Fire Prowrestling
S 6MEN SCRAMBLE
Wrestler Edit HTML Template Chart v5.0c
by The Mysterious Kagura
Copyright ©1997 FPORG, Ltd. All Rights Reserved.
Fire Prowrestling S 6MEN SCRAMBLE Copyright ©HUMAN 1996
Created using 6MSEdit v1.5 by "The Dean" Mike Sweetser
Last Updated on: Thursday, April 22, 1999 07:25:41 PM
FPS Name:
Real Name: Juventud Guerrera
Created By Shooter
Name Entry | Wrestler Make | Skill Edit | Parameter Edit | Skill Equipment | CPU Logic
In English
Nickname = "" Last Name= "" First Name= ""
FlipNameBox
= off , Seperator = Space
|
The chart below
represents the color bar at the bottom of the Wrestler Make
screen in the game from left to right and is color coded for
appropriate seperation.
The numbers within the chart reflects the RGB(Red Green, Blue) color value to input for your wrestler.
R: G: B: |
|
|
|
|
|
|
||||||||||||||||||||||||||||||||||
Skin |
Pants/Outfit Decorations |
Pants |
Lower Pants/Boots |
Hand Apparel/Mask |
Hair/Eyes |
Belonging to Group (Which wrestling promotion your wrestler will be placed in.) |
7-WWC Puroresu |
Class (Weight class of your wrestler) |
2-Junior Heavy Class |
Height | ??? |
Body Weight | ??? |
Year of Birth | ??? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace Land | 6-Mexico |
Fight Style | 7-Luchador |
Return Skill (Defensive Skill) |
4-Junior |
Critical | 1-Finisher |
Recovery Power | 2-Medium |
Recovery Power (When Shedding Blood) | 2-Medium |
Respiratory Mood (Breathing) |
2-Medium |
Respiratory Mood
(When Shedding Blood) (Breathing) |
2-Medium |
Spiritual Strength (Awareness) |
2-Medium |
Spiritual Strength
(When Shedding Blood) (Awareness) |
2-Medium |
Neck Endurance
Time (Neck Stamina) |
2-Medium |
Arm Endurance Time (Arm Stamina) |
2-Medium |
Waist Endurance
Time (Waist Stamina) |
2-Medium |
Foot Endurance
Time (Foot Stamina) |
2-Medium |
Movement Speed (Speed of your wrestler) |
5-Fast |
Ascent and Descent
Speed (How fast your wrestler climbs up the cornerpost) |
5-Fast |
I Ascend/I Run and
Ascend (Ability to climb cornerpost) |
3-I can ascend while I run |
Outside Return
Count (How fast your wrestler will tag during a tag match.) |
10 |
Touch Work (Speed at which your wrestler tags out to his partner. Used for Tag matches only) |
2-Medium |
Theme Music Piece (Your wrestler's Ring Entrance music) |
19-Shabu-shabu |
Begin Voice 1 Quality | 6-Gaijin 2 |
Begin Voice 1 Kind | 91 |
Begin Voice 2 Quality | 6-Gaijin 2 |
Begin Voice 2 Kind | 103 |
ATTACK |
DEFENSE |
||
Thrust Skill PUNCH |
5 | Blow Defense PUNCH |
7 |
Kick Skill KICK |
6 | Kick Defense KICK |
7 |
Throw Skill SUPLEX |
6 | Throw Skill
Defense SUPLEX |
7 |
Joint Skill SUBMISSION |
2 | Joint Defense SUBMISSION |
7 |
Throttle Skill STRETCH |
2 | Throttle Skill
Defense STRETCH |
7 |
Horsepower POWER |
6 | Fly Skill Defense FLYING |
7 |
Instant-P INSTANT-P |
9 | Crush CRUSH |
7 |
Arm Power ARM POWER |
6 | Versus Lariat VS LARIAT |
7 |
Attack Technic TECHNIC |
9 | Defense Technic TECHNIC |
8 |
Rough Attack ROUGH |
5 | Versus Rough
Attack ROUGH |
7 |
200 / 180, 200 or 255
Voice
1 or Voice 2 may be used as much as you
like for each row.
Advantage (Specialty) attributes for the moves
may be used up to 4 times.
Finisher attribute can only be used once for one
move.
CRITICAL! ability is noted by an exclamation
point within a green cell next to the move name.
Voice |
Move |
Wrestler Position |
Move |
Standing A | 01- Punch | ||
Standing B | 11- Middle Kick | ||
Standing C | 11- Rolling Solebutt | ||
Standing A+B | 21- Flying Kneel Kick | ||
Running A | 16- Spinning Once Dropkick | ||
Running B | 20- Flying Kneel Kick | ||
Counter A | 42- Satellite Head Scissors | ||
Counter B | 40- Quebradora Con Hilo | ||
Diagonal
Running C (Running to Corner) |
20- Monkey Flip | ||
Voice 1 | Specialty | As
Running Outside the Field C (Running to Outside) |
06- Tope Con Hilo |
As
Passing Rope Outside the Field C (Rope Slingshot to Outside) |
06- La Quebrada | ||
From
an Apron Inside C (Standing on Apron Slingshot to Inside) |
04- Swan Dive Missle Kick | ||
Post A | 13- Super Diving Head Butt | ||
Post B | 04- Diving Guillotine Drop | ||
Voice 2 | Finisher | Post C | 16- Firebird Splash |
Post A+B | 24- Missle Kick | ||
Grappling A | 11- Windpipe Chop | ||
Grappling A UP | 20- Elbow Stamp | ||
Grappling A LEFT RIGHT | 27- Crab Nip | ||
Grappling A DOWN | 41- Back Switch | ||
Grappling B | 064- DDT | ||
Grappling B UP | 058- Back Drop | ||
Grappling B LEFT RIGHT | 067- Manhatten Drop | ||
Grappling B DOWN | 068- Piledriver | ||
Grappling C | 048- Huracan Rana | ||
Grappling C UP | 070- Bulldogging Headlock | ||
Voice 2 | Specialty | Grappling C LEFT RIGHT | 068- Guillotine Peace Crusher |
Voice 1 | Specialty | Grappling C DOWN | 093- Yukiguni Driver 2 |
Grappling A+B | 049- High Angle Forward Roling Prawn Hold | ||
Back A | 05- Back Sole Butt | ||
Back B | 09- Face Crusher | ||
Voice 2 | Specialty | Back C | 62- Reverse DDT |
Back C UP DOWN | 15- Flying Backward Rolling Prawn Hold | ||
Back C LEFT RIGHT | 64- Leg Lift Style Back Drop | ||
Back A+B | 77- Back Brain Kneel Kick | ||
Return
Back A (Back Defensive) |
01- Elbow Butt | ||
Return
Back B (Back Defensive) |
15- Back Switch | ||
Look
Up to and Direct to Head B (Opponent Down, Face Up, Head ) |
30- Sleeper Hold | ||
Look
Up to and Direct to Foot B (Opponent Down, Face Up, Foot ) |
03- Hard Stomping |
||
Lie
Down by Head B (Opponent Down, Face Down, Head) |
03- Jumping Elbow Drop | ||
Lie
Down by Foot B (Opponent Down, Face Down, Foot) |
04- Hard Stomping |
||
Look
Up to and Direct to Head C (Opponent Down, Face Up, Head ) |
05- Guillotine Drop | ||
Look
Up to and Direct to Foot C (Opponent Down, Face Up, Foot ) |
06- Knee Drop |
||
Lie
Down by Head C (Opponent Down, Face Down, Head) |
05- Guillotine Drop | ||
Lie
Down by Foot C (Opponent Down, Face Down, Foot) |
06- Knee Drop |
||
Corner Grappling C UP | 07- Frankensteiner | ||
Corner Grappling C SIDEWAYS | 26- Swing DDT | ||
Corner Grappling C DOWN | 02- Top Rope Brain Buster | ||
Voice 1 | Performance L | 15- O Two Hand Raising | |
Voice 2 | Performance R | 16- O Two Hand Guts Pose | |
Front Two Platon | 02- W. Dropkick | ||
Front Three Platon | 01- Triple Hammer Blow | ||
Back Two Platon | 01- W. Back Drop | ||
Back Three Platon | 01- Triple Hammer Blow | ||
Corner Two Platon | 04- B. Drop + D. Neck Breaker | ||
Corner Three Platon | 02- Triple Impact |
Name of Finisher: 450 Splash
Contents
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 35 | C | 15 | ||
Stall for time | 15 | A+B | 15 | ||
Walk around opponent | 15 | ||||
A | 5 | ||||
B | 0 |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 55 | C | 10 | ||
Stall for time | 10 | A+B | 0 | ||
Walk around opponent | 15 | ||||
A | 5 | ||||
B | 5 |
While Grappling (Small Damage)
A | 5 | B Up | 15 | C Left Right | 20 | |||
A Up | 20 | B Left Right | 5 | C Down | 5 | |||
A Left Right | 0 | B Down | 0 | A+B | 0 | |||
A Down | 0 | C | 0 | X | 0 | |||
B | 0 | C Up | 20 | Z | 10 |
While Grappling (Medium Damage)
A | 0 | B Up | 0 | C Left Right | 0 | |||
A Up | 0 | B Left Right | 20 | C Down | 20 | |||
A Left Right | 20 | B Down | 20 | A+B | 0 | |||
A Down | 0 | C | 0 | X | 0 | |||
B | 0 | C Up | 10 | Z | 10 |
While Grappling (Large Damage)
A | 0 | B Up | 0 | C Left Right | 0 | |||
A Up | 0 | B Left Right | 0 | C Down | 0 | |||
A Left Right | 10 | B Down | 0 | A+B | 5 | |||
A Down | 20 | C | 20 | X | 15 | |||
B | 5 | C Up | 20 | Z | 5 |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 50 | Leg C | 0 | ||
Roll opponent over | 13 | ||||
Head B | 12 | ||||
Leg B | 5 | ||||
Head C | 20 |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 50 | Leg C | 10 | ||
Roll opponent over | 5 | ||||
Head B | 0 | ||||
Leg B | 20 | ||||
Head C | 15 |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 40 | Leg C | 10 | ||
Roll opponent over | 0 | ||||
Head B | 0 | ||||
Leg B | 25 | ||||
Head C | 25 |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 55 | Leg C | 0 | ||
Roll opponent over | 25 | ||||
Head B | 0 | ||||
Leg B | 5 | ||||
Head C | 15 |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 75 | Leg C | 10 | ||
Roll opponent over | 0 | ||||
Head B | 0 | ||||
Leg B | 15 | ||||
Head C | 0 |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 40 | Leg C | 20 | ||
Roll opponent over | 10 | ||||
Head B | 10 | ||||
Leg B | 10 | ||||
Head C | 10 |
Opponent Standing Dazed (Small Damage)
Go behind | 100 | ||
Attack C | 0 | ||
Attack A+B | 0 | ||
Opponent Standing Dazed (Large Damage)
Go behind | 70 | ||
Attack C | 10 | ||
Attack A+B | 20 | ||
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 80 | ||
Attack C | 10 | ||
Attack A+B | 10 | ||
Opponent running towards your wrestler from the ropes (Small Damage)
Running A | 20 | ||
Running B | 0 | ||
Counter A | 40 | ||
Counter B | 40 | ||
Counter Y | 0 |
Opponent running towards your wrestler from the ropes (Large Damage)
Running A | 20 | ||
Running B | 25 | ||
Counter A | 25 | ||
Counter B | 30 | ||
Counter Y | 0 |
Opponent is dazed in corner (Small Damage)
Running C | 50 | ||
Grapple C Up | 20 | ||
Grapple C Left Right | 30 | ||
Grapple C Down | 0 | ||
Opponent is dazed in corner (Large Damage)
Running C | 20 | ||
Grapple C Up | 30 | ||
Grapple C Left Right | 20 | ||
Grapple C Down | 30 | ||
Grapple with opponent from behind (Small Damage)
Back A | 25 | Back A+B | 30 | ||
Back B | 10 | Back X | 10 | ||
Back C | 0 | ||||
Back Up Down | 0 | ||||
Back Left Right | 25 |
Grapple with opponent from behind (Large Damage)
Back A | 10 | Back A+B | 20 | ||
Back B | 25 | Back X | 5 | ||
Back C | 20 | ||||
Back Up Down | 10 | ||||
Back Left Right | 10 |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 20 | Apron attack | 15 | ||
Ascend A | 20 | ||||
Ascend B | 10 | ||||
Ascend C | 20 | ||||
Ascend A+B | 15 |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 10 | Apron attack | 10 | ||
Ascend A | 10 | ||||
Ascend B | 50 | ||||
Ascend C | 15 | ||||
Ascend A+B | 5 |
Defense against opponent grappling from behind
A | 30 | ||
B | 60 | ||
Go Outside | 25 | ||
Apron Slingshot Attack to Outside | 30 | ||
Running to Outside Diving Attack | 30 | ||
Stay Inside of Ring and do nothing | 15 | ||
Performance (Opponent standing dazed)
L | 10 | ||
R | 10 | ||
Do Not Perform | 80 | ||
L | 10 | ||
R | 20 | ||
Do Not Perform | 70 | ||
Performance (Opponent outside of ring)
L | 5 | ||
R | 5 | ||
Do Not Perform | 90 | ||
Performance (Your wrestler is standing on cornerpost)
L | 2 | ||
R | 2 | ||
Do Not Perform | 96 | ||
Everytime I am particular (Entertainment)
High | 50 | ||
Low | 50 | ||
High | 50 | ||
Low | 50 | ||
Flexibility (Adaptability against opponent's style)
High | 50 | ||
Low | 50 | ||
Cooperation (Used for Tag matches)
High | 50 | ||
Low | 50 | ||
Page Design &
Layout Copyright ©1997 FPORG, Ltd. All Rights Reserved.
Fire Prowrestling S 6MEN SCRAMBLE
Wrestler Edit HTML Template Chart v5.0c
by The Mysterious Kagura
Copyright ©1997 FPORG, Ltd. All Rights Reserved.
Fire Prowrestling S 6MEN SCRAMBLE Copyright ©HUMAN 1996
Created using 6MSEdit v1.5 by "The Dean" Mike Sweetser