle also carries various plagues.  Spread by air, causes
                      symptoms in 2d6 days, kills in 1d6x10 days.
              Land never usable for 1d8x10 million years.
              Torrential storms - 80% planets water evaporated.  Only 10% of which will rain.
              Atmosphere destroyed - causing the ozone to be destroyed 100% covering about 1d8x1000 km.
              Orbit has a 15% chance of being desturbed.
                          01-08- new orbit reached in 1d6 days.  Most likely horrible seasons, and planet
                                  basically unlivable.
                          09-25- New orbit reached in 1d8x10 years.  Planet either horribly hot, or absolute
                                  zero untill new orbit is reached.  Where it will still be unstable
                          26-50- New orbit reached in new system 1d6x10'000 years later.  No life remaining
                                  on planet by the time new orbit is reached.
                          51-90- Stuck in Suns gravity well.  Will get hotter by 50 degrees centigrade untill
                                  destroyed by sun.
                          91-00- Collides with another planet.  10% chance being able to move to new planet
                                  if suitable


Factory Output
            666m ammunition - 15 days & 20 million credits
            200 mm ammunition - 2000/day @ 450 credits each
            Anti Aircraft ammunition - 150'000/day @ 140 credits each
            Flamer Fuel - 900 bursts/day @ 220 credits each
            ICBM's - 20 days & 120 million credits
            Missles - 500/day @ 4000 credits each
            Depth Charges - 800/day @ 900 credits each
            Small Tanks - 25/day @ aprox. 50'000 credits each     
                   -4000 rounds/day @ 200 credits each
            Medium Tanks - 15/day @ aprox. 120'000 credits each       
                   -2000 rounds/day @450 credits each
            Heavy Tanks - 5/day @ aprox. 1 million credits each
                   -500 rounds/day @ aprox. 1000 credits each
            Assault tanks - 1 per 3 days @ 120 million credits each
                    -100 rounds/day @3500 credits each
            Fighter planes - 3/day @ 4.5 million credits each
                    -500 rounds/day @250 credits each
            Bomber planes - 1/day @ 6.5 million credits each
                    -10 bombs/day @ 3200 credits each
            Submarines - 1/week @ 32 million each
                    -15 torpedos/day @ 20'000 each