Move List
You Start with Ki Blast(50 damage), Punch(10 damage), and Kick(25 damage)
To train- tell me what move you would like to learn and i will tell you whether you can learn that move.
Moves to learn
- Kamehameha-Does 100 damage to opponent (chargeable-can do 300 damage when charged)
- 3 days and pl of 2,000
- Special Beam Cannon-Does 500 damage to opponent (multiplied by how many turns taken to charge; it can be charged for three turns and then do 800)
- 5 days and pl of 5,000
- Energy Ball Conversion- does 500 damage to opponent(only performed if 500 or less hp is left)
- 7 days and pl of 6,000
- Mystic Attack (Namekian)-allows Namekians to reach a punch from any distance
- 3 days and pl of 2,000
- Quadra Attack-gives user 4 turns
- 3 days and pl of 3,000
- Solar Flare- opponent loses 1 turn
- 3 days and pl of 2,000
- Kikoho- does 300 damage to opponent
- 3days and pl of 10,000
- Super Saiyan Lvl. 1-2x power
- 7 days and pl of 100,000
- Super Saiyan Lvl. 2- 3x power
- 10 days and pl of 270,000
- Super Saiyan Lvl.3- 4x power
- 17 days and pl of 275,000
- Super Saiyan Lvl. 4- 5x power
- 21 days and pl of 300,000
- Mesenko- does 200 damage to opponent
- 5 days and pl of 5,000
- Power Level Boost- 50% more power
- 5 days and pl of 15,000
- Spirit Ball- does 100 damage
- 5 days and pl of 3,000
- Destructo Disk- does 100 damage to opponent
- 2 days and pl of 4,500
- Multiple Destructo Disk- does 100 damage to opponent for each disk fired( 5 disk max)
- 5 days and a pl of 4,500
- Kakusandan- does 100 damage for each contacting blast(out of 6)
- 5 days and pl of 4,500
- Choukamehameha- does 300 damage to opponent (chargable- when charged it does a wopping 700)
- 7 days and pl of 10,500
- Beam Multiplyer- boubles numbers of blasts(i.e. Beam Multiplyer+2 Destructo Disk=400 rather than 200)
- 14 days and pl of 5,000,000
- Nightmare Beam- does 100 damage to opponent and cuses 1 lost turn(can be done once every 10 turns)
- 14 days and pl of 5,000,000
- Teleport between planets- allows transport between priorly visited planets
- 10 days and pl of 25,000
- Mafuba- opponent loses 3 turns(user must have bottle)
- 10 days and pl of 6,000
- Fusion (Saiyan)- combines pl and moves for one fight
- 14 days and pl of 4,000,000
- Self-Destruct- does damage equivalent to user's hp to both fighters (if user knocks out opponent, user wins)
- 7 days and pl of 15,000
- Mind Control- lasts 2 turns (nothing like making a person decapitate themselves)
- 7 days and pl of 15,000
- Iai Zari Technique- doubles power of sword attack(must have some sort of sword
- 7 days and pl of 2,000
- Full Heal- heals all hp (may be used only twice each match)
- 4 days and pl of 10,000
- Absorption- allows you to learn a new move immediately that opponent has used against you (also replenish 50 hp)
- 5 days and pl of 27,000,000
- Ki Sword- sword with x2 power
- 5 days and pl of 10,000
- Portal- allows attacks to hit from anywhere
- 3 days and pl of 7,000
- Mini Clones- create clones of yourself or opponent with hp of 4000(if clone is not destroyed becomes henchman)
- 4 days and pl of 10,000
- GuruGuru Gum- opponent loses 3 turns
- 4 days and pl of 5,000
- Body Transformation- 50% added to power
- 2 days and pl of 20,000
- Dead Zone Portal- finisher only sends opponent to void until wished out
- 4 weeks and pl of 100,000,000
- Heal- replenishes half of your health( can be used 4 times in each match)
- 2 days and pl of 2,000
- Namekian Language- must know to use Namek DBs
- 14 days