Farzad Varahramyan's Mudokon skull drawings 'Mudokon skull, based on existing CG model. Mudokon bone/skull structure is based on that of birds with their hollows.' |
Farzad's art of General Dripik (thanks, Niteowl!) |
Stills from 'This is Rupture Farms' Molluck A Slig and two Glukkons from the Oddysee strategy guide
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Robert Brown's Temple of Life drawing |
Farzad's Fleech drawings Fleech redesign. Fleech locomotive cycle... inchworm style. Most likely heads would not lift off ground in final anim. Eating anim. upper jaw stretch up... extremely much like a snake ability to unhinge its jaw to take large prey.
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Rendered Paramite Vault scenery From the Exoddus strategy guide |