Changes to RDF Mecha Part 2 RDF Accelerated Traning Manual All TRACT Units will defer to their originating mecha in their respective files. (RDF Part 1, SC Mecha or REF Mecha) Book 8 Strike Force VF-1X Jet Lasers - Damage is 1D6MD and they can be fired in conjunction with the Head Lasers. Head Lasers - Damage is 1D6MD and they can be fired in conjuntion with the Jet Lasers. Internal Missile Launchers - Fires Starburst Missiles Payload is Chest - 8, Forearms - 2 each, Legs - 2 each 2 Hardpoints (1 per wing), each can carry: 3 AMM-1 Stiletto OR 2 Firebird MIssiles OR 2 AMS-1 Angel of Death Missiles OR 1 Silencer ARM OR 3 Alarm ARM OR 1 UMM-7 OR 1 UMM-9 GU-1X - Damage is 1D6x10+10MD HTH - Punch is 2D6MD, Kick is 3D6MD, +2 to leap dodge All other stats remain the same LRV-588 Reduce MDC by 20% Internal Missile Launcher fires Starburst Missiles Ion Canon - Damage is 1D4x10MD CANNOT use any gunpods HTH - Punch does 1D6MD, Kick does 2D6MD, has leap dodge All other info remains the same. Tornado Combat Bike Laser - Damage is 1D6MD Lightning Weapon System - 2D6 SDC Pistol, 3D6 SDC Rifle All other info remains the same. Mini Mac Missile Launcher x1 carries 20 Starburst Missiles with a Rate of Fire of 1, 2, 5, 10, 20 Missile Launcher x4 carries 6 Hammerhead Missiles each with a rate of fire of 1, 2, 3, 6 each Can be fired in conjunction with each other (Maximum volley of 24 missiles) Dual Particle Cannons - Damage is 4D4x10MD HTH - Swat does 3D6MD All other info remains the same Crusader Missile Launcher carries 12 Rapier Missiles with a rate of fire of 1, 2, 4, 8, 12 Laser Drum - Damage is 4D6MD Particle Cannon - Damage is 2D4x10MD Optional use of any Gunpods HTH - Punch does 3D6MD All other info remains the same Defender Renamed Urban Defender Machine Gun - See RDF Tomahawk Missile Launchers - Hold 4 Rapier III Missiles each Auto Cannon - Damage is 2D6MD per burst Grenade Launcher - Damage is 3D6MD Mace - Damage is 4D6MD All other info remains the same Gladius Missile Launchers hold 11 GH-32 Missiles each with a rate of fire of 1, 2, 3, 5, 8, 11 each These replace the disruptor launchers. CADS - Slash does 1D4x10MD Punch does 1D6x10MD Power Punch does 2D4x10MD Can optionally use any gunpod All other info remains the same Light Insurgence Battloid Forearm Lasers - Damage is 3D6MD CANNOT use GU-11, GU-12, GU-1X, EU-11, but CAN use E-20 All other info remains the same Aggressor VTOL Reduce Main Body MDC to 250 and reduce leg MDC to 150 Hardpoints x2 (1 per wing). See VF-1X for optional Payloads MIssiles (1 per wing) Can carry 1 Firebird or 1 Angel of Death Missile Internal Missile Launchers - Each hold 15 Starburst Missiles with a rate of fire of 1, 2, 4 each May fire in conjunction with each other. HTH - Kick does 1D6MD, +1 leap dodge All other info remains the same Gaurdian VTOL Jet Lasers - Damage is 1D6MD Hardpoints x 2 (1 per wing) See VF-1X for optional payloads Wing Pod Guns - Damage is 1D4x10 per burst each (2D4x10MD per dual burst) Can use any gunpods (normally issued a GU-11) +1 Leap dodge All other info remains the same Micronian Power Amrour Has seperate seperate damage locations. Head and legs are 60% of the value listed and the arms are 40%. Consider the value listed as the Main Body Lasers - Damage is 1D6MD each Unguided Mini-missiles - Damage is 4D6MD All other info remains the same