Ultraman
Why Bandai decided to release an Ultraman title in the US is beyond me. Too bad anime-themed games don't get the same treatment. But even with the classic license the game is not worth your time unless you're a diehard Ultraman fan (which I'm not). This title pre-dates the legendary Street Fighter 2 games and comes no where near it's standards as a fighting game. Ultraman is the only playable character and there is no two-player mode. I could have lived with this if they at least threw in a story mode. But quess what. There isn't an in-game plot or hint of dialog anywhere. I also question the control layout which places the jump button under "X". Talk about confusing and forget about customizing the controls. The options are literally useless (btw, you got to hold Select and Start to access the Options - dumb huh?). I do give the game credit for the decent amount of animation used in Ultraman himself. His rolls and backflips look pretty good for a 16-bit title. But beyond that the graphics and character design do nothing for me. Try it if your a genuine fan. But if you're not, get your kicks elsewhere.
Category | Rating | How & Why? |
Graphics | 5 | Decent Animation / Poor Graphical Design and Lame Backdrops / Good Use of 7-Mode Effects |
Music | 6 | Okay Ultraman Tunes / Soundeffects are of your Average "Fighting" Variety |
Gameplay | 4 | Strange Control Scheme - X is the Jump Button / No 2-Player Mode / Ultraman is the only Selectable Character despite a Variety of "Corny" Monsters / Slow Paced |
Innovation | 3 | An Early Fighting Game that comes Nowhere Near SF2 Standards |
Replay | 3 | No Story Mode and No 2-Player Mode / Each Difficulty Level gets the Same Ending / Non-Ultraman Fans simply won't care... |
Overall 4.2