Fire Prowrestling
S 6MEN SCRAMBLE
Wrestler Edit HTML Template Chart v5.0c
by The Mysterious Kagura
Copyright ©1997 FPORG, Ltd. All Rights Reserved.
Fire Prowrestling S 6MEN SCRAMBLE Copyright ©HUMAN 1996
Created using 6MSEdit v1.5 by "The Dean" Mike Sweetser
Last Updated on: Thursday, April 22, 1999 07:41:56 PM
FPS Name:
Real Name: Badd Ass Billy Gunn
Created By Shooter
Name Entry | Wrestler Make | Skill Edit | Parameter Edit | Skill Equipment | CPU Logic
In English
Nickname = "Badd Ass" Last Name= "Gunn" First Name= "Billy"
FlipNameBox
= on , Seperator = Space
|
The chart below
represents the color bar at the bottom of the Wrestler Make
screen in the game from left to right and is color coded for
appropriate seperation.
The numbers within the chart reflects the RGB(Red Green, Blue) color value to input for your wrestler.
R: G: B: |
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Skin |
Pants/Outfit Decorations |
Pants |
Lower Pants/Boots |
Hand Apparel/Mask |
Hair/Eyes |
Belonging to Group (Which wrestling promotion your wrestler will be placed in.) |
7-WWC Puroresu |
Class (Weight class of your wrestler) |
1-Heavy Class |
Height | ??? |
Body Weight | ??? |
Year of Birth | ??? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace Land | 3-America |
Fight Style | 1-Orthodox |
Return Skill (Defensive Skill) |
1-Orthodox |
Critical | 1-Finisher |
Recovery Power | 2-Medium |
Recovery Power (When Shedding Blood) | 2-Medium |
Respiratory Mood (Breathing) |
2-Medium |
Respiratory Mood
(When Shedding Blood) (Breathing) |
2-Medium |
Spiritual Strength (Awareness) |
2-Medium |
Spiritual Strength
(When Shedding Blood) (Awareness) |
2-Medium |
Neck Endurance
Time (Neck Stamina) |
3-High |
Arm Endurance Time (Arm Stamina) |
2-Medium |
Waist Endurance
Time (Waist Stamina) |
3-High |
Foot Endurance
Time (Foot Stamina) |
2-Medium |
Movement Speed (Speed of your wrestler) |
3-Medium |
Ascent and Descent
Speed (How fast your wrestler climbs up the cornerpost) |
3-Medium |
I Ascend/I Run and
Ascend (Ability to climb cornerpost) |
2-I can ascend |
Outside Return
Count (How fast your wrestler will tag during a tag match.) |
12 |
Touch Work (Speed at which your wrestler tags out to his partner. Used for Tag matches only) |
3-Fast |
Theme Music Piece (Your wrestler's Ring Entrance music) |
6-Count-down |
Begin Voice 1 Quality | 8-Gaijin 4 |
Begin Voice 1 Kind | 36 |
Begin Voice 2 Quality | 7-Gaijin 3 |
Begin Voice 2 Kind | 63 |
ATTACK |
DEFENSE |
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Thrust Skill PUNCH |
6 | Blow Defense PUNCH |
7 |
Kick Skill KICK |
5 | Kick Defense KICK |
7 |
Throw Skill SUPLEX |
7 | Throw Skill
Defense SUPLEX |
7 |
Joint Skill SUBMISSION |
2 | Joint Defense SUBMISSION |
7 |
Throttle Skill STRETCH |
2 | Throttle Skill
Defense STRETCH |
7 |
Horsepower POWER |
9 | Fly Skill Defense FLYING |
7 |
Instant-P INSTANT-P |
9 | Crush CRUSH |
7 |
Arm Power ARM POWER |
8 | Versus Lariat VS LARIAT |
7 |
Attack Technic TECHNIC |
4 | Defense Technic TECHNIC |
7 |
Rough Attack ROUGH |
6 | Versus Rough
Attack ROUGH |
7 |
185 / 180, 200 or 255
Voice
1 or Voice 2 may be used as much as you
like for each row.
Advantage (Specialty) attributes for the moves
may be used up to 4 times.
Finisher attribute can only be used once for one
move.
CRITICAL! ability is noted by an exclamation
point within a green cell next to the move name.
Voice |
Move |
Wrestler Position |
Move |
Standing A | 01- Punch | ||
Standing B | 07- Kick | ||
Standing C | 28- Punch | ||
Voice 1 | Standing A+B | 23- Football Tackle | |
Voice 1 | Running A | 27- Running Neck Breaker | |
Running B | 29- Lariat | ||
Counter A | 52- Flying Jumping DDT | ||
Counter B | 37- Pelting Lift Up Slam | ||
Voice 1 | Diagonal
Running C (Running to Corner) |
19- Saber Attack | |
As
Running Outside the Field C (Running to Outside) |
03- Plancha Suicida | ||
As
Passing Rope Outside the Field C (Rope Slingshot to Outside) |
02- Sledgehammer | ||
From
an Apron Inside C (Standing on Apron Slingshot to Inside) |
02- Flying Body Attack | ||
Post A | 06- Back Elbowdrop | ||
Post B | 15- Flying Body Press | ||
Post C | 23- Sledgehammer | ||
Post A+B | 01- None | ||
Grappling A | 05- Knuckle Arrow | ||
Grappling A UP | 32- High Angle Body Slam | ||
Grappling A LEFT RIGHT | 36- Arm Whip | ||
Voice 1 | Grappling A DOWN | 21- Hammer Blow | |
Grappling B | 008- Short Range Lariat | ||
Voice 1 | Specialty | Grappling B UP | 048- Shoulder Neck Breaker Drop |
Grappling B LEFT RIGHT | 063- Leg Lift Sheer Drop Style Back Drop | ||
Specialty | Grappling B DOWN | 065- Giant DDT | |
Grappling C | 091- Gotch Piledriver | ||
Voice 1 | Specialty | Grappling C UP | 005- Texas Jab |
Voice 2 | Finisher | Grappling C LEFT RIGHT | 068- Guillotine Peace Crusher |
Voice 2 | Specialty | Grappling C DOWN | 089- Jumping Pile Driver |
Grappling A+B | 074- Jumping DDT | ||
Back A | 01- Neck Smash | ||
Back B | 24- Back Brain Lariat | ||
Back C | 64- Leg Lift Style Back Drop | ||
Back C UP DOWN | 54- High Angle Atomic Drop | ||
Back C LEFT RIGHT | 60- Face Crusher | ||
Back A+B | 57- Side Buster | ||
Return
Back A (Back Defensive) |
01- Elbow Butt | ||
Return
Back B (Back Defensive) |
05- Coconut Crush | ||
Look
Up to and Direct to Head B (Opponent Down, Face Up, Head ) |
30- Sleeper Hold | ||
Look
Up to and Direct to Foot B (Opponent Down, Face Up, Foot ) |
26- Single Prawn Hold | ||
Lie
Down by Head B (Opponent Down, Face Down, Head) |
02- Elbow Drop | ||
Lie
Down by Foot B (Opponent Down, Face Down, Foot) |
06- Knee Drop |
||
Look
Up to and Direct to Head C (Opponent Down, Face Up, Head ) |
02- Elbow Drop | ||
Look
Up to and Direct to Foot C (Opponent Down, Face Up, Foot ) |
10- Groin Knee Stamp | ||
Lie
Down by Head C (Opponent Down, Face Down, Head) |
05- Guillotine Drop | ||
Lie
Down by Foot C (Opponent Down, Face Down, Foot) |
04- Hard Stomping |
||
Corner Grappling C UP | 11- Kushi-zashi Windpipe Chop | ||
Corner Grappling C SIDEWAYS | 16- Kushi-zashi Shoulder | ||
Corner Grappling C DOWN | 23- Guillotine Whip | ||
Voice 2 | Performance L | 39- X Two Arm Cross | |
Voice 1 | Performance R | 15- O Two Hand Raising | |
Front Two Platon | 03- Combination Powerbomb | ||
Front Three Platon | 01- Triple Hammer Blow | ||
Back Two Platon | 02- Combination Nodowa Otoshi and Back Drop | ||
Back Three Platon | 01- Triple Hammer Blow | ||
Corner Two Platon | 02- High-Jack Piledriver | ||
Corner Three Platon | 03- Triple Power Bomb |
Name of Finisher: famouser
Contents
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 40 | C | 20 | ||
Stall for time | 5 | A+B | 15 | ||
Walk around opponent | 15 | ||||
A | 5 | ||||
B | 0 |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 60 | C | 10 | ||
Stall for time | 10 | A+B | 0 | ||
Walk around opponent | 10 | ||||
A | 5 | ||||
B | 5 |
While Grappling (Small Damage)
A | 15 | B Up | 20 | C Left Right | 20 | |||
A Up | 20 | B Left Right | 0 | C Down | 0 | |||
A Left Right | 0 | B Down | 0 | A+B | 0 | |||
A Down | 0 | C | 0 | X | 0 | |||
B | 0 | C Up | 15 | Z | 10 |
While Grappling (Medium Damage)
A | 0 | B Up | 5 | C Left Right | 0 | |||
A Up | 0 | B Left Right | 10 | C Down | 20 | |||
A Left Right | 20 | B Down | 20 | A+B | 0 | |||
A Down | 0 | C | 0 | X | 0 | |||
B | 0 | C Up | 15 | Z | 10 |
While Grappling (Large Damage)
A | 0 | B Up | 0 | C Left Right | 0 | |||
A Up | 0 | B Left Right | 0 | C Down | 5 | |||
A Left Right | 0 | B Down | 0 | A+B | 5 | |||
A Down | 15 | C | 20 | X | 25 | |||
B | 10 | C Up | 10 | Z | 10 |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 50 | Leg C | 0 | ||
Roll opponent over | 15 | ||||
Head B | 0 | ||||
Leg B | 15 | ||||
Head C | 20 |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 50 | Leg C | 10 | ||
Roll opponent over | 0 | ||||
Head B | 15 | ||||
Leg B | 10 | ||||
Head C | 15 |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 40 | Leg C | 0 | ||
Roll opponent over | 0 | ||||
Head B | 25 | ||||
Leg B | 25 | ||||
Head C | 10 |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 50 | Leg C | 0 | ||
Roll opponent over | 20 | ||||
Head B | 10 | ||||
Leg B | 10 | ||||
Head C | 10 |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 50 | Leg C | 0 | ||
Roll opponent over | 15 | ||||
Head B | 10 | ||||
Leg B | 15 | ||||
Head C | 10 |
Opponent Face Down While Downed (Damage being on the brink of death)