Farzad Varahramyan's Mudokon skull drawings

3/4 view front view side view

'Mudokon skull, based on existing CG model. Mudokon bone/skull structure is based on that of birds with their hollows.'

Farzad's art of General Dripik

cropped from the credits

(thanks, Niteowl!)

Stills from 'This is Rupture Farms'

Molluck A Slig and two Glukkons

from the Oddysee strategy guide

Robert Brown's Temple of Life drawing

mmmyep.

Farzad's Fleech drawings

Fleeches Really big Fleech

Fleech redesign. Fleech locomotive cycle... inchworm style. Most likely heads would not lift off ground in final anim. Eating anim. upper jaw stretch up... extremely much like a snake ability to unhinge its jaw to take large prey.

Rendered Paramite Vault scenery

yay?

From the Exoddus strategy guide