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Dementation

This Discipline is possessed by a fair number of Malkavian antitribu. It lets the vampire pass its insanity on to its victim. It is similar to Dominate but acts more as a catalyst rather than a controller.

Level 1: Passion This makes the victim feel more emotional about everything. Whatever the victim currently feels is doubled or tripled in intensity. The vampire has no control over exactly what the person feels. This power may even work on other vampires. Effect time lasts from an hour to up to a month.

Level 2:Mind Tricks The vampire is able to induce hallucinations within the victim's peripheral vision. The images appear to be fully real, but they can only be seen for a second or out of the comer of the eye. The victim will have a hard time convincing others of what she sees. The vampire causing this effect has no control over what the victim sees. The unnerving effects from the use of this power can last from one night to months. The effects occur sporadically but mostly at night, and usually when the person is alone. They usually take the form of the victim's subconscious fears, but the Storyteller should let his imagination run free when describing them. Can last from one night up to 3 months.

Level 3: Eyes of Chaos This unusual power allows the vampire to see another individual's true Nature. It also allows the vampire to perceive insanity and know how to bypass it when dealing with an unstable person. The vampire also possesses the ability to see patterns of insanity not immediately apparent to even the most perceptive individuals.

Level 4: Confusion The vampire can make her victim feel totally disoriented just by looking him in the eye and talking to him. The victim will be aware of only bits and pieces of his memories. He will constantly feel confused and wander around in a daze. Effect time lasts from an hour up to a month.

Level 5: Total Insanity This power allows the vampire to drive her victim (mortal or vampire) insane. The victim completely loses her sanity. The victim must be completely focused on the vampire for this power to have any effect. Effect time lasts from a night up to a year.

Level 6: Derange This power allows the vampire to grant her victim Derangement which may never be removed. The vampire must look her victim in the eye and describe his new Derangement to him. The vampire may choose the Derangement.

Level 6: Kindred Spirits The vampire can manipulate another's mind and force the victim's personality to become exactly the same as his own. The victim also gains any Derangements or other mental problems the vampire possesses. This does not give the vampire any real control over the victim, and should not be considered the same as the Dominate power Puppet Master. The vampire should also be ready to learn just how much he hates himself. The vampire must make physical contact (skin to skin) for this power to take effect. Effect time can last from a night to permanence.

Level 7: Mind of a Child This power allows the vampire to reduce the victim's mental attributes, but not all. The victim also becomes very childlike in manner, acting both gullible and playful. The vampire must make eye contact with the victim in order for the power to take hold. Vampires as well as mortals are affected by this power. The only way to avoid it is to avoid making eye contact with the vampire. Effect time can last from a night to up to a year.

Level 7: Mind of a Killer This power allows the vampire to alter the mind of the victim, making her a cold-blooded killer who places no value on life. If the victim is offended in any way by anyone, even loved ones, the victim murders that individual, whether with a complex plan or simply a machete. Once the victim of this power has killed, the effect of this power ends and the person reverts back to normal, unsure of why she did such a heinous thing. The power works on both mortals and vampires, and requires the vampire to kiss the victim.

Level 7: Wave of Insanity The vampire using this power can cause the same effect as Total Insanity in a large number of mortals or vampires.

Level 8: Coma This power allows the vampire to shock a person's mind until it shuts down all non-vital functions and goes into a coma. The method by which this power is carried out is unknown. The vampire simply concentrates and the victim goes first into convulsions and then a coma. Can last from anywhere of a week to up to 10 years.

Level 8: Minds of the Children This power has the same affect as Mind of a Child, except that it can effect a larger number of targets.

Level 9: Blessing of Chaos The vampire who possesses this power is immune to others' Dementation, Dominate, Presence and Chimerstry. However, the Blessing of Chaos is not without its price. The vampire gains one additional Derangement that she can never remove. In addition, the vampire will occasionally suffer from Mind Tricks (as the Level Two Dementation power); however, due to the nature of this Discipline, she will be able to cope more readily with these delusions. It is up to the Storyteller to decide when and how these Mind Tricks affect the vampire.

Level 9: Mass Coma This powe allows the vampire to use Coma on a number of targets. Effects can last from a day up to a permanence.

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