Telling Time With Magazine Watches
Objective Students will practice the skill of telling time
through examining, collecting, and sorting photographs of watches
from catalogues.* Ask students to look through the catalogues
and cut out as many photos of watches as they can (give them about
10 minutes). * After this time, collect the catalogues and hand
out the large pieces of paper. * Ask students to sort their watch
photos by putting them into groups of watches displaying the same
time. * Before allowing the students to glue these on the paper,
check to see if the photos in each group of time are the same.
* Ask students to glue their photos keeping them in the groups.
* Then, have students write down the time represented under each
group. * Display the collections. What time was displayed the
most? The least? Why could this be so?
Coupon Money
Students will practice representing written money into actual money. * Wander around from student to student and ask each of them to put their hand in the box and take out a coupon. * Have students glue their coupon on one side of their piece of paper. * On the other side of the paper, explain to sudents that you would like them to draw the coins and/or the bills that would be needed to equal the amount on the coupon. You may want to use play money instead, to prevent the obstacle of drawing. * Repeat the process.
A Little Goes a Long Way Game
Students will learn how to convert pennies and other coins
into their respective coins.
Students can also get practice identifying odd and even numbers
through this game.
* Split class up into groups of three or four. Ask one person
in each group to be the banker and give them a container of the
fake nickles, dimes, and quarters. * Give each group a jar of
pennies and a die. * Each student in each group rolls the die.
If they roll an even number they get one penny from the banker,
and the next player rolls. * Once a student collects five pennies,
they can turn them in to the banker so the banker can give them
a nickle. Then when a student collects five more pennies, they
can turn the pennies and the nickle to receive a dime, and etc...
* Set a time limit of about 30 minutes, and whoever has the most
money at the end of the time wins.