The Cycle of Combat
The topics under this heading are all under constuction. The conceptual groundwork has been done but the research into the Flow of Damage must be completed first.
The purpose of this section, and the ultimate goal of this entire work, is to place our understanding of the Flow of Damage into the context of Combat. Then we may be able to answer some really hard questions, like what to do in any given circumstance. More than likely, though, is that we'll all come to see and appreciate the game in a new way, as well as learn how to dispatch Monsters more effectively.
©John C. Macaulay (Bones)April 1, 1999