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What is "Blood and Ashes" LARP?

GlassCity by Night is Toledo, Ohio's foremost Vampire LARP. It is set in the current White Wolf storyline and events are played out as they happen. The Sabbat has taken the eastern coast of the United States. More cities continue to fall every day, and Toledo is no exception. Once one of the last bastion's of Camarilla power, it stood between east and west, dividing the Sabbat. But the Prince fled the city for some unknown reason and the Sabbat swarmed in to take control. Extermination squads now stalk the Cam resistance, hoping to destroy them once and for all. But, even in this dark hour all is not lost...

Intrigue, combat, social interaction...its all here. Virtually every clan is represented in some way and more players join every game.

 

Storytellers

Marshall Jones, Creator and Head Storyteller - Storyteller_GCbN

Chad Murphy, Rules Narrator

 

Location: University of Toledo, Student Union, Room TBA

Time: Sunday, 7:00 p.m. - Midnight

 

House Rules

1. Character Creation: Standard Laws of the Night: Revised w/ a few notes

--Iron Will, Unbondable, Luck, and Blase are on a first come first serve basis. You may also buy Merits/Flaws out of the Clanbooks as well. For these you should consult a storyteller to see how some of them are used in MET.

--Camarilla 6 clans preferred; Odd clans and bloodlines with Storyteller approval(that includes Independents and Assamites).

--All new characters are from out-of-town, or have been embraced by a local kindred.

--Maximum Generation that you may buy down to is 10th.

--Primary trait category is +1 to generation max, and teriary is -1.

--You must arrange your attributes according to trait type. This means you must divvy your stats up into the nine categories, such as Strength, Wits, Charisma, ect... *No stat category may have more than 5 traits in it* If you don't have an appropriate trait to bid in a challenge, you can't test and will be penalized. Ex: If you have 7 Physical Traits with 4 being Dexerity and 3 being Stamina, but none being Strength, you will not be able to participate in Strength-related Challenges and therefore automatically fail. Therefore, all of you people with pure Dex and Wits so you can have a massively high Initiative, you better rethink your character. Consult Laws of the Night for a list of appropriate traits, or ask a Storyteller.

--+1 freebie for reading appropriate Clanbook.

--+1 freebie for 1 page (minimum) character history.

2.Exp:

--1 xp for attendance, 7:00pm is the cutoff time for the exp. I suggest you get there early.

--1 xp for good roleplaying

There will be a sign-in sheet every week. If you do not sign it, you will not receive exp for that week

3.Spending Exp:

--1xp= 1 trait per category per week

--1xp= 1 per ability per week

--3xp= 1 Willpower per week

--3xp= 1 per Influence pr week (with a reason and Storyteller approval)

--Disciplines: Inclan= per LotN. Out of clan= per LotN w/ teacher (+1 week training for I/A)

--Haven ghouls can be bought with 1, 2, or 3 exp depending on how tough you want the ghoul to be. Storyteller approval for level 3 ghouls.

4. --When resolving ties, use your total number of traits regardless of the number you have spent or lost for the evening.

--When resolving challenges, add your ability score to your traits. Only 1 retest per person per challenge.

--Initiative is calculated by adding Dexterity and Wits-related traits together.

5. --Might can be overbid. Luck can be overbid.

--Might may be retested against with Luck.

--You do not have to announce that you have "The Bomb" before using it.

6. If its not on your sheet, you can't do it/don't own it. Do not attempt to sneak anything by us either, for if you do so and later we find out about it, prepare to be punished extremely severely.

7. Following powers can be inacted instantly by spending a Willpower: Mist Form, Down Pour, Form of the Cobra, Fleshcraft, Cloak of Fog, Shape of the Beast, Bonecraft (1 for limb, 5 whole body), Tenebrous Form, Horrid Form, Blood Form, Earth Meld

8. Minimum generation for Elder-Level disciplines is 7th generation.

9. If you are killed, the only way you will receive half of your total experience is if you have the total written down on your exp sheet and if you die a good death, not "Well, I got bored so I got myself killed".

10. Assisant Storytellers have the Voice of God. What they say goes. Do not attempt to ask another Storyteller if one has already made a judgement. You will be punished severly if you try to do this (we will find out).

11. When you are at the playing location, you are ALWAYS in-character. Only Storytellers may grant an exception to this. None of this "Well, I'm out of character so what I said didn't count." If you wish to talk out of character, then go far away from the ears of others.

12. If Thoust Pouts, Thoust Shall Be Asketh To Leaveth. Nobody likes a crybaby and nobody likes cheater. If you are either of these, please don't come. Our game is built on having fun. My storytellers and I don't get paid to do this, we do it cause we love the game. Have no fear, we have no compunction about asking problem players not to return to the game. And if your one of those players who absolutely, positively has to play a 5th generation Cappadocian even though you've never read the Clanbook, beware what you ask for, you may just get it.

13. Due to mature themes and material, 15 and under are not admitted under any circumstance.16 and 17 year olds are required to have a parental waver. This is to cover myself, my storytellers, and UT BASH should anything happen while playing in the game or at the site.

The purpose of this game is to have fun. If your not having fun, talk with a storyteller and work out stuff to do with your character that will be fun for you and further the story along. Its a game based on fantasy where you are the star. For many its an escape from normality, a time to unwind and lose all the aggravation from the week. Keep in mind some things though. You may think your tough. You may think you're a vampire god. You may think you're the most devious person on the planet. Just remember, no matter how bad you think you are, I can always knock your fangs down your throat.
Hugs and Kisses,
~Marsh

 

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