Spellcasting Level +1 Spells
Name: Blinding Flash
MP Cost: 1
Time to cast: Standard
Duration: Instant
Range: 60ft
Effect: Temporarily blinds everyone, but the spellcaster, in a 10 ft area. Everyone is -5 to all rolls.
Name: Cloud of Smoke
MP Cost: 1
Time to cast: Standard
Duration: 1 Min. per level of Spellcasting (1 min at +1, 2 min at +2, etc)
Range: 90ft
Effect: 30ft x30ft x30ft area of smoke, -5 to everyone, including the spell caster, for all combat rolls.
Name: Death Trance
MP Cost: 1
Time to cast: Standard
Duration: 2.5 min per level of spellcasting (5 min at +2, 7.5 min at +3, etc)
Range: self
Effect: Cause spellcaster to be placed in a trance wiht no visible signs of life. No pulse, breathing etc.
------- Spell caster cannot act in anyway shape or form, but can still hear and feel movement around
-------themsleves like wind etc.
Name: Globe of daylight
MP Cost: 1
Time to cast: Standard
Duration:3 min per level of spellcasting (6 min at +2, 9 min at +3, etc)
Range: 30ft
Effect: a 12ft area (per level of spellcasting) of daylight. This magic will hold off vampires for the
-------duration of the spell.
Name: See aura
MP Cost: 4
Time to cast: Standard
Duration: 1 Turn
Range: 100ft
Effect: Allows spell caster to see the aura of thier target. Seeing ones aura can idicate the following:
-------Presence of magic, presence of psionics, presence of a possessing entity, presence of
-------illness or mutation.
Name: See the invisible
MP Cost:3
Time to cast: Standard
Duration: 1 min per level of spellcasting
Range: 200ft
Effect: Allows spellcaster to see all things that are normally or mystically invisible.
Name: Sense Evil
MP Cost: 1
Time to cast: Standard
Duration: 2 min per level of spellcasting
Range:90ft
Effect: Allows spellcaster to sense eny evil presence, its intensity and the direction it is in.
Name: Sense magic
MP Cost: 3
Time to cast: Standard
Duration:2 min per level of spellcasting
Range:120ft
Effect: Allows spellcaster to sense a magic presence, its intensity and the direction it is in.
Name: Thunderclap
MP Cost: 3
Time to cast: Standard
Duration: Instant
Range: Upto 1 mile away:
Effect: Causes a distraction and causes all remaining characters who have not acted to lose half of
------ their actions and gives the spellcaster 1 extra action.
Name: Befuddle
MP Cost:4
Time to cast: Standard
Duration: 2 min per level of spellcaster
Range: 100ft
Effect: Causes victims to become confused. -2 to all rolls a reduce actions by half.
Name: Chameleon
MP Cost: 4
Time to cast: Standard
Duration: 3 min per level of spellcasting
Range: Self or by touch
Effect: Allows spellcaster or target to blend into the background. Detection rolls are -9 if blended
-------person/object does not move, -7 if moved 2ft or less, -2 if moved 6ft or less and completely
-------inneffective if moved more than 6 ft.
Name: Climb
MP Cost: 2
Time to cast: Standard
Duration: 5 min per level of spellcasting
Range: Self or others upto 40ft away
Effect: Instils the target with the climbing skill at +6. If the target already has this skill at +6 or better
-------the magic does not work.
Name: Concealment
MP Cost: 4
Time to cast: Standard
Duration: 5 min per levle of spellcasting
Range: Small object upto 40ft away
Effect: Object becomes virtually invisible. Everyone is a -5 to detect the object, unless they can see
-------invisible. Object can be no larger than 14" x 14" x 6" and weigh no more than 14lbs.
Name:Detect concealment
MP Cost: 4
Time to cast: Standard
Duration: Instant
Range:Target upto 30ft away or in a 30ft area
Effect: Instantly negates all magic concealment spells and mystically concealed objects.
Name: Extinguish fire
MP Cost: 3
Time to cast: Standard
Duration: 1 min per level of spellcasting
Range: 20ft area upto 80ft away
Effect: Instantly snufs out anything that is on fire in the area cast upon.
Name: Fear
MP Cost: 4
Time to cast: Standard
Duration: 1 min per level of spellcasting
Range: 20ft area upto 100ft away
Effect: targets must roll COOL + 1D10 versus a 16 or they are last to act, and cannot defend against
-------the first attack per turn against them unti the spell expires or they leave the area affected by
-------the spell.
Name: Heavy breathing
MP Cost: 4
Time to cast: Standard
Duration: 1 min per level of spellcasting
Range: 20ft area upto 60ft away
Effect: targets must roll COOL +1D10 versus a 10. If they fail, they must roll another 1D10 versus
-------their COOL stat. If they roll above they flee in terror. If the roll below they do not flee but
-------are a -2 to all rolls.
Name: Levitation
MP Cost: 4
Time to cast: Standard
Duration: 3 min per level of spellcasting
Range: upto 60ft away
Effect: Allows spellcaster to lift 200lbs, +20lbs per level of spellcasting, upto 60ft, +10ft per level of
-------spellcasting, into the air. If trying to lift and unwilling target, Spellcaster and target make
-------rolls: spellcaster (Magic+Spellcasting+1D10) and Target (COOL+Dodge+1D10). If
-------target fails he is lifted as per the spells effect. If the target wins the magic has no effct at all.
Name: Mystic Alarm
MP Cost: 4
Time to cast: Standard
Duration:1 year per level of spellcasting
Range: 12ft
Effect: Caster may protect an object or area by placing this invisible ward somewhere on the target.
-------When the area of object is disturbed, the caster will have an alarm go off in his head, alerting
-------them to the disturbance, no matter wher ethey are.
Name: Turn Dead
MP Cost:4
Time to cast: Standard
Duration: Instant
Range: upto 60ft away
Effect: Allows the caster to turn 1D10 dead per level of spellcasting. This cause the dead to
-------immediately leave the are without harming the caster or anyone near them. They will
-------not return for a 24 hou period. This only works against animated dead and not the undead
-------or possessed dead.
Note: thes spells are conversions of the spells found in Palladium Books' Rifts RPG. This is no way meant to be an infringement on their rights.
Email: jlaflamme7521@rogers.com