Requirements: The character must be part of (or assisting) a formal group of some kind. Examples are a specific government, the Jedi council, or possibly a private business. If it is a business, it should be a large one that is recognized on a galactic scale, although the prestige class works well with the small Jedi council or a government of any size.
Upon acceptance of the role, he character should receive a small salary deemed appropriate by the GM.
The character must have the following skills:
- Gather Information +4
- Diplomacy +5
- Sense Motive +3
- Reputation 3
Vitality: 1d6 plus Con. mod.
Class skills: Computer use, Diplomancy , Disguise, Entertain, Knowledge, Read / write language, Sense motive, Bluff, Speak language, Gather information
Skill points: 6 + INT modifier/level
Base --Saves-- Level Attack F / R / W Special Def Rep 1 +0 +0 +1 +1 Title +0 +1 2 +1 +1 +2 +2 Assistants +1 +1 3 +2 +1 +2 +2 Small +2 +1 transport 4 +3 +2 +3 +3 ----------- +3 +1 5 +4 +2 +4 +3 Bodyguard +4 +1 6 +5 +3 +4 +4 Limited +5 +1 Diplomatic Immunity 7 +6 +3 +4 +4 Office & +6 +1 Staff
Title: At level 1, the character recieves a title and official stamped paperwork of the body that he/she is representing. The paprwork clearly states that the character is an official envoy of the stated body.
Assistant: At level 2, the body the character works for prvides the pc with two assistants. The job description for these individuals is to assist the character in his/her work. Basically anything short of being a human/alien shield for blaster fire. The assistants will try not to endanger their own lives. It is, after all, just a job. These npc's are level 1 diplomats as per page 215 of the SW RPG Core Rulebook.
Small Transport: At level 3, the character's employer provides a small starship for the character. The ship is owned and maintained by the body that the character serves. The ship is provided for use for the character's use as an envoy. The ship should be a YT-1300 transport (page 185 Core Rulebook) or a similar design--nothing larger or more powerful should be provided. A pilot and two person maintanence crew is provided from a list of personel on-call at the time when the transport is needed.
Bodyguard: At level 5, a level 4 soldier (page 265 Core Rulebook) is hired by the body the pc serves to protect the character, even at the expense of the bodyguard's own life.
Limited Diplomatic Immunity: At level 6, the character may sign a legal contract with the body they represent to recieve diplomatic immunity. This means that the character is acting in the interest of the body they serve, not for themselves. Therefore, they are not legally responsible for certain actions they take. The details of this contract should be extensive, and written out and agreed upon by the player and GM. It should also suit the political attitude of the body being served. If, for example, the character serves the Empire or a spying agency, a license to killmay be in order, while a license to kill issued by the Jedi Council would not make sense. Details in the contract should cover spying, theft, murder, trespassing, and several other crimes.
Office and Staff: At level 7, the character s provided with an office and a staff of 4 level 4 diplomats. A substantial salary increase is normally given at this level, with medical and fringe benefits. The character also recieves a new title at this level. Usually a prefix to their present title is appropriate, like Special Envoy or High Envoy.