Fire Prowrestling S 6MEN SCRAMBLE
Wrestler Edit HTML Template Chart v5.0c
by
The Mysterious Kagura
Copyright ©1997 FPORG, Ltd. All Rights Reserved.
Fire Prowrestling S 6MEN SCRAMBLE Copyright ©
HUMAN 1996
Created using 6MSEdit v1.5 by "The Dean" Mike Sweetser


Last Updated on: Wednesday, April 21, 1999 09:23:42 PM

FPS Name:

Real Name: Kane

Created By Shooter

Name Entry | Wrestler Make | Skill Edit | Parameter Edit | Skill Equipment | CPU Logic

 


Name Entry

In English

Nickname = "Red Machine" Last Name= "Kane" First Name= ""

FlipNameBox = off , Seperator = Space

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Wrestler Make

Stance: 4-Power
Size: L
Face: _, 183- Leather Face
Chest: L 8-Kaiser Suit
Stomach: M 16-Karate Gi
Upper Arm: L 6-Bolo So-de
Lower Arm: M 2-Wristband Small
Wrist: _ 2-Glove
Thigh: L 8-Fire Tights
Knee: _ 8-Knee+Shoes 4
Ankle: _ 3-Shoes 1
 

 

The chart below represents the color bar at the bottom of the Wrestler Make
screen in the game from left to right and is color coded for appropriate seperation.
The numbers within the chart reflects the RGB(
Red Green, Blue) color value to input for your wrestler.

R: G: B:
31
24
18
28
20
10
20
12
10
12
6
4
2
2
2
2
2
2
2
2
2
8
0
0
16
0
0
24
2
4
2
2
2
2
2
2
2
2
2
8
0
0
16
0
0
24
2
4
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
16
16
16
22
22
22
14
0
0
15
0
0
2
2
2
26
26
26
30
24
14
24
16
8
2
2
2
6
6
6
7
7
7
6
4
4
 

Skin

Pants/Outfit Decorations

Pants

Lower Pants/Boots

Hand Apparel/Mask

Hair/Eyes

 

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Skill Edit

Belonging to Group
(Which wrestling promotion your wrestler will be placed in.)
7-WWC Puroresu
Class
(Weight class of your wrestler)
1-Heavy Class
Height ???
Body Weight ???
Year of Birth ???
Month of Birth ???
Day of Birth ???
Birthplace Land
Fight Style 5-Power
Return Skill
(Defensive Skill)
3-Power
Critical 1-Finisher
Recovery Power 3-Fast
Recovery Power (When Shedding Blood) 2-Medium
Respiratory Mood
(Breathing)
2-Medium
Respiratory Mood (When Shedding Blood)
(Breathing)
2-Medium
Spiritual Strength
(Awareness)
2-Medium
Spiritual Strength (When Shedding Blood)
(Awareness)
2-Medium
Neck Endurance Time
(Neck Stamina)
3-High
Arm Endurance Time
(Arm Stamina)
3-High
Waist Endurance Time
(Waist Stamina)
2-Medium
Foot Endurance Time
(Foot Stamina)
3-High
Movement Speed
(Speed of your wrestler)
3-Medium
Ascent and Descent Speed
(How fast your wrestler climbs up the cornerpost)
2-Medium-Slow
I Ascend/I Run and Ascend
(Ability to climb cornerpost)
2-I can ascend
Outside Return Count
(How fast your wrestler will tag during a tag match.)
13
Touch Work
(Speed at which your wrestler
tags out to his partner. Used for Tag matches only)
3-Fast
Theme Music Piece
(Your wrestler's Ring Entrance music)
13-Mysterious
Begin Voice 1 Quality 5-Gaijin 1
Begin Voice 1 Kind 85
Begin Voice 2 Quality 5-Gaijin 1
Begin Voice 2 Kind 44

 

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Parameter Edit

ATTACK

DEFENSE

Thrust Skill
PUNCH
6 Blow Defense
PUNCH
7
Kick Skill
KICK
5 Kick Defense
KICK
7
Throw Skill
SUPLEX
7 Throw Skill Defense
SUPLEX
7
Joint Skill
SUBMISSION
2 Joint Defense
SUBMISSION
8
Throttle Skill
STRETCH
2 Throttle Skill Defense
STRETCH
8
Horsepower
POWER
10 Fly Skill Defense
FLYING
7
Instant-P
INSTANT-P
10 Crush
CRUSH
8
Arm Power
ARM POWER
9 Versus Lariat
VS LARIAT
7
Attack Technic
TECHNIC
2 Defense Technic
TECHNIC
7
Rough Attack
ROUGH
8 Versus Rough Attack
ROUGH
7

 

201 / 180, 200 or 255

 

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Skill Equipment

Voice 1 or Voice 2 may be used as much as you like for each row.
Advantage (Specialty) attributes for the moves may be used up to 4 times.
Finisher attribute can only be used once for one move.
CRITICAL! ability is noted by an exclamation point within a green cell next to the move name.

Voice

Move
Attribute

Wrestler Position

Move

    Standing A 01- Punch
    Standing B 07- Kick
    Standing C 09- Giant Kick
Voice 1   Standing A+B 23- Football Tackle
    Running A 29- Lariat
    Running B 26- Flying Lariat
    Counter A 22- Front High Kick
Voice 2 Specialty Counter B 51- Nodowa Otoshi
    Diagonal Running C
(Running to Corner)
16- Lariat
    As Running Outside the Field C
(Running to Outside)
01- None
    As Passing Rope Outside the Field C
(Rope Slingshot to Outside)
02- Sledgehammer
    From an Apron Inside C
(Standing on Apron Slingshot to Inside)
01- None
    Post A 06- Back Elbowdrop
    Post B 28- Diving Lariat
    Post C 01- None
    Post A+B 01- None
    Grappling A 21- Hammer Blow
    Grappling A UP 36- Arm Whip
    Grappling A LEFT RIGHT 32- High Angle Body Slam
    Grappling A DOWN 33- Gorilla Slam
    Grappling B 031- Neck Hanging Tree
Voice 2   Grappling B UP 053- Side Buster
    Grappling B LEFT RIGHT 008- Short Range Lariat
Voice 1 Specialty Grappling B DOWN 048- Shoulder Neck Breaker Drop
    Grappling C 065- Avalanche Press
Voice 1 Specialty Grappling C UP 060- High Angle Nodowa Otoshi
  Specialty Grappling C LEFT RIGHT 059- One Hand Choke Slam
Voice 2 Finisher Grappling C DOWN 186- Tombstone Piledriver
    Grappling A+B 165- Shoulder Neck Breaker Drop
    Back A 02- Sledgehammer
Voice 1   Back B 02- Atomic Drop
    Back C 57- Side Buster
    Back C UP DOWN 75- Back Brain Lariat
    Back C LEFT RIGHT 75- Back Brain Lariat
    Back A+B 74- Back Brain Head Butt
    Return Back A
(Back Defensive)
01- Elbow Butt
    Return Back B
(Back Defensive)
05- Coconut Crush
    Look Up to and Direct to Head B
(Opponent Down, Face Up, Head )
42- Double Hand Press Fall
    Look Up to and Direct to Foot B
(Opponent Down, Face Up, Foot )
03- Hard Stomping
    Lie Down by Head B
(Opponent Down, Face Down, Head)
02- Elbow Drop
    Lie Down by Foot B
(Opponent Down, Face Down, Foot)
06- Knee Drop
    Look Up to and Direct to Head C
(Opponent Down, Face Up, Head )
05- Guillotine Drop
    Look Up to and Direct to Foot C
(Opponent Down, Face Up, Foot )
03- Hard Stomping
    Lie Down by Head C
(Opponent Down, Face Down, Head)
05- Guillotine Drop
    Lie Down by Foot C
(Opponent Down, Face Down, Foot)
06- Knee Drop
    Corner Grappling C UP 08- Dai-sharin Nodowa Otoshi
    Corner Grappling C SIDEWAYS 15- Kushi-zashi Body Blow
    Corner Grappling C DOWN 09- Tombstone Piledriver
Voice 1   Performance L 24- O Neck Cutting Pose
Voice 2   Performance R 53- X Shouted Guts Pose
    Front Two Platon 03- Combination Powerbomb
    Front Three Platon 01- Triple Hammer Blow
    Back Two Platon 02- Combination Nodowa Otoshi and Back Drop
    Back Three Platon 01- Triple Hammer Blow
    Corner Two Platon 02- High-Jack Piledriver
    Corner Three Platon 03- Triple Power Bomb

Name of Finisher: Tombstone Piledriver

 

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CPU Logic

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Contents

01- While apart from opponent (Small Damage to opponent)
02-
While apart from opponent (Large Damage to opponent)
03-
While Grappling (Small Damage)
04-
While Grappling (Medium Damage)
05-
While Grappling (Large Damage)
06-
Opponent Face Up While Downed (Small Damage)
07-
Opponent Face Up While Downed (Large Damage)
08-
Opponent Face Up While Downed (Damage being on the brink of death)
09-
Opponent Face Down While Downed (Small Damage)
10-
Opponent Face Down While Downed (Large Damage)
11-
Opponent Face Down While Downed (Damage being on the brink of death)
12-
Opponent Standing Dazed (Small Damage)
13-
Opponent Standing Dazed (Large Damage)
14-
Opponent Standing Dazed (Damage being on the brink of death)
15-
Opponent running towards your wrestler from the ropes (Small Damage)
16-
Opponent running towards your wrestler from the ropes (Large Damage)
17-
Opponent is dazed in corner (Small Damage)
18-
Opponent is dazed in corner (Large Damage)
19-
Grapple with opponent from behind (Small Damage)
20-
Grapple with opponent from behind (Large Damage)
21-
Opponent is downed around a corner (Large Damage)
22-
Opponent is downed around a corner (Damage being on the brink of death)
23-
Defense against opponent grappling from behind
24-
Opponent is outside of ring
25-
Performance (Opponent standing dazed)
26-
Performance (Opponent downed)
27-
Performance (Opponent outside of ring)
28-
Performance (Your wrestler is standing on cornerpost)
29-
Every time I am particular (Entertainment)
30-
Serious Time (Discretion)
31-
Flexibility (Adaptability against opponent's style)
32-
Cooperation (Used for Tag matches)

 

While apart from opponent (Small Damage to opponent)

  Go grapple with opponent 35   C 15
  Stall for time 15   A+B 15
  Walk around opponent 15  
  A 15  
  B 5  

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While apart from opponent (Large Damage to opponent)

  Go grapple with opponent 60   C 10
  Stall for time 10   A+B 0
  Walk around opponent 10  
  A 5  
  B 5  

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While Grappling (Small Damage)

  A 15   B Up 10   C Left Right 20
  A Up 20   B Left Right 0   C Down 0
  A Left Right 0   B Down 0   A+B 0
  A Down 0   C 0   X 0
  B 0   C Up 20   Z 15

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While Grappling (Medium Damage)

  A 0   B Up 0   C Left Right 5
  A Up 0   B Left Right 10   C Down 20
  A Left Right 20   B Down 25   A+B 0
  A Down 0   C 0   X 0
  B 0   C Up 10   Z 10

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While Grappling (Large Damage)

  A 0   B Up 0   C Left Right 0
  A Up 0   B Left Right 0   C Down 0
  A Left Right 0   B Down 0   A+B 15
  A Down 20   C 20   X 20
  B 5   C Up 15   Z 5

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Opponent Face Up While Downed (Small Damage)

  Pick opponent up 50   Leg C 0
  Roll opponent over 0  
  Head B 15  
  Leg B 15  
  Head C 20  

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Opponent Face Up While Downed (Large Damage)

  Pick opponent up 50   Leg C 10
  Roll opponent over 0  
  Head B 15  
  Leg B 10  
  Head C 15  

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Opponent Face Up While Downed (Damage being on the brink of death)

  Pick opponent up 50   Leg C 0
  Roll opponent over 25  
  Head B 5  
  Leg B 15  
  Head C 5  

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Opponent Face Down While Downed (Small Damage)

  Pick opponent up 50   Leg C 0
  Roll opponent over 15  
  Head B 10  
  Leg B 15  
  Head C 10  

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Opponent Face Down While Downed (Large Damage)

  Pick opponent up 50   Leg C 0
  Roll opponent over 15  
  Head B 10  
  Leg B 15  
  Head C 10  

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Opponent Face Down While Downed (Damage being on the brink of death)