Fire Prowrestling S 6MEN SCRAMBLE
Wrestler Edit HTML Template Chart v5.0c
by
The Mysterious Kagura
Copyright ©1997 FPORG, Ltd. All Rights Reserved.
Fire Prowrestling S 6MEN SCRAMBLE Copyright ©
HUMAN 1996
Created using 6MSEdit v1.5 by "The Dean" Mike Sweetser


Last Updated on: Thursday, April 22, 1999 07:25:41 PM

FPS Name:

Real Name: Juventud Guerrera

Created By Shooter

Name Entry | Wrestler Make | Skill Edit | Parameter Edit | Skill Equipment | CPU Logic

 


Name Entry

In English

Nickname = "" Last Name= "" First Name= ""

FlipNameBox = off , Seperator = Space

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Wrestler Make

Stance: 6-Shooting
Size: S
Face: _, 125- Masakatsu Funaki
Chest: S 3-Amaresu 1
Stomach: S 12-Belt With Amaresu
Upper Arm: S 1-Normal
Lower Arm: S 2-Wristband Small
Wrist: _ 1-Barehanded
Thigh: S 8-Fire Tights
Knee: _ 11-Mexican Tights 1
Ankle: _ 3-Shoes 1
 

 

The chart below represents the color bar at the bottom of the Wrestler Make
screen in the game from left to right and is color coded for appropriate seperation.
The numbers within the chart reflects the RGB(
Red Green, Blue) color value to input for your wrestler.

R: G: B:
28
20
14
24
14
8
16
10
8
10
6
4
5
2
2
28
28
28
22
0
0
2
2
2
4
4
22
8
8
22
0
0
14
4
4
22
8
8
22
2
2
2
25
2
2
2
2
2
2
2
2
5
5
5
2
2
2
2
2
2
5
5
5
6
6
6
10
10
10
5
5
5
22
4
3
16
0
3
2
2
2
16
18
20
2
2
2
26
19
0
2
2
2
6
6
6
10
10
10
8
6
4
 

Skin

Pants/Outfit Decorations

Pants

Lower Pants/Boots

Hand Apparel/Mask

Hair/Eyes

 

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Skill Edit

Belonging to Group
(Which wrestling promotion your wrestler will be placed in.)
7-WWC Puroresu
Class
(Weight class of your wrestler)
2-Junior Heavy Class
Height ???
Body Weight ???
Year of Birth ???
Month of Birth ??
Day of Birth ??
Birthplace Land 6-Mexico
Fight Style 7-Luchador
Return Skill
(Defensive Skill)
4-Junior
Critical 1-Finisher
Recovery Power 2-Medium
Recovery Power (When Shedding Blood) 2-Medium
Respiratory Mood
(Breathing)
2-Medium
Respiratory Mood (When Shedding Blood)
(Breathing)
2-Medium
Spiritual Strength
(Awareness)
2-Medium
Spiritual Strength (When Shedding Blood)
(Awareness)
2-Medium
Neck Endurance Time
(Neck Stamina)
2-Medium
Arm Endurance Time
(Arm Stamina)
2-Medium
Waist Endurance Time
(Waist Stamina)
2-Medium
Foot Endurance Time
(Foot Stamina)
2-Medium
Movement Speed
(Speed of your wrestler)
5-Fast
Ascent and Descent Speed
(How fast your wrestler climbs up the cornerpost)
5-Fast
I Ascend/I Run and Ascend
(Ability to climb cornerpost)
3-I can ascend while I run
Outside Return Count
(How fast your wrestler will tag during a tag match.)
10
Touch Work
(Speed at which your wrestler
tags out to his partner. Used for Tag matches only)
2-Medium
Theme Music Piece
(Your wrestler's Ring Entrance music)
19-Shabu-shabu
Begin Voice 1 Quality 6-Gaijin 2
Begin Voice 1 Kind 91
Begin Voice 2 Quality 6-Gaijin 2
Begin Voice 2 Kind 103

 

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Parameter Edit

ATTACK

DEFENSE

Thrust Skill
PUNCH
5 Blow Defense
PUNCH
7
Kick Skill
KICK
6 Kick Defense
KICK
7
Throw Skill
SUPLEX
6 Throw Skill Defense
SUPLEX
7
Joint Skill
SUBMISSION
2 Joint Defense
SUBMISSION
7
Throttle Skill
STRETCH
2 Throttle Skill Defense
STRETCH
7
Horsepower
POWER
6 Fly Skill Defense
FLYING
7
Instant-P
INSTANT-P
9 Crush
CRUSH
7
Arm Power
ARM POWER
6 Versus Lariat
VS LARIAT
7
Attack Technic
TECHNIC
9 Defense Technic
TECHNIC
8
Rough Attack
ROUGH
5 Versus Rough Attack
ROUGH
7

 

200 / 180, 200 or 255

 

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Skill Equipment

Voice 1 or Voice 2 may be used as much as you like for each row.
Advantage (Specialty) attributes for the moves may be used up to 4 times.
Finisher attribute can only be used once for one move.
CRITICAL! ability is noted by an exclamation point within a green cell next to the move name.

Voice

Move
Attribute

Wrestler Position

Move

    Standing A 01- Punch
    Standing B 11- Middle Kick
    Standing C 11- Rolling Solebutt
    Standing A+B 21- Flying Kneel Kick
    Running A 16- Spinning Once Dropkick
    Running B 20- Flying Kneel Kick
    Counter A 42- Satellite Head Scissors
    Counter B 40- Quebradora Con Hilo
    Diagonal Running C
(Running to Corner)
20- Monkey Flip
Voice 1 Specialty As Running Outside the Field C
(Running to Outside)
06- Tope Con Hilo
    As Passing Rope Outside the Field C
(Rope Slingshot to Outside)
06- La Quebrada
    From an Apron Inside C
(Standing on Apron Slingshot to Inside)
04- Swan Dive Missle Kick
    Post A 13- Super Diving Head Butt
    Post B 04- Diving Guillotine Drop
Voice 2 Finisher Post C 16- Firebird Splash
    Post A+B 24- Missle Kick
    Grappling A 11- Windpipe Chop
    Grappling A UP 20- Elbow Stamp
    Grappling A LEFT RIGHT 27- Crab Nip
    Grappling A DOWN 41- Back Switch
    Grappling B 064- DDT
    Grappling B UP 058- Back Drop
    Grappling B LEFT RIGHT 067- Manhatten Drop
    Grappling B DOWN 068- Piledriver
    Grappling C 048- Huracan Rana
    Grappling C UP 070- Bulldogging Headlock
Voice 2 Specialty Grappling C LEFT RIGHT 068- Guillotine Peace Crusher
Voice 1 Specialty Grappling C DOWN 093- Yukiguni Driver 2
    Grappling A+B 049- High Angle Forward Roling Prawn Hold
    Back A 05- Back Sole Butt
    Back B 09- Face Crusher
Voice 2 Specialty Back C 62- Reverse DDT
    Back C UP DOWN 15- Flying Backward Rolling Prawn Hold
    Back C LEFT RIGHT 64- Leg Lift Style Back Drop
    Back A+B 77- Back Brain Kneel Kick
    Return Back A
(Back Defensive)
01- Elbow Butt
    Return Back B
(Back Defensive)
15- Back Switch
    Look Up to and Direct to Head B
(Opponent Down, Face Up, Head )
30- Sleeper Hold
    Look Up to and Direct to Foot B
(Opponent Down, Face Up, Foot )
03- Hard Stomping
    Lie Down by Head B
(Opponent Down, Face Down, Head)
03- Jumping Elbow Drop
    Lie Down by Foot B
(Opponent Down, Face Down, Foot)
04- Hard Stomping
    Look Up to and Direct to Head C
(Opponent Down, Face Up, Head )
05- Guillotine Drop
    Look Up to and Direct to Foot C
(Opponent Down, Face Up, Foot )
06- Knee Drop
    Lie Down by Head C
(Opponent Down, Face Down, Head)
05- Guillotine Drop
    Lie Down by Foot C
(Opponent Down, Face Down, Foot)
06- Knee Drop
    Corner Grappling C UP 07- Frankensteiner
    Corner Grappling C SIDEWAYS 26- Swing DDT
    Corner Grappling C DOWN 02- Top Rope Brain Buster
Voice 1   Performance L 15- O Two Hand Raising
Voice 2   Performance R 16- O Two Hand Guts Pose
    Front Two Platon 02- W. Dropkick
    Front Three Platon 01- Triple Hammer Blow
    Back Two Platon 01- W. Back Drop
    Back Three Platon 01- Triple Hammer Blow
    Corner Two Platon 04- B. Drop + D. Neck Breaker
    Corner Three Platon 02- Triple Impact

Name of Finisher: 450 Splash

 

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CPU Logic

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Contents

01- While apart from opponent (Small Damage to opponent)
02-
While apart from opponent (Large Damage to opponent)
03-
While Grappling (Small Damage)
04-
While Grappling (Medium Damage)
05-
While Grappling (Large Damage)
06-
Opponent Face Up While Downed (Small Damage)
07-
Opponent Face Up While Downed (Large Damage)
08-
Opponent Face Up While Downed (Damage being on the brink of death)
09-
Opponent Face Down While Downed (Small Damage)
10-
Opponent Face Down While Downed (Large Damage)
11-
Opponent Face Down While Downed (Damage being on the brink of death)
12-
Opponent Standing Dazed (Small Damage)
13-
Opponent Standing Dazed (Large Damage)
14-
Opponent Standing Dazed (Damage being on the brink of death)
15-
Opponent running towards your wrestler from the ropes (Small Damage)
16-
Opponent running towards your wrestler from the ropes (Large Damage)
17-
Opponent is dazed in corner (Small Damage)
18-
Opponent is dazed in corner (Large Damage)
19-
Grapple with opponent from behind (Small Damage)
20-
Grapple with opponent from behind (Large Damage)
21-
Opponent is downed around a corner (Large Damage)
22-
Opponent is downed around a corner (Damage being on the brink of death)
23-
Defense against opponent grappling from behind
24-
Opponent is outside of ring
25-
Performance (Opponent standing dazed)
26-
Performance (Opponent downed)
27-
Performance (Opponent outside of ring)
28-
Performance (Your wrestler is standing on cornerpost)
29-
Every time I am particular (Entertainment)
30-
Serious Time (Discretion)
31-
Flexibility (Adaptability against opponent's style)
32-
Cooperation (Used for Tag matches)

 

While apart from opponent (Small Damage to opponent)

  Go grapple with opponent 35   C 15
  Stall for time 15   A+B 15
  Walk around opponent 15  
  A 5  
  B 0  

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While apart from opponent (Large Damage to opponent)

  Go grapple with opponent 55   C 10
  Stall for time 10   A+B 0
  Walk around opponent 15  
  A 5  
  B 5  

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While Grappling (Small Damage)

  A 5   B Up 15   C Left Right 20
  A Up 20   B Left Right 5   C Down 5
  A Left Right 0   B Down 0   A+B 0
  A Down 0   C 0   X 0
  B 0   C Up 20   Z 10

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While Grappling (Medium Damage)

  A 0   B Up 0   C Left Right 0
  A Up 0   B Left Right 20   C Down 20
  A Left Right 20   B Down 20   A+B 0
  A Down 0   C 0   X 0
  B 0   C Up 10   Z 10

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While Grappling (Large Damage)

  A 0   B Up 0   C Left Right 0
  A Up 0   B Left Right 0   C Down 0
  A Left Right 10   B Down 0   A+B 5
  A Down 20   C 20   X 15
  B 5   C Up 20   Z 5

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Opponent Face Up While Downed (Small Damage)

  Pick opponent up 50   Leg C 0
  Roll opponent over 13  
  Head B 12  
  Leg B 5  
  Head C 20  

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Opponent Face Up While Downed (Large Damage)

  Pick opponent up 50   Leg C 10
  Roll opponent over 5  
  Head B 0  
  Leg B 20  
  Head C 15  

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Opponent Face Up While Downed (Damage being on the brink of death)

  Pick opponent up 40   Leg C 10
  Roll opponent over 0  
  Head B 0  
  Leg B 25  
  Head C 25  

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Opponent Face Down While Downed (Small Damage)

  Pick opponent up 55   Leg C 0
  Roll opponent over 25  
  Head B 0  
  Leg B 5  
  Head C 15  

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Opponent Face Down While Downed (Large Damage)

  Pick opponent up 75   Leg C 10
  Roll opponent over 0  
  Head B 0  
  Leg B 15  
  Head C 0  

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Opponent Face Down While Downed (Damage being on the brink of death)

  Pick opponent up 40   Leg C 20
  Roll opponent over 10  
  Head B 10  
  Leg B 10  
  Head C 10  

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Opponent Standing Dazed (Small Damage)

  Go behind 100  
  Attack C 0  
  Attack A+B 0  
 
 

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Opponent Standing Dazed (Large Damage)

  Go behind 70  
  Attack C 10  
  Attack A+B 20  
 
 

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Opponent Standing Dazed (Damage being on the brink of death)

  Go behind 80  
  Attack C 10  
  Attack A+B 10  
 
 

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Opponent running towards your wrestler from the ropes (Small Damage)

  Running A 20  
  Running B 0  
  Counter A 40  
  Counter B 40  
  Counter Y 0  

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Opponent running towards your wrestler from the ropes (Large Damage)

  Running A 20  
  Running B 25  
  Counter A 25  
  Counter B 30  
  Counter Y 0  

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Opponent is dazed in corner (Small Damage)

  Running C 50  
  Grapple C Up 20  
  Grapple C Left Right 30  
  Grapple C Down 0  
 

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Opponent is dazed in corner (Large Damage)

  Running C 20  
  Grapple C Up 30  
  Grapple C Left Right 20  
  Grapple C Down 30  
 

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Grapple with opponent from behind (Small Damage)

  Back A 25   Back A+B 30
  Back B 10   Back X 10
  Back C 0  
  Back Up Down 0  
  Back Left Right 25  

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Grapple with opponent from behind (Large Damage)

  Back A 10   Back A+B 20
  Back B 25   Back X 5
  Back C 20  
  Back Up Down 10  
  Back Left Right 10  

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Opponent is downed around a corner (Large Damage)

  Don't Ascend 20   Apron attack 15
  Ascend A 20  
  Ascend B 10  
  Ascend C 20  
  Ascend A+B 15  

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Opponent is downed around a corner (Damage being on the brink of death)

  Don't Ascend 10   Apron attack 10
  Ascend A 10  
  Ascend B 50  
  Ascend C 15  
  Ascend A+B 5  

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Defense against opponent grappling from behind

  A 30  
  B 60  
 
 
 

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Opponent is outside of ring

  Go Outside 25  
  Apron Slingshot Attack to Outside 30  
  Running to Outside Diving Attack 30  
  Stay Inside of Ring and do nothing 15  
 

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Performance (Opponent standing dazed)

  L 10  
  R 10  
  Do Not Perform 80  
 
 

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Performance (Opponent downed)

  L 10  
  R 20  
  Do Not Perform 70  
 
 

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Performance (Opponent outside of ring)

  L 5  
  R 5  
  Do Not Perform 90  
 
 

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Performance (Your wrestler is standing on cornerpost)

  L 2  
  R 2  
  Do Not Perform 96  
 
 

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Everytime I am particular (Entertainment)

  High 50  
  Low 50  
 
 
 

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Serious Time (Discretion)

  High 50  
  Low 50  
 
 
 

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Flexibility (Adaptability against opponent's style)

  High 50  
  Low 50  
 
 
 

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Cooperation (Used for Tag matches)

  High 50  
  Low 50  
 
 
 

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Page Design & Layout Copyright ©1997 FPORG, Ltd. All Rights Reserved.
Fire Prowrestling S 6MEN SCRAMBLE
Wrestler Edit HTML Template Chart v5.0c
by
The Mysterious Kagura
Copyright ©1997 FPORG, Ltd. All Rights Reserved.
Fire Prowrestling S 6MEN SCRAMBLE Copyright ©
HUMAN 1996
Created using 6MSEdit v1.5 by "The Dean" Mike Sweetser